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components/script/dom/webgpu/gpushadermodule.rs
169 строк
5 KB
Sam
script: Support `no_gc` in codegen, add `safe_borrow_mut` and use it in webgpu (#46050)
28 июн 2026, 22:42
Не верифицирован
28 июн 2026, 22:42
2bb4ff5
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/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use std::rc::Rc; use dom_struct::dom_struct; use js::context::{JSContext, NoGC}; use js::realm::CurrentRealm; use script_bindings::cell::DomRefCell; use script_bindings::reflector::{Reflector, reflect_dom_object_with_cx}; use webgpu_traits::{ShaderCompilationInfo, WebGPU, WebGPURequest, WebGPUShaderModule}; use super::gpucompilationinfo::GPUCompilationInfo; use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{ GPUShaderModuleDescriptor, GPUShaderModuleMethods, }; use crate::dom::bindings::reflector::DomGlobal; use crate::dom::bindings::root::DomRoot; use crate::dom::bindings::str::USVString; use crate::dom::bindings::trace::RootedTraceableBox; use crate::dom::globalscope::GlobalScope; use crate::dom::promise::Promise; use crate::dom::types::GPUDevice; use crate::routed_promise::{RoutedPromiseListener, callback_promise}; #[derive(JSTraceable, MallocSizeOf)] struct DroppableGPUShaderModule { #[no_trace] channel: WebGPU, #[no_trace] shader_module: WebGPUShaderModule, } impl Drop for DroppableGPUShaderModule { fn drop(&mut self) { if let Err(e) = self .channel .0 .send(WebGPURequest::DropShaderModule(self.shader_module.0)) { warn!( "Failed to send DropShaderModule ({:?}) ({})", self.shader_module.0, e ); } } } #[dom_struct] pub(crate) struct GPUShaderModule { reflector_: Reflector, label: DomRefCell<USVString>, #[ignore_malloc_size_of = "promise"] compilation_info_promise: Rc<Promise>, droppable: DroppableGPUShaderModule, } impl GPUShaderModule { fn new_inherited( channel: WebGPU, shader_module: WebGPUShaderModule, label: USVString, promise: Rc<Promise>, ) -> Self { Self { reflector_: Reflector::new(), label: DomRefCell::new(label), compilation_info_promise: promise, droppable: DroppableGPUShaderModule { channel, shader_module, }, } } pub(crate) fn new( cx: &mut JSContext, global: &GlobalScope, channel: WebGPU, shader_module: WebGPUShaderModule, label: USVString, promise: Rc<Promise>, ) -> DomRoot<Self> { reflect_dom_object_with_cx( Box::new(GPUShaderModule::new_inherited( channel, shader_module, label, promise, )), global, cx, ) } } impl GPUShaderModule { pub(crate) fn id(&self) -> WebGPUShaderModule { self.droppable.shader_module } /// <https://gpuweb.github.io/gpuweb/#dom-gpudevice-createshadermodule> pub(crate) fn create( cx: &mut CurrentRealm<'_>, device: &GPUDevice, descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>, ) -> DomRoot<GPUShaderModule> { let program_id = device.global().wgpu_id_hub().create_shader_module_id(); let promise = Promise::new_in_realm(cx); let shader_module = GPUShaderModule::new( cx, &device.global(), device.channel(), WebGPUShaderModule(program_id), descriptor.parent.label.clone(), promise.clone(), ); let callback = callback_promise( &promise, &*shader_module, device .global() .task_manager() .dom_manipulation_task_source(), ); device .channel() .0 .send(WebGPURequest::CreateShaderModule { device_id: device.id().0, program_id, program: descriptor.code.0.clone(), label: None, callback, }) .expect("Failed to create WebGPU ShaderModule"); shader_module } } impl GPUShaderModuleMethods<crate::DomTypeHolder> for GPUShaderModule { /// <https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label> fn Label(&self) -> USVString { self.label.borrow().clone() } /// <https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label> fn SetLabel(&self, no_gc: &NoGC, value: USVString) { *self.label.safe_borrow_mut(no_gc) = value; } /// <https://gpuweb.github.io/gpuweb/#dom-gpushadermodule-getcompilationinfo> fn GetCompilationInfo(&self) -> Rc<Promise> { self.compilation_info_promise.clone() } } impl RoutedPromiseListener<Option<ShaderCompilationInfo>> for GPUShaderModule { fn handle_response( &self, cx: &mut js::context::JSContext, response: Option<ShaderCompilationInfo>, promise: &Rc<Promise>, ) { let info = GPUCompilationInfo::from(cx, &self.global(), response); promise.resolve_native(cx, &info); } }