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Bleeding-Edge
code/game/objects/items/crayons.dm
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SECBATON GRIFFON
Different parts of the brain can now cause different kinds of brain damage (#37312)
06 май 2026, 17:55
Не верифицирован
06 май 2026, 17:55
422d7f7
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//List of all drawable graffitis. Their icon states are associated with icon states (so for example "Chaos Undivided" = "chaos") var/global/list/all_graffitis = list( "Left arrow"="left", "Right arrow"="right", "Up arrow"="up", "Down arrow"="down", "Heart"="heart", "Lambda"="lambda", "50 blessings"="50bless", "Engineer"="engie", "Guy"="guy", "The end is nigh"="end", "Amy + Jon"="amyjon", "Matt was here"="matt", "Revolution"="revolution", "Face"="face", "Dwarf"="dwarf", "Uboa"="uboa", "Rogue cyborgs"="borgsrogue", "Shitcurity"="shitcurity", "Catbeast here"="catbeast", "Vox are pox"="voxpox", "Hieroglyphs 1"="hieroglyphs1", "Hieroglyphs 2"="hieroglyphs2", "Hieroglyphs 3"="hieroglyphs3", "Securites eunt domus"="security", "Nanotrasen logo"="nanotrasen", "Syndicate logo 1"="syndicate1", "Syndicate logo 2"="syndicate2", "Don't believe these lies"="lie", "Chaos Undivided"="chaos" ) /obj/item/toy/crayon/red icon_state = "crayonred" mainColour = "#DA0000" shadeColour = "#810C0C" colourName = "red" /obj/item/toy/crayon/orange icon_state = "crayonorange" mainColour = "#FF9300" shadeColour = "#A55403" colourName = "orange" /obj/item/toy/crayon/yellow icon_state = "crayonyellow" mainColour = "#FFF200" shadeColour = "#886422" colourName = "yellow" /obj/item/toy/crayon/green icon_state = "crayongreen" mainColour = "#A8E61D" shadeColour = "#61840F" colourName = "green" /obj/item/toy/crayon/blue icon_state = "crayonblue" mainColour = "#00B7EF" shadeColour = "#0082A8" colourName = "blue" /obj/item/toy/crayon/purple icon_state = "crayonpurple" mainColour = "#DA00FF" shadeColour = "#810CFF" colourName = "purple" /obj/item/toy/crayon/black icon_state = "crayonblack" mainColour = "#222222" shadeColour = "#000000" colourName = "black" /obj/item/toy/crayon/mime icon_state = "crayonmime" desc = "A very sad-looking crayon." mainColour = "#FFFFFF" shadeColour = "#000000" colourName = "mime" uses = 0 /obj/item/toy/crayon/mime/attack_self(mob/living/user as mob) //inversion if(mainColour != "#FFFFFF" && shadeColour != "#000000") mainColour = "#FFFFFF" shadeColour = "#000000" to_chat(user, "You will now draw in white and black with this crayon.") else mainColour = "#000000" shadeColour = "#FFFFFF" to_chat(user, "You will now draw in black and white with this crayon.") return /obj/item/toy/crayon/rainbow icon_state = "crayonrainbow" mainColour = "#FFF000" shadeColour = "#000FFF" colourName = "rainbow" uses = 0 /obj/item/toy/crayon/rainbow/attack_self(mob/living/user as mob) mainColour = input(user, "Please select the main colour.", "Crayon colour") as color shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color return /obj/item/toy/crayon/afterattack(atom/target, mob/user as mob, proximity, click_parameters) if(!proximity) return if(istype(target, /turf/simulated)) var/drawtype = input("Choose what you'd like to draw.", "Crayon scribbles") as null|anything in list("graffiti","rune","letter","text", "advanced graffiti") var/preference var/drawtime = 50 var/fontsize = 6 //For text var/pix_x = text2num(params2list(click_parameters)["icon-x"]) - (drawtype == "text" ? length(preference)*(fontsize/2) : 16) var/pix_y = text2num(params2list(click_parameters)["icon-y"]) - (drawtype == "text" ? fontsize : 16) if(!drawtype) return switch(drawtype) if("letter") drawtype = input("Choose the letter.", "Crayon scribbles") in list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z") to_chat(user, "You start drawing a letter on the [target.name].") if("graffiti") var/list/graffitis = list("Random" = "graffiti") + all_graffitis if(istype(user,/mob/living/carbon/human)) var/mob/living/carbon/human/M=user