/
githubmirror
/
tesseract
Обзор
Документация
Войти
/
githubmirror
/
tesseract
Код
Запросы
0
Пакеты
0
Релизы
0
Аналитика
Безопасность
4.1.2
src/classify/fpoint.cpp
54 строки
2 KB
Stefan Weil
Remove local definition of M_PI
16 июн 2019, 19:21
16 июн 2019, 19:21
0190f39
Код
Авторство
О чём код?
/****************************************************************************** ** Filename: fpoint.cpp ** Purpose: Abstract data type for a 2D point (floating point coords) ** Author: Dan Johnson ** ** (c) Copyright Hewlett-Packard Company, 1988. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. ******************************************************************************/ /*---------------------------------------------------------------------------- Include Files and Type Defines ----------------------------------------------------------------------------*/ #define _USE_MATH_DEFINES // for M_PI #include "fpoint.h" #include <cstdio> #include <cmath> // for M_PI /*---------------------------------------------------------------------------- Public Code ----------------------------------------------------------------------------*/ float DistanceBetween(FPOINT A, FPOINT B) { const double xd = XDelta(A, B); const double yd = YDelta(A, B); return sqrt(static_cast<double>(xd * xd + yd * yd)); } /** * Return the angle from Point1 to Point2 normalized to * lie in the range 0 to FullScale (where FullScale corresponds * to 2*pi or 360 degrees). * @param Point1 points to compute angle between * @param Point2 points to compute angle between * @param FullScale value to associate with 2*pi * @return angle */ float NormalizedAngleFrom(FPOINT *Point1, FPOINT *Point2, float FullScale) { float NumRadsInCircle = 2.0 * M_PI; float Angle = AngleFrom (*Point1, *Point2); if (Angle < 0.0) Angle += NumRadsInCircle; Angle *= FullScale / NumRadsInCircle; if (Angle < 0.0 || Angle >= FullScale) Angle = 0.0; return (Angle); }