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deps/v8/src/objects/js-function.h
490 строк
22 KB
Michaël Zasso
deps: update V8 to 14.6.202.33
24 апр 2026, 19:01
Не верифицирован
24 апр 2026, 19:01
f1e0b83
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// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_JS_FUNCTION_H_ #define V8_OBJECTS_JS_FUNCTION_H_ #include <optional> #include "src/objects/code-kind.h" #include "src/objects/js-objects.h" // Has to be the last include (doesn't have include guards): #include "src/objects/object-macros.h" namespace v8::internal { class AbstractCode; class ClosureFeedbackCellArray; #include "torque-generated/src/objects/js-function-tq.inc" // An abstract superclass for classes representing JavaScript function values. // It doesn't carry any functionality but allows function classes to be // identified in the type system. class JSFunctionOrBoundFunctionOrWrappedFunction : public TorqueGeneratedJSFunctionOrBoundFunctionOrWrappedFunction< JSFunctionOrBoundFunctionOrWrappedFunction, JSObject> { public: static const int kLengthDescriptorIndex = 0; static const int kNameDescriptorIndex = 1; // https://tc39.es/proposal-shadowrealm/#sec-copynameandlength static Maybe<bool> CopyNameAndLength( Isolate* isolate, DirectHandle<JSFunctionOrBoundFunctionOrWrappedFunction> function, DirectHandle<JSReceiver> target, DirectHandle<String> prefix, int arg_count); static_assert(kHeaderSize == JSObject::kHeaderSize); TQ_OBJECT_CONSTRUCTORS(JSFunctionOrBoundFunctionOrWrappedFunction) }; // JSBoundFunction describes a bound function exotic object. class JSBoundFunction : public TorqueGeneratedJSBoundFunction< JSBoundFunction, JSFunctionOrBoundFunctionOrWrappedFunction> { public: static MaybeHandle<String> GetName(Isolate* isolate, DirectHandle<JSBoundFunction> function); static Maybe<int> GetLength(Isolate* isolate, DirectHandle<JSBoundFunction> function); // Dispatched behavior. DECL_PRINTER(JSBoundFunction) DECL_VERIFIER(JSBoundFunction) // The bound function's string representation implemented according // to ES6 section 19.2.3.5 Function.prototype.toString ( ). static DirectHandle<String> ToString(Isolate* isolate, DirectHandle<JSBoundFunction> function); TQ_OBJECT_CONSTRUCTORS(JSBoundFunction) }; // JSWrappedFunction describes a wrapped function exotic object. class JSWrappedFunction : public TorqueGeneratedJSWrappedFunction< JSWrappedFunction, JSFunctionOrBoundFunctionOrWrappedFunction> { public: static MaybeHandle<String> GetName(Isolate* isolate, DirectHandle<JSWrappedFunction> function); static Maybe<int> GetLength(Isolate* isolate, DirectHandle<JSWrappedFunction> function); // https://tc39.es/proposal-shadowrealm/#sec-wrappedfunctioncreate static MaybeDirectHandle<Object> Create( Isolate* isolate, DirectHandle<NativeContext> creation_context, DirectHandle<JSReceiver> value); // Dispatched behavior. DECL_PRINTER(JSWrappedFunction) DECL_VERIFIER(JSWrappedFunction) // The wrapped function's string representation implemented according // to ES6 section 19.2.3.5 Function.prototype.toString ( ). static DirectHandle<String> ToString( Isolate* isolate, DirectHandle<JSWrappedFunction> function); TQ_OBJECT_CONSTRUCTORS(JSWrappedFunction) }; enum class BudgetModification { kReduce, kRaise, kReset }; // JSFunction describes JavaScript functions. class JSFunction : public TorqueGeneratedJSFunction< JSFunction, JSFunctionOrBoundFunctionOrWrappedFunction> { public: // [prototype_or_initial_map]: DECL_RELEASE_ACQUIRE_ACCESSORS(prototype_or_initial_map, Tagged<UnionOf<JSPrototype, Map, TheHole>>) void TraceOptimizationStatus(const char* reason, ...); // [shared]: The information about the function that can be shared by // instances. DECL_ACCESSORS(shared, Tagged<SharedFunctionInfo>) DECL_RELAXED_GETTER(shared, Tagged<SharedFunctionInfo>) // Fast binding requires length and name accessors. static const int kMinDescriptorsForFastBindAndWrap = 2; static DirectHandle<Object> GetFunctionPrototype( Isolate* isolate, DirectHandle<JSFunction> function); // [context]: