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pkg/gui/tasks_adapter.go
188 строк
6 KB
Stefan Haller
Never hand NewCmdTask a nil reader when a command fails to start
23 июл 2026, 18:31
23 июл 2026, 18:31
f000ce9
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package gui import ( "io" "os/exec" "strings" "github.com/jesseduffield/lazygit/pkg/gocui" "github.com/jesseduffield/lazygit/pkg/tasks" "github.com/sirupsen/logrus" ) func (gui *Gui) newCmdTask(view *gocui.View, cmd *exec.Cmd, prefix string) error { cmdStr := strings.Join(cmd.Args, " ") gui.c.Log.WithField( "command", cmdStr, ).Debug("RunCommand") manager := gui.getManager(view) // Snapshot the view width here, on the UI thread, so the task goroutine // doesn't read the view's live dimensions while it streams output. It's // applied inside start() below rather than now, because start() runs once // the previous task has stopped -- applying it here would race that task's // still-running writes (see View.SetContentWidth). contentWidth := view.InnerWidth() var r io.ReadCloser start := func() (tasks.Cmd, io.Reader) { view.SetContentWidth(contentWidth) execCmd, pipe := startCmdWithPipe(cmd, gui.c.Log) r = pipe return execCmd, pipe } onClose := func() { if r != nil { r.Close() r = nil } } linesToRead := gui.linesToReadFromCmdTask(view) if err := manager.NewTask(manager.NewCmdTask(start, prefix, linesToRead, onClose), cmdStr); err != nil { gui.c.Log.Error(err) } return nil } // startCmdWithPipe starts cmd with its stdout and stderr going to a single // pipe, and returns the command along with the pipe's read end, in the shape // that NewCmdTask expects from its start func. It never returns a nil reader, // because NewCmdTask's scanner panics on one: when the pipe can't be created // the command isn't started at all, and an empty reader is returned so that // the task shuts down cleanly with the error in the log. func startCmdWithPipe(cmd *exec.Cmd, log *logrus.Entry) (tasks.Cmd, io.ReadCloser) { r, err := cmd.StdoutPipe() if err != nil { log.Error(err) return tasks.ExecCmd{Cmd: cmd}, io.NopCloser(strings.NewReader("")) } cmd.Stderr = cmd.Stdout if err := cmd.Start(); err != nil { log.Error(err) } return tasks.ExecCmd{Cmd: cmd}, r } func (gui *Gui) newStringTask(view *gocui.View, str string) error { // using str so that if rendering the exact same thing we don't reset the origin return gui.newStringTaskWithKey(view, str, str) } func (gui *Gui) newStringTaskWithoutScroll(view *gocui.View, str string) error { manager := gui.getManager(view) f := func(tasks.TaskOpts) error { return gui.g.OnUIThreadAndWaitBackground(func() error { gui.c.SetViewContent(view, str) return nil }) } if err := manager.NewTask(f, manager.GetTaskKey()); err != nil { return err } return nil } func (gui *Gui) newStringTaskWithScroll(view *gocui.View, str string, originX int, originY int) error { manager := gui.getManager(view) f := func(tasks.TaskOpts) error { return gui.g.OnUIThreadAndWaitBackground(func() error { gui.c.SetViewContent(view, str) view.SetOrigin(originX, originY) return nil }) } if err := manager.NewTask(f, manager.GetTaskKey()); err != nil { return err } return nil } func (gui *Gui) newStringTaskWithKey(view *gocui.View, str string, key string) error { manager := gui.getManager(view) f := func(tasks.TaskOpts) error { return gui.g.OnUIThreadAndWaitBackground(func() error { gui.c.ResetViewOrigin(view) gui.c.SetViewContent(view, str) return nil }) } if err := manager.NewTask(f, key); err != nil { return err } return nil } func (gui *Gui) getManager(view *gocui.View) *tasks.ViewBufferManager { manager, ok := gui.viewBufferManagerMap[view.Name()] if !ok { manager = tasks.NewViewBufferManager( gui.Log, view, func() { // we could clear here, but that actually has the effect of causing a flicker // where the view may contain no content momentarily as the gui refreshes. // Instead, we're rewinding the write pointer so that we will just start // overwriting the existing content from the top down. Once we've reached // the end of the content do display, we call view.FlushStaleCells() to // clear out the remaining content from the previous render. view.Reset() }, func() { // As the task reads more lines, the only thing that changes is the // view's content (and its scrollbar); the window layout doesn't. So a // content-only render is enough, and it's much cheaper than a full // layout-and-redraw on every read - which matters a lot when reading // a long diff, where reads happen repeatedly as the user scrolls. gui.renderContentOnly() }, