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src/node_realm-inl.h
158 строк
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Mert Can Altin
src: cache context lookup in vectored io loops
21 янв 2026, 00:21
Не верифицирован
21 янв 2026, 00:21
488aaee
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#ifndef SRC_NODE_REALM_INL_H_ #define SRC_NODE_REALM_INL_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "node_context_data.h" #include "node_realm.h" #include "util-inl.h" namespace node { inline Realm* Realm::GetCurrent(v8::Isolate* isolate) { if (!isolate->InContext()) [[unlikely]] { return nullptr; } v8::HandleScope handle_scope(isolate); return GetCurrent(isolate->GetCurrentContext()); } inline Realm* Realm::GetCurrent(v8::Local<v8::Context> context) { if (!ContextEmbedderTag::IsNodeContext(context)) [[unlikely]] { return nullptr; } return static_cast<Realm*>(context->GetAlignedPointerFromEmbedderData( ContextEmbedderIndex::kRealm, EmbedderDataTag::kPerContextData)); } inline Realm* Realm::GetCurrent( const v8::FunctionCallbackInfo<v8::Value>& info) { return GetCurrent(info.GetIsolate()->GetCurrentContext()); } template <typename T> inline Realm* Realm::GetCurrent(const v8::PropertyCallbackInfo<T>& info) { return GetCurrent(info.GetIsolate()->GetCurrentContext()); } inline IsolateData* Realm::isolate_data() const { return env_->isolate_data(); } inline Environment* Realm::env() const { return env_; } inline v8::Isolate* Realm::isolate() const { return isolate_; } inline v8::Local<v8::Context> Realm::context() const { return PersistentToLocal::Strong(context_); } inline Realm::Kind Realm::kind() const { return kind_; } inline bool Realm::has_run_bootstrapping_code() const { return has_run_bootstrapping_code_; } // static template <typename T, typename U> inline T* Realm::GetBindingData(const v8::PropertyCallbackInfo<U>& info) { return GetBindingData<T>(info.GetIsolate()->GetCurrentContext()); } // static template <typename T> inline T* Realm::GetBindingData( const v8::FunctionCallbackInfo<v8::Value>& info) { return GetBindingData<T>(info.GetIsolate()->GetCurrentContext()); } // static template <typename T> inline T* Realm::GetBindingData(v8::Local<v8::Context> context) { Realm* realm = GetCurrent(context); return realm->GetBindingData<T>(); } template <typename T> inline T* Realm::GetBindingData() { constexpr size_t binding_index = static_cast<size_t>(T::binding_type_int); static_assert(binding_index < std::tuple_size_v<BindingDataStore>); auto ptr = binding_data_store_[binding_index]; if (!ptr) [[unlikely]] { return nullptr; } T* result = static_cast<T*>(ptr.get()); DCHECK_NOT_NULL(result); return result; } template <typename T, typename... Args> inline T* Realm::AddBindingData(v8::Local<v8::Object> target, Args&&... args) { // This won't compile if T is not a BaseObject subclass. static_assert(std::is_base_of_v<BaseObject, T>); // The binding data must be weak so that it won't keep the realm reachable // from strong GC roots indefinitely. The wrapper object of binding data // should be referenced from JavaScript, thus the binding data should be // reachable throughout the lifetime of the realm. BaseObjectWeakPtr<T> item = MakeWeakBaseObject<T>(this, target, std::forward<Args>(args)...); constexpr size_t binding_index = static_cast<size_t>(T::binding_type_int); static_assert(binding_index < std::tuple_size_v<BindingDataStore>); // Each slot is expected to be assigned only once. CHECK(!binding_data_store_[binding_index]); binding_data_store_[binding_index] = item; return item.get(); } inline BindingDataStore* Realm::binding_data_store() { return &binding_data_store_; } template <typename T> void Realm::ForEachBaseObject(T&& iterator) const { for (auto bo : base_object_list_) { iterator(bo); } } int64_t Realm::base_object_created_after_bootstrap() const { return base_object_count_ - base_object_created_by_bootstrap_; } int64_t Realm::base_object_count() const { return base_object_count_; } void Realm::TrackBaseObject(BaseObject* bo) { DCHECK_EQ(bo->realm(), this); base_object_list_.PushBack(bo); ++base_object_count_; } CppgcWrapperListNode::CppgcWrapperListNode(CppgcMixin* ptr) : persistent(ptr) {} void Realm::TrackCppgcWrapper(CppgcMixin* handle) { DCHECK_EQ(handle->realm(), this); cppgc_wrapper_list_.PushFront(new CppgcWrapperListNode(handle)); } void Realm::UntrackBaseObject(BaseObject* bo) { DCHECK_EQ(bo->realm(), this); --base_object_count_; } bool Realm::PendingCleanup() const { return !base_object_list_.IsEmpty(); } } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_NODE_REALM_INL_H_