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py-modules-0.2.6
drape/data_buffer.hpp
57 строк
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r.kuznetsov
[drape][metal] Added implementation of vertex array buffer for Metal.
25 сен 2018, 12:33
25 сен 2018, 12:33
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#pragma once #include "drape/graphics_context.hpp" #include "drape/gpu_buffer.hpp" #include "drape/pointers.hpp" namespace dp { class DataBufferBase { public: virtual ~DataBufferBase() = default; virtual uint32_t GetCapacity() const = 0; virtual uint32_t GetCurrentSize() const = 0; virtual uint32_t GetAvailableSize() const = 0; virtual uint8_t GetElementSize() const = 0; virtual void Seek(uint32_t elementNumber) = 0; virtual void const * Data() const = 0; virtual void UploadData(void const * data, uint32_t elementCount) = 0; virtual void UpdateData(void * destPtr, void const * srcPtr, uint32_t elementOffset, uint32_t elementCount) = 0; virtual void Bind() = 0; virtual void * Map(uint32_t elementOffset, uint32_t elementCount) = 0; virtual void Unmap() = 0; }; class DataBuffer { public: DataBuffer(uint8_t elementSize, uint32_t capacity); ref_ptr<DataBufferBase> GetBuffer() const; void MoveToGPU(ref_ptr<GraphicsContext> context, GPUBuffer::Target target); private: // Definition of this method is in a .mm-file. drape_ptr<DataBufferBase> CreateImplForMetal(ref_ptr<GraphicsContext> context, void const * data, uint8_t elementSize, uint32_t capacity); drape_ptr<DataBufferBase> m_impl; }; class DataBufferMapper { public: DataBufferMapper(ref_ptr<DataBuffer> buffer, uint32_t elementOffset, uint32_t elementCount); ~DataBufferMapper(); void UpdateData(void const * data, uint32_t elementOffset, uint32_t elementCount); private: ref_ptr<DataBuffer> m_buffer; void * m_ptr; }; } // namespace dp