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Bleeding-Edge
code/game/objects/items/weapons/scrolls.dm
124 строки
4 KB
west3436
Virtual zLevels (vLevels) (#38861)
07 фев 2026, 05:04
Не верифицирован
07 фев 2026, 05:04
2f216ef
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О чём код?
/obj/item/weapon/teleportation_scroll name = "scroll of teleportation" desc = "A scroll allowing limited uses of transportation." icon = 'icons/obj/wizard.dmi' icon_state = "scroll" var/uses = 4.0 flags = FPRINT w_class = W_CLASS_SMALL w_type = RECYK_WOOD flammable = TRUE //suffer all ye spellcasters item_state = "paper" throw_speed = 4 throw_range = 20 origin_tech = Tc_BLUESPACE + "=4" mech_flags = MECH_SCAN_FAIL // Because why should the crew be able to make scrolls out of nothing /obj/item/weapon/teleportation_scroll/apprentice name = "lesser scroll of teleportation" uses = 1 origin_tech = Tc_BLUESPACE + "=2" /obj/item/weapon/teleportation_scroll/attack_self(mob/user as mob) user.set_machine(src) var/dat = "<B>Teleportation Scroll:</B><BR>" dat += "Number of uses: [src.uses]<BR>" dat += "<HR>" dat += "<B>Four uses, use them wisely:</B><BR>" dat += "<A href='byond://?src=\ref[src];spell_teleport=1'>Teleport</A><BR>" dat += "Kind regards,<br>Wizards Federation<br><br>P.S. Don't forget to bring your gear, you'll need it to cast most spells.<HR>" user << browse(HTML_SKELETON(dat), "window=scroll") onclose(user, "scroll") return /obj/item/weapon/teleportation_scroll/Topic(href, href_list) ..() if (usr.stat || usr.restrained() || src.loc != usr) return var/mob/living/carbon/human/H = usr if (!( istype(H, /mob/living/carbon/human))) return 1 if ((usr == src.loc || (in_range(src, usr) && istype(src.loc, /turf)))) usr.set_machine(src) if (href_list["spell_teleport"]) if (src.uses >= 1) teleportscroll(H) if(H) attack_self(H) return /obj/item/weapon/teleportation_scroll/proc/teleportscroll(var/mob/user) var/A A = input(user, "Area to jump to", "BOOYEA", A) as null|anything in teleportlocs if(isnull(A)) return var/area/thearea = teleportlocs[A] if (!user || user.stat || user.restrained()) return if(!((user == loc || (in_range(src, user) && istype(src.loc, /turf))))) return var/datum/effect/system/smoke_spread/smoke = new /datum/effect/system/smoke_spread() smoke.set_up(5, 0, user.loc) smoke.attach(user) smoke.start() var/list/L = list() for(var/turf/T in get_area_turfs(thearea.type)) if(!T.density) var/clear = 1 for(var/obj/O in T) if(O.density) clear = 0 break if(clear) L+=T if(!L.len) to_chat(user, "The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry.") return if(user && user.locked_to) user.unlock_from() var/list/tempL = L var/attempt = null var/success = 0 var/prev_v = user.get_virtual_z() if(istype(thearea,/area/turret_protected/ai) && ishuman(user)) var/aifound = FALSE for(var/mob/living/M in player_list) if(isAI(M) || (M.mind && M.mind.assigned_role == "AI")) aifound = TRUE break if(!aifound) aifound = alert(user,"This room has no active AI, become a fake one here?","The wizard of...","Yea","Nay") == "Nay" if(!aifound) var/mob/living/carbon/human/H = user H.make_fake_ai() INVOKE_EVENT(user, /event/v_transition, "user" = user, "to_v" = user.get_virtual_z(), "from_v" = prev_v) smoke.start() src.uses -= 1 log_game("[key_name(user)] teleported to [thearea.name] using a scroll.") return while(tempL.len) attempt = pick(tempL) success = user.Move(attempt) if(!success) tempL.Remove(attempt) else INVOKE_EVENT(user, /event/v_transition, "user" = user, "to_v" = user.get_virtual_z(), "from_v" = prev_v) break if(!success) user.forceMove(pick(L)) INVOKE_EVENT(user, /event/v_transition, "user" = user, "to_v" = user.get_virtual_z(), "from_v" = prev_v) smoke.start() src.uses -= 1 log_game("[key_name(user)] teleported to [thearea.name] using a scroll.")