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drape_frontend/text_shape.hpp
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r.kuznetsov
[drape][metal] Refactored vertex array buffer and context usage.
25 сен 2018, 12:33
25 сен 2018, 12:33
f46b9a3
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#pragma once #include "drape_frontend/map_shape.hpp" #include "drape_frontend/shape_view_params.hpp" #include "drape/constants.hpp" #include "drape/glsl_types.hpp" #include "geometry/point2d.hpp" #include <vector> namespace df { class StraightTextLayout; class TextShape : public MapShape { public: TextShape(m2::PointD const & basePoint, TextViewParams const & params, TileKey const & tileKey, m2::PointF const & symbolSize, m2::PointF const & symbolOffset, dp::Anchor symbolAnchor, uint32_t textIndex); TextShape(m2::PointD const & basePoint, TextViewParams const & params, TileKey const & tileKey, std::vector<m2::PointF> const & symbolSizes, m2::PointF const & symbolOffset, dp::Anchor symbolAnchor, uint32_t textIndex); void Draw(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::Batcher> batcher, ref_ptr<dp::TextureManager> textures) const override; MapShapeType GetType() const override { return MapShapeType::OverlayType; } // Only for testing purposes! void DisableDisplacing() { m_disableDisplacing = true; } private: void DrawSubString(ref_ptr<dp::GraphicsContext> context, StraightTextLayout & layout, dp::FontDecl const & font, glsl::vec2 const & baseOffset, ref_ptr<dp::Batcher> batcher, ref_ptr<dp::TextureManager> textures, bool isPrimary, bool isOptional) const; void DrawSubStringPlain(ref_ptr<dp::GraphicsContext> context, StraightTextLayout const & layout, dp::FontDecl const & font, glsl::vec2 const & baseOffset, ref_ptr<dp::Batcher> batcher, ref_ptr<dp::TextureManager> textures, bool isPrimary, bool isOptional) const; void DrawSubStringOutlined(ref_ptr<dp::GraphicsContext> context, StraightTextLayout const & layout, dp::FontDecl const & font, glsl::vec2 const & baseOffset, ref_ptr<dp::Batcher> batcher, ref_ptr<dp::TextureManager> textures, bool isPrimary, bool isOptional) const; uint64_t GetOverlayPriority() const; m2::PointD m_basePoint; TextViewParams m_params; m2::PointI m_tileCoords; std::vector<m2::PointF> m_symbolSizes; dp::Anchor m_symbolAnchor; m2::PointF m_symbolOffset; uint32_t m_textIndex; bool m_disableDisplacing = false; }; } // namespace df