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deps/v8/src/compiler/backend/move-optimizer.h
67 строк
2 KB
Michaël Zasso
deps: update V8 to 11.8.172.13
10 окт 2023, 09:25
Не верифицирован
10 окт 2023, 09:25
17a74dd
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// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_BACKEND_MOVE_OPTIMIZER_H_ #define V8_COMPILER_BACKEND_MOVE_OPTIMIZER_H_ #include "src/compiler/backend/instruction.h" #include "src/zone/zone-containers.h" namespace v8 { namespace internal { namespace compiler { class V8_EXPORT_PRIVATE MoveOptimizer final { public: MoveOptimizer(Zone* local_zone, InstructionSequence* code); MoveOptimizer(const MoveOptimizer&) = delete; MoveOptimizer& operator=(const MoveOptimizer&) = delete; void Run(); private: using MoveOpVector = ZoneVector<MoveOperands*>; InstructionSequence* code() const { return code_; } Zone* local_zone() const { return local_zone_; } Zone* code_zone() const { return code()->zone(); } MoveOpVector& local_vector() { return local_vector_; } // Consolidate moves into the first gap. void CompressGaps(Instruction* instr); // Attempt to push down to the last instruction those moves that can. void CompressBlock(InstructionBlock* block); // Consolidate moves into the first gap. void CompressMoves(ParallelMove* left, MoveOpVector* right); // Push down those moves in the gap of from that do not change the // semantics of the from instruction, nor the semantics of the moves // that remain behind. void MigrateMoves(Instruction* to, Instruction* from); void RemoveClobberedDestinations(Instruction* instruction); const Instruction* LastInstruction(const InstructionBlock* block) const; // Consolidate common moves appearing across all predecessors of a block. void OptimizeMerge(InstructionBlock* block); void FinalizeMoves(Instruction* instr); Zone* const local_zone_; InstructionSequence* const code_; MoveOpVector local_vector_; // Reusable buffers for storing operand sets. We need at most two sets // at any given time, so we create two buffers. ZoneVector<InstructionOperand> operand_buffer1; ZoneVector<InstructionOperand> operand_buffer2; }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_BACKEND_MOVE_OPTIMIZER_H_