if(M.getBrainLoss(INTELLIGENCE_L) >= 60) graffitis = list( "Cancel"="cancel", "Dick"="dick[rand(1,3)]", "Valids"="valid" ) preference = input("Choose the graffiti.", "Crayon scribbles") as null|anything in graffitis if(!preference) return drawtype=graffitis[preference] to_chat(user, "You start drawing graffiti on \the [target].") if("rune") to_chat(user, "You start drawing a rune on \the [target].") pix_x = 0 pix_y = 0 if("text") fontsize = input("How big should the text be, in pts?", "Crayon scribbles", "[CRAYON_MIN_FONTSIZE]") as num if(!fontsize) return fontsize = clamp(fontsize,CRAYON_MIN_FONTSIZE,CRAYON_MAX_FONTSIZE) preference = sanitize(input("Write some text here (maximum ([CRAYON_MAX_LETTERS/(fontsize/CRAYON_MIN_FONTSIZE)]) letters).", "Crayon scribbles") as null|text) var/letter_amount = length(replacetext(preference, " ", "")) if(!letter_amount) //If there is no text return drawtime = 4 * letter_amount * (fontsize/8) //10 letters at 8pt = 4 seconds, 5 at 16pt = 4 seconds preference = copytext(preference, 1, (CRAYON_MAX_LETTERS/(fontsize/CRAYON_MIN_FONTSIZE))+1) if(user.client) var/obj/effect/decal/cleanable/crayon/text/example = new(null, size = fontsize, fontname = clumsy_check(user) ? "Comic Sans MS" : "DK Cool Crayon", color = mainColour, type = preference, pixel_x = pix_x, pixel_y = pix_y) var/image/I = image(icon = null) //Create an empty image. You can't just do "image()" for some reason, at least one argument is needed I.maptext = example.maptext I.loc = get_turf(target) I.maptext_height = example.maptext_height I.maptext_width = example.maptext_width I.maptext_y = example.maptext_y I.pixel_x = example.pixel_x I.pixel_y = example.pixel_y qdel(example) animate(I, alpha = 100, 10, -1) user.client.images.Add(I) var/continue_drawing = alert(user, "This is how your drawing will look. Continue?", "Crayon scribbles", "Yes", "Cancel") user.client.images.Remove(I) animate(I) //Cancel the animation so that the image gets garbage collected I.loc = null I = null if(continue_drawing != "Yes") return to_chat(user, "You start writing \"[preference]\" on \the [target].") if ("advanced graffiti") var/turf/simulated/the_turf = target var/datum/painting_utensil/p = new(user, src) if (!the_turf.advanced_graffiti) var/datum/custom_painting/advanced_graffiti = new(the_turf, 32, 32, base_color = "#00000000") the_turf.advanced_graffiti = advanced_graffiti the_turf.advanced_graffiti.interact(user, p) return if(!user.Adjacent(target)) return if(target.density && !cardinal.Find(get_dir(user, target))) //Drawing on a wall and not standing in a cardinal direction - don't draw to_chat(user, "<span class='warning'>You can't reach \the [target] from here!</span>") return if(instant || do_after(user,target, drawtime)) if(drawtype == "text") new /obj/effect/decal/cleanable/crayon/text(target, size = fontsize, fontname = clumsy_check(user) ? "Comic Sans MS" : "DK Cool Crayon", color = mainColour, type = preference, pixel_x = pix_x, pixel_y = pix_y) else new /obj/effect/decal/cleanable/crayon(target, color = mainColour, shade = shadeColour, type = drawtype, pixel_x = pix_x, pixel_y = pix_y) to_chat(user, "You finish drawing.") target.add_fingerprint(user) // Adds their fingerprints to the floor the crayon is drawn on. if(uses) uses-- if(!uses) to_chat(user, "<span class='warning'>You used up your crayon!</span>") qdel(src) /obj/item/toy/crayon/attack(mob/M as mob, mob/user as mob) if(M == user) user.visible_message("<span class='notice'>[user] bites a chunk out of \the [src].</span>", \ "<span class='notice'>You bite a chunk out of \the [src].</span>") user.nutrition += 5 score.foodeaten++ if(ispath(text2path("/datum/reagent/paint/[colourName]")) && M.reagents) M.reagents.add_reagent("paint_[colourName]", 10) if(uses) uses -= 5 if(uses <= 0) user.visible_message("<span class='notice'>[user] swallows what was left of \the [src].</span>", \ "<span class='notice'>You finish eating \the [src].</span>") qdel(src) else ..()