/
githubmirror
/
vgstation13
Обзор
Документация
Войти
/
githubmirror
/
vgstation13
Код
Запросы
0
Пакеты
0
Релизы
0
Аналитика
Безопасность
Bleeding-Edge
code/_onclick/hud/alien.dm
189 строк
6 KB
ShiftyRail
[PROBABLY] fixes screen hdels (#37657)
02 июн 2025, 15:50
Не верифицирован
02 июн 2025, 15:50
108d88e
Код
Авторство
О чём код?
/datum/hud/proc/alien_hud() src.adding = list() src.other = list() var/obj/abstract/screen/using var/obj/abstract/screen/inventory/inv_box using = new /obj/abstract/screen using.name = "act_intent" using.dir = SOUTHWEST using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = (mymob.a_intent == I_HURT ? "harm" : mymob.a_intent) using.screen_loc = ui_acti src.adding += using action_intent = using using.pointer_to_var = &action_intent using.pointer_to_list = &adding //intent small hud objects var/icon/ico ico = new('icons/mob/screen1_alien.dmi', "black") ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height()) using = new /obj/abstract/screen(src) using.name = "help" using.icon = ico using.screen_loc = ui_acti using.layer = HUD_ABOVE_ITEM_LAYER src.adding += using help_intent = using using.pointer_to_var = &help_intent using.pointer_to_list = &adding ico = new('icons/mob/screen1_alien.dmi', "black") ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height()) using = new /obj/abstract/screen(src) using.name = "disarm" using.icon = ico using.screen_loc = ui_acti using.layer = HUD_ABOVE_ITEM_LAYER src.adding += using disarm_intent = using using.pointer_to_var = &disarm_intent using.pointer_to_list = &adding ico = new('icons/mob/screen1_alien.dmi', "black") ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2) using = new /obj/abstract/screen(src) using.name = "grab" using.icon = ico using.screen_loc = ui_acti using.layer = HUD_ABOVE_ITEM_LAYER src.adding += using grab_intent = using using.pointer_to_var = &grab_intent using.pointer_to_list = &adding ico = new('icons/mob/screen1_alien.dmi', "black") ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2) using = new /obj/abstract/screen(src) using.name = "harm" using.icon = ico using.screen_loc = ui_acti using.layer = HUD_ABOVE_ITEM_LAYER src.adding += using hurt_intent = using using.pointer_to_var = &hurt_intent using.pointer_to_list = &adding //end intent small hud objects using = new /obj/abstract/screen using.name = "mov_intent" using.dir = SOUTHWEST using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = (mymob.m_intent == "run" ? "running" : "walking") using.screen_loc = ui_movi src.adding += using move_intent = using using.pointer_to_var = &move_intent using.pointer_to_list = &adding using = new /obj/abstract/screen using.name = "drop" using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = "act_drop" using.screen_loc = ui_drop_throw using.layer = HUD_BASE_LAYER src.adding += using using.pointer_to_list = &adding //equippable shit init_hand_icons('icons/mob/screen1_alien.dmi') using = new /obj/abstract/screen/inventory using.name = "hand" using.dir = SOUTH using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = "hand1" using.screen_loc = ui_swaphand1 using.layer = HUD_BASE_LAYER src.adding += using using.pointer_to_list = &adding using = new /obj/abstract/screen/inventory using.name = "hand" using.dir = SOUTH using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = "hand2" using.screen_loc = ui_swaphand2 using.layer = HUD_BASE_LAYER src.adding += using using.pointer_to_list = &adding //pocket 1 inv_box = new /obj/abstract/screen/inventory inv_box.name = "storage1" inv_box.icon = 'icons/mob/screen1_alien.dmi' inv_box.icon_state = "pocket" inv_box.screen_loc = ui_storage1 inv_box.slot_id = slot_l_store inv_box.layer = HUD_BASE_LAYER src.adding += inv_box inv_box.pointer_to_list = &adding //pocket 2 inv_box = new /obj/abstract/screen/inventory inv_box.name = "storage2" inv_box.icon = 'icons/mob/screen1_alien.dmi' inv_box.icon_state = "pocket" inv_box.screen_loc = ui_storage2 inv_box.slot_id = slot_r_store inv_box.layer = HUD_BASE_LAYER src.adding += inv_box inv_box.pointer_to_list = &adding mymob.throw_icon = new /obj/abstract/screen mymob.throw_icon.icon = 'icons/mob/screen1_alien.dmi' mymob.throw_icon.icon_state = "act_throw_off" mymob.throw_icon.name = "throw" mymob.throw_icon.screen_loc = ui_drop_throw mymob.throw_icon.pointer_to_var = &mymob.throw_icon mymob.healths = new /obj/abstract/screen mymob.healths.icon = 'icons/mob/screen1_alien.dmi' mymob.healths.icon_state = "health0" mymob.healths.name = "health" mymob.healths.screen_loc = ui_alien_health mymob.healths.pointer_to_var = &mymob.healths mymob.pullin = new /obj/abstract/screen mymob.pullin.icon = 'icons/mob/screen1_alien.dmi' mymob.pullin.icon_state = "pull0" mymob.pullin.name = "pull" mymob.pullin.screen_loc = ui_pull_resist mymob.pullin.pointer_to_var = &mymob.pullin mymob.zone_sel = new /obj/abstract/screen/zone_sel mymob.zone_sel.icon = 'icons/mob/screen1_alien.dmi' mymob.zone_sel.overlays.len = 0 mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]") mymob.zone_sel.pointer_to_var = &mymob.zone_sel plasma_hud() mymob.client.reset_screen() mymob.client.screen += list(mymob.throw_icon, mymob.zone_sel, mymob.healths, mymob.pullin, vampire_blood_display) mymob.client.screen += src.adding + src.other /datum/hud/proc/plasma_hud() // Displaying plasma levels vampire_blood_display = new /obj/abstract/screen vampire_blood_display.name = "Alien Plasma" vampire_blood_display.icon_state = "dark128" vampire_blood_display.screen_loc = ui_under_health vampire_blood_display.pointer_to_var = &vampire_blood_display