The context for this function. inline Tagged<Context> context(); DECL_RELAXED_GETTER(context, Tagged<Context>) inline bool has_context() const; using TorqueGeneratedClass::context; using TorqueGeneratedClass::set_context; DECL_RELEASE_ACQUIRE_ACCESSORS(context, Tagged<Context>) inline Tagged<JSGlobalProxy> global_proxy(); inline Tagged<NativeContext> native_context(); inline int length(); static Handle<String> GetName(Isolate* isolate, DirectHandle<JSFunction> function); // [code]: The generated code object for this function. Executed // when the function is invoked, e.g. foo() or new foo(). See // [[Call]] and [[Construct]] description in ECMA-262, section // 8.6.2, page 27. // Release/Acquire accessors are used when storing a newly-created // optimized code object, or when reading from the background thread. // Storing a builtin doesn't require release semantics because these objects // are fully initialized. DECL_TRUSTED_POINTER_GETTERS(code, Code) inline void UpdateOptimizedCode( Isolate* isolate, Tagged<Code> code, WriteBarrierMode mode = WriteBarrierMode::UPDATE_WRITE_BARRIER); inline void UpdateCode( Isolate* isolate, Tagged<Code> code, WriteBarrierMode mode = WriteBarrierMode::UPDATE_WRITE_BARRIER); inline void UpdateCodeKeepTieringRequests( Isolate* isolate, Tagged<Code> code, WriteBarrierMode mode = WriteBarrierMode::UPDATE_WRITE_BARRIER); // Returns the raw content of the Code field. When reading from a background // thread, the code field may still be uninitialized, in which case the field // contains Smi::zero(). inline Tagged<Object> raw_code(IsolateForSandbox isolate) const; inline Tagged<Object> raw_code(IsolateForSandbox isolate, AcquireLoadTag) const; // Returns the address of the function code's instruction start. inline Address instruction_start(IsolateForSandbox isolate) const; // Get the abstract code associated with the function, which will either be // an InstructionStream object or a BytecodeArray. template <typename IsolateT> inline Tagged<AbstractCode> abstract_code(IsolateT* isolate); static inline JSDispatchHandle AllocateDispatchHandle( Handle<JSFunction> function, Isolate* isolate, uint16_t parameter_count, DirectHandle<Code> code, WriteBarrierMode mode = WriteBarrierMode::UPDATE_WRITE_BARRIER); inline void clear_dispatch_handle(); inline JSDispatchHandle dispatch_handle() const; inline JSDispatchHandle dispatch_handle(AcquireLoadTag) const; inline void set_dispatch_handle( JSDispatchHandle handle, WriteBarrierMode mode = WriteBarrierMode::UPDATE_WRITE_BARRIER); // The predicates for querying code kinds related to this function have // specific terminology: // // - Attached: all code kinds that are directly attached to this JSFunction // object. // - Available: all code kinds that are either attached or available through // indirect means such as the feedback vector's optimized code cache. // - Active: the single code kind that would be executed if this function // were called in its current state. Note that there may not be an active // code kind if the function is not compiled. Also, asm/wasm functions are // currently not supported. // // Note: code objects that are marked_for_deoptimization are not part of the // attached/available/active sets. This is because the JSFunction might have // been already deoptimized but its code() still needs to be unlinked, which // will happen on its next activation. bool HasAvailableHigherTierCodeThan(IsolateForSandbox isolate, CodeKind kind) const; // As above but only considers available code kinds passing the filter mask. bool HasAvailableHigherTierCodeThanWithFilter(IsolateForSandbox isolate, CodeKind kind, CodeKinds filter_mask) const; // True, iff any generated code kind is attached/available to this function. V8_EXPORT_PRIVATE bool HasAttachedOptimizedCode( IsolateForSandbox isolate) const; bool HasAvailableOptimizedCode(IsolateForSandbox isolate) const; bool HasAttachedCodeKind(IsolateForSandbox isolate, CodeKind kind) const; bool HasAvailableCodeKind(IsolateForSandbox isolate, CodeKind kind) const; std::optional<CodeKind> GetActiveTier(IsolateForSandbox isolate) const; V8_EXPORT_PRIVATE bool ActiveTierIsIgnition(IsolateForSandbox isolate) const; bool ActiveTierIsBaseline(IsolateForSandbox isolate) const; bool ActiveTierIsMaglev(IsolateForSandbox isolate) const; bool ActiveTierIsTurbofan(IsolateForSandbox isolate) const; // Similar to SharedFunctionInfo::CanDiscardCompiled. Returns true, if the // attached code can be recreated at a later point by replacing it with // CompileLazy. bool CanDiscardCompiled(IsolateForSandbox isolate) const; // Tells whether function's code object checks its tiering state (some code // kinds, e.g. TURBOFAN, ignore the tiering state). inline bool ChecksTieringState(IsolateForSandbox isolate); // Tiering up a function happens as follows: // 1. RequestOptimization is called // -> From now on `IsOptimizationRequested` and also // `IsTieringRequestedOrInProgress` return true. // 2. On the next function invocation the optimization is triggered. While the // optimization progresses in the background both // `IsTieringRequestedOrInProgress` and `tiering_in_progress` return // true. It also means the optimization is no longer requested (i.e., // `IsOptimizationRequested` returns false). // 3. Once the compilation job is finalized the functions code is installed // via `UpdateCode` and any remaining flags cleared by // `ResetTieringRequests`. // NB: Osr tiering state is tracked separately from these. // Mark this function for optimization. The function will be recompiled // the next time it is executed. void RequestOptimization(Isolate* isolate, CodeKind target_kind, ConcurrencyMode mode = ConcurrencyMode::kConcurrent); inline bool IsLoggingRequested(Isolate* isolate) const; inline bool IsOptimizationRequested(Isolate* isolate) const; inline bool IsMaglevRequested(Isolate* isolate) const; inline bool IsTurbofanRequested(Isolate* isolate) const; V8_INLINE std::optional<CodeKind> GetRequestedOptimizationIfAny( Isolate* isolate, ConcurrencyMode mode = ConcurrencyMode::kConcurrent) const; inline bool tiering_in_progress() const; // NB: Tiering includes Optimization and Logging requests. inline bool IsTieringRequestedOrInProgress(Isolate* isolate) const; inline void SetTieringInProgress( Isolate* isolate, bool in_progress, BytecodeOffset osr_offset = BytecodeOffset::None()); inline void ResetTieringRequests(Isolate* isolate); inline bool osr_tiering_in_progress(); // Sets the interrupt budget based on whether the function has a feedback // vector and any optimized code. void SetInterruptBudget(Isolate* isolate, BudgetModification kind, std::optional<CodeKind> override_active_tier = {}); // If slack tracking is active, it computes instance size of the initial map // with minimum permissible object slack. If it is not active, it simply // returns the initial map's instance size. int ComputeInstanceSizeWithMinSlack(Isolate* isolate); // Completes inobject slack tracking on initial map if it is active. inline void CompleteInobjectSlackTrackingIfActive(Isolate* isolate); // [raw_feedback_cell]: Gives raw access to the FeedbackCell used to hold the /// FeedbackVector eventually. Generally this shouldn't be used to get the // feedback_vector, instead use feedback_vector() which correctly deals with // the JSFunction's bytecode being flushed. DECL_ACCESSORS(raw_feedback_cell, Tagged<FeedbackCell>) // [raw_feedback_cell] (synchronized version) When this is initialized from a // newly allocated object (instead of a root sentinel), it should // be written with release store semantics. DECL_RELEASE_ACQUIRE_ACCESSORS(raw_feedback_cell, Tagged<FeedbackCell>) // Functions related to feedback vector. feedback_vector() can be used once // the function has feedback vectors allocated. feedback vectors may not be // available after compile when lazily allocating feedback vectors. DECL_GETTER(feedback_vector, Tagged<FeedbackVector>) DECL_GETTER(has_feedback_vector, bool) V8_EXPORT_PRIVATE static void EnsureFeedbackVector( Isolate* isolate, DirectHandle<JSFunction> function, IsCompiledScope* compiled_scope); static void CreateAndAttachFeedbackVector(Isolate* isolate, DirectHandle<JSFunction> function, IsCompiledScope* compiled_scope); // Functions related to closure feedback cell array that holds feedback cells // used to create closures from this function. We allocate closure feedback // cell arrays after compile, when we want to allocate feedback vectors // lazily. inline bool has_closure_feedback_cell_array() const; inline Tagged<ClosureFeedbackCellArray> closure_feedback_cell_array() const; static void EnsureClosureFeedbackCellArray(Isolate* isolate, DirectHandle<JSFunction> function); // Initializes the feedback cell of |function|. In lite mode, this would be // initialized to the closure feedback cell array that holds the feedback // cells for create closure calls from this function. In the regular mode, // this allocates feedback vector. static void InitializeFeedbackCell(Isolate* isolate, DirectHandle<JSFunction> function, IsCompiledScope* compiled_scope, bool reset_budget_for_feedback_allocation); // Unconditionally clear the type feedback vector, even those that we usually // keep (e.g.: BinaryOp feedback). void ClearAllTypeFeedbackInfoForTesting(Isolate* isolate); // Resets function to clear compiled data after bytecode has been flushed. inline bool NeedsResetDueToFlushedBytecode(Isolate* isolate); inline bool NeedsResetDueToFlushedBytecode(Isolate* isolate, Tagged<SharedFunctionInfo> sfi, Tagged<Code> code); inline void ResetIfCodeFlushed( Isolate* isolate, std::optional< std::function<void(Tagged<HeapObject> object, ObjectSlot slot, Tagged<HeapObject> target)>> gc_notify_updated_slot = std::nullopt); // Returns if the closure's code field has to be updated because it has // stale baseline code. inline bool NeedsResetDueToFlushedBaselineCode(IsolateForSandbox isolate); // Returns if baseline code is a candidate for flushing. This method is called // from concurrent marking so we should be careful when accessing data fields. inline bool ShouldFlushBaselineCode( base::EnumSet<CodeFlushMode> code_flush_mode); DECL_GETTER(has_prototype_slot, bool) // The initial map for an object created by this constructor. DECL_GETTER(initial_map, Tagged<Map>) static void SetInitialMap(Isolate* isolate, DirectHandle<JSFunction> function, DirectHandle<Map> map, DirectHandle<JSPrototype> prototype); static void SetInitialMap(Isolate* isolate, DirectHandle<JSFunction> function, DirectHandle<Map> map, DirectHandle<JSPrototype> prototype, DirectHandle<JSFunction> constructor); DECL_GETTER(has_initial_map, bool) V8_EXPORT_PRIVATE static void EnsureHasInitialMap( Isolate* isolate, DirectHandle<JSFunction> function); // Creates a map that matches the constructor's initial map, but with // [[prototype]] being new.target.prototype. Because new.target can be a // JSProxy, this can call back into JavaScript. V8_EXPORT_PRIVATE static V8_WARN_UNUSED_RESULT MaybeHandle<Map> GetDerivedMap( Isolate* isolate, DirectHandle<JSFunction> constructor, DirectHandle<JSReceiver> new_target); // Like GetDerivedMap, but returns a map with a RAB / GSAB ElementsKind. static V8_WARN_UNUSED_RESULT MaybeDirectHandle<Map> GetDerivedRabGsabTypedArrayMap(Isolate* isolate, DirectHandle<JSFunction> constructor, DirectHandle<JSReceiver> new_target); // Like GetDerivedMap, but can be used for DataViews for retrieving / creating // a map with a JS_RAB_GSAB_DATA_VIEW instance type. static V8_WARN_UNUSED_RESULT MaybeDirectHandle<Map> GetDerivedRabGsabDataViewMap(Isolate* isolate, DirectHandle<JSReceiver> new_target); // Get and set the prototype property on a JSFunction. If the // function has an initial map the prototype is set on the initial // map. Otherwise, the prototype is put in the initial map field // until an initial map is needed. DECL_GETTER(has_prototype, bool) DECL_GETTER(has_instance_prototype, bool) DECL_GETTER(prototype, Tagged<Object>) DECL_GETTER(instance_prototype, Tagged<JSPrototype>) DECL_GETTER(has_prototype_property, bool) DECL_GETTER(PrototypeRequiresRuntimeLookup, bool) static void SetPrototype(Isolate* isolate, DirectHandle<JSFunction> function, DirectHandle<Object> value); // Returns if this function has been compiled to native code yet. inline bool is_compiled(IsolateForSandbox isolate) const; static int GetHeaderSize(bool function_has_prototype_slot) { return function_has_prototype_slot ? JSFunction::kSizeWithPrototype : JSFunction::kSizeWithoutPrototype; } std::unique_ptr<char[]> DebugNameCStr(); void PrintName(FILE* out = stdout); // Calculate the instance size and in-object properties count. // {CalculateExpectedNofProperties} can trigger compilation. static V8_WARN_UNUSED_RESULT int CalculateExpectedNofProperties( Isolate* isolate, DirectHandle<JSFunction> function); static void CalculateInstanceSizeHelper(InstanceType instance_type, bool has_prototype_slot, int requested_embedder_fields, int requested_in_object_properties, int* instance_size, int* in_object_properties); // Dispatched behavior. DECL_PRINTER(JSFunction) DECL_VERIFIER(JSFunction) static DirectHandle<String> GetName(DirectHandle<JSFunction> function); // ES6 section 9.2.11 SetFunctionName // Because of the way this abstract operation is used in the spec, // it should never fail, but in practice it will fail if the generated // function name's length exceeds String::kMaxLength. static V8_WARN_UNUSED_RESULT bool SetName(Isolate* isolate, DirectHandle<JSFunction> function, DirectHandle<Name> name, DirectHandle<String> prefix); // The function's name if it is configured, otherwise shared function info // debug name. static DirectHandle<String> GetDebugName(Isolate* isolate, DirectHandle<JSFunction> function); // The function's string representation implemented according to // ES6 section 19.2.3.5 Function.prototype.toString ( ). static DirectHandle<String> ToString(Isolate* isolate, DirectHandle<JSFunction> function); class BodyDescriptor; // Returns the set of code kinds of compilation artifacts (bytecode, // generated code) attached to this JSFunction. // Note that attached code objects that are marked_for_deoptimization are not // included in this set. // Also considers locations outside of this JSFunction. For example the // optimized code cache slot in the feedback vector, and the shared function // info. CodeKinds GetAvailableCodeKinds(IsolateForSandbox isolate) const; private: // JSFunction doesn't have a fixed header size: // Hide TorqueGeneratedClass::kHeaderSize to avoid confusion. static const int kHeaderSize; inline void UpdateCodeImpl(Isolate* isolate, Tagged<Code> code, WriteBarrierMode mode, bool keep_tiering_request); // Updates the Code in this function's dispatch table entry. inline void UpdateDispatchEntry( Isolate* isolate, Tagged<Code> new_code, WriteBarrierMode mode = WriteBarrierMode::UPDATE_WRITE_BARRIER); inline void UpdateDispatchEntryKeepTieringRequest( Isolate* isolate, Tagged<Code> new_code, WriteBarrierMode mode = WriteBarrierMode::UPDATE_WRITE_BARRIER); // Hide generated accessors; custom accessors are called "shared". DECL_ACCESSORS(shared_function_info, Tagged<SharedFunctionInfo>) // Hide generated accessors; custom accessors are called "raw_feedback_cell". DECL_ACCESSORS(feedback_cell, Tagged<FeedbackCell>) // Returns the set of code kinds of compilation artifacts (bytecode, // generated code) attached to this JSFunction. // Note that attached code objects that are marked_for_deoptimization are not // included in this set. // TODO(jgruber): Currently at most one code kind can be attached. Consider // adding a NOT_COMPILED kind and changing this function to simply return the // kind if this becomes more convenient in the future. CodeKinds GetAttachedCodeKinds(IsolateForSandbox isolate) const; public: static constexpr int kSizeWithoutPrototype = kPrototypeOrInitialMapOffset; static constexpr int kSizeWithPrototype = TorqueGeneratedClass::kHeaderSize; TQ_OBJECT_CONSTRUCTORS(JSFunction) }; } // namespace v8::internal #include "src/objects/object-macros-undef.h" #endif // V8_OBJECTS_JS_FUNCTION_H_