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Bleeding-Edge
code/game/objects/items/devices/radio/intercom.dm
269 строк
8 KB
boy2mantwicethefam
Improves Pulse Demon pulselocking (#38062)
27 июл 2025, 13:54
Не верифицирован
27 июл 2025, 13:54
d79ebc3
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/obj/item/device/radio/intercom name = "station intercom" desc = "Talk through this." icon_state = "intercom" anchored = 1 w_class = W_CLASS_LARGE canhear_range = 2 var/number = 0 var/anyai = 1 var/circuitry_installed=1 var/mob/living/silicon/ai/ai = list() var/last_tick //used to delay the powercheck var/buildstage = 0 flammable = FALSE /obj/item/device/radio/intercom/supports_holomap() return TRUE /obj/item/device/radio/intercom/universe/GhostsAlwaysHear() return TRUE /obj/item/device/radio/intercom/initialize() ..() add_self_to_holomap() /obj/item/device/radio/intercom/New(turf/loc, var/ndir = 0, var/building = 3) ..() buildstage = building if(buildstage) processing_objects.Add(src) else pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 28 * PIXEL_MULTIPLIER: -28 * PIXEL_MULTIPLIER) pixel_y = (ndir & 3)? (ndir ==1 ? 28 * PIXEL_MULTIPLIER: -28 * PIXEL_MULTIPLIER) : 0 dir=ndir b_stat=1 on = 0 update_icon() /obj/item/device/radio/intercom/Destroy() processing_objects.Remove(src) ..() /obj/item/device/radio/intercom/attack_ai(mob/user as mob) add_hiddenprint(user) if(isrobot(user)) if(user.client && user.client.eye == user) return attack_self(user) else return attack_self(user) /obj/item/device/radio/intercom/attack_paw(mob/user as mob) return attack_hand(user) /obj/item/device/radio/intercom/attack_hand(mob/user as mob) add_fingerprint(user) spawn (0) attack_self(user) /obj/item/device/radio/intercom/receive_range(freq, level) if (!on || b_stat || isWireCut(WIRE_RECEIVE)) return -1 if(!(0 in level)) var/turf/position = get_turf(src) if(isnull(position) || !(position.z in level)) return -1 if (!src.listening) return -1 if(freq == SYND_FREQ) if(!(src.syndie)) return -1//Prevents broadcast of messages over devices lacking the encryption if(freq == RAID_FREQ) if(!(src.raider)) return -1//Prevents broadcast of messages over devices lacking the encryption, birb edition return canhear_range /obj/item/device/radio/intercom/Hear(var/datum/speech/speech, var/rendered_speech="") if(speech.speaker && !src.anyai && !(speech.speaker in src.ai)) return ..() /obj/item/device/radio/intercom/attackby(obj/item/weapon/W as obj, mob/user as mob) switch(buildstage) if(3) if(W.is_wirecutter(user) && b_stat && wires.IsAllCut()) to_chat(user, "<span class='notice'>You cut out the intercoms wiring and disconnect its electronics.</span>") W.playtoolsound(src, 50) if(do_after(user, src, 10)) new /obj/item/stack/cable_coil(get_turf(src),5) on = 0 b_stat = 1 buildstage = 1 update_icon() processing_objects.Remove(src) return 1 else return ..() if(2) if(W.is_screwdriver(user)) W.playtoolsound(src, 50) if(do_after(user, src, 10)) update_icon() on = 1 b_stat = 0 buildstage = 3 to_chat(user, "<span class='notice'>You secure the electronics!</span>") update_icon() processing_objects.Add(src) for(var/i, i<= 5, i++) wires.UpdateCut(i,1, user) return 1 if(1) if(iscablecoil(W)) var/obj/item/stack/cable_coil/coil = W if(coil.amount < 5) to_chat(user, "<span class='warning'>You need more cable for this!</span>") return if(do_after(user, src, 10)) coil.use(5) to_chat(user, "<span class='notice'>You wire \the [src]!</span>") buildstage = 2 return 1 if(iscrowbar(W)) to_chat(user, "<span class='notice'>You begin removing the electronics...</span>") playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, src, 10)) new /obj/item/weapon/intercom_electronics(get_turf(src)) to_chat(user, "<span class='notice'>The circuitboard pops out!