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src/java.desktop/share/classes/javax/sound/SoundClip.java
146 строк
6 KB
Phil Race
8356049: Need a simple way to play back a sound clip
29 май 2025, 08:52
29 май 2025, 08:52
04e0fe0
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/* * Copyright (c) 2025, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.sound; import java.io.File; import java.io.IOException; import com.sun.media.sound.JavaSoundAudioClip; /** * The {@code SoundClip} class is a simple abstraction for playing a sound clip. * It will play any format that is recognized by the {@code javax.sound} API, * and for which it has support. This includes midi data. * <p> * This class is intended for easy playback of short clips or snippets of sound. * Examples of when this might be used is to play an audible alert or effect in a UI app, * or to make a short announcement or to provide audible feedback such announcing as the * function of a button or control. * The application will typically let such clips play once to completion. * <p> * Applications needing more precise control or advanced * features should look into other parts of the {@code javax.sound} API. * Playing sound requires that the environment grants access to audio devices. * Typically this means running the application in a desktop environment. * <p> * Multiple {@code SoundClip} items can be playing at the same time, and * the resulting sound is mixed together to produce a composite. * * @since 25 */ public final class SoundClip { private final JavaSoundAudioClip clip; /** * Creates a {@code SoundClip} instance which will play a clip from the supplied file. * <p> * The file contents will be fully read before this method returns. * If the file does not contain recognizable and supported sound data, or * if the implementation does not find a suitable output device for the data, * playing the clip will be a no-op. * * @param file the file from which to obtain the sound data * @return a {@code SoundClip} * @throws NullPointerException if {@code file} is {@code null} * @throws IOException if there is an error reading from {@code file} */ public static SoundClip createSoundClip(File file) throws IOException { if (file == null) { throw new NullPointerException("file must not be null"); } return new SoundClip(file); } private SoundClip(File file) throws IOException { this.clip = JavaSoundAudioClip.create(file); } /** * {@return whether this is a playable sound clip} * <p> * A value of {@code false} means that calling any of the other methods * of this class is a no-op. */ public boolean canPlay() { return clip.canPlay(); } /** * {@return whether sound is currently playing} */ public boolean isPlaying() { return clip.isPlaying(); } /** * Starts playing this sound clip. * Each time this method is called, the clip is restarted from the beginning. * This method will return immediately whether or not sound is played, * and possibly before the sound has started playing. * <p> * Threading notes : Most applications will not need to do anything except call {@code play()}. * The following is therefore something most applications need not be concerned about. * Play back is managed in a background thread, which is usually a daemon thread. * Running daemon threads do not prevent the VM from exiting. * So at least one thread must be alive to prevent the VM from terminating. * A UI application with any window displayed automatically satisfies this requirement. * Conversely, if the application wants to guarantee VM exit before the play() has completed, * it should call the {@code stop()} method. */ public void play() { clip.play(); } /** * Starts playing this sound clip in a loop. * Each time this method is called, the clip is restarted from the beginning. * This method will return immediately whether or not sound is played, * and possibly before the sound has started playing. * <p> * Threading notes : Most applications will not need to do anything except call {@code loop()}. * The following is therefore something most applications need not be concerned about. * Play back is managed in a background thread, which is ususally a daemon thread. * Running daemon threads do not prevent the VM from exiting. * So at least one thread must be alive to prevent the VM from terminating. * A UI application with any window displayed automatically satisfies this requirement. * Conversely, if the application wants to guarantee VM exit before the play() has completed, * it should call the {@code stop()} method. */ public void loop() { clip.loop(); } /** * Stops playing this sound clip. * Call this if the clip is playing and the application needs to stop * it early, for example so that the application can ensure the clip * playing does not block exit. It is also required to stop a {@code loop()}. */ public void stop() { clip.stop(); } }