</span>") buildstage = 0 return 1 if(0) if(istype(W,/obj/item/weapon/intercom_electronics)) playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, src, 10)) qdel(W) to_chat(user, "<span class='notice'>You insert \the [W] into \the [src]!</span>") buildstage = 1 return 1 if(iswelder(W)) var/obj/item/tool/weldingtool/WT=W if(WT.do_weld(user, src, 10, 5)) to_chat(user, "<span class='notice'>You cut the intercom frame from the wall!</span>") new /obj/item/mounted/frame/intercom(get_turf(src)) qdel(src) return 1 /obj/item/device/radio/intercom/update_icon() if(!circuitry_installed) icon_state="intercom-frame" return icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]" if (on) update_moody_light('icons/lighting/moody_lights.dmi', "overlay_intercom") else kill_moody_light() /obj/item/device/radio/intercom/process() if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0)) last_tick = world.timeofday var/area/this_area = get_area(src) if(!this_area) on = 0 update_icon() return on = this_area.powered(EQUIP) // set "on" to the power status update_icon() /obj/item/weapon/intercom_electronics name = "intercom electronics" icon = 'icons/obj/doors/door_assembly.dmi' icon_state = "door_electronics" desc = "Looks like a circuit. Probably is." w_class = W_CLASS_SMALL starting_materials = list(MAT_IRON = 50, MAT_GLASS = 50) w_type = RECYK_ELECTRONIC melt_temperature = MELTPOINT_SILICON /obj/item/device/radio/intercom/medbay name = "station intercom (Medbay)" /obj/item/device/radio/intercom/medbay/initialize() ..() set_frequency(MED_FREQ) /obj/item/device/radio/intercom/medbay/broadcast_nospeaker broadcasting = 1 listening = 0 /obj/item/device/radio/intercom/security name = "station intercom (Security)" /obj/item/device/radio/intercom/security/initialize() ..() set_frequency(SEC_FREQ) /obj/item/device/radio/intercom/security/broadcast_nospeaker broadcasting = 1 listening = 0 /obj/item/device/radio/intercom/engineering name = "station intercom (Engineering)" /obj/item/device/radio/intercom/engineering/initialize() ..() set_frequency(ENG_FREQ) /obj/item/device/radio/intercom/engineering/broadcast_nospeaker broadcasting = 1 listening = 0 /obj/item/device/radio/intercom/science name = "station intercom (Science)" /obj/item/device/radio/intercom/science/initialize() ..() set_frequency(SCI_FREQ) /obj/item/device/radio/intercom/science/broadcast_nospeaker broadcasting = 1 listening = 0 /obj/item/device/radio/intercom/supply name = "station intercom (Supply)" /obj/item/device/radio/intercom/supply/initialize() ..() set_frequency(SUP_FREQ) /obj/item/device/radio/intercom/aiprivate name = "station intercom (AI Private)" /obj/item/device/radio/intercom/aiprivate/initialize() ..() set_frequency(AIPRIV_FREQ) /obj/item/device/radio/intercom/supply/broadcast_nospeaker broadcasting = 1 listening = 0 /datum/intercom_settings var/frequency var/broadcasting var/listening /datum/intercom_settings/New(var/obj/item/device/radio/intercom/copy) src.frequency = copy.frequency src.broadcasting = copy.broadcasting src.listening = copy.listening /obj/item/device/radio/intercom/AIShiftClick(var/mob/living/silicon/ai/clicker) if(is_pulselocked(clicker)) return if(clicker.intercom_clipboard) src.frequency = clicker.intercom_clipboard.frequency src.broadcasting = clicker.intercom_clipboard.broadcasting src.listening = clicker.intercom_clipboard.listening src.updateDialog() to_chat(clicker, "<span class='confirm'>Pasted settings to \the [src].</span>") else to_chat(clicker, "<span class='warn'>You don't have any intercom settings copied to clipboard!</span>") /obj/item/device/radio/intercom/AICtrlClick(var/mob/living/silicon/ai/clicker) if(is_pulselocked(clicker)) return clicker.intercom_clipboard = new /datum/intercom_settings(src) to_chat(clicker, "<span class='confirm'>Copied settings from \the [src].</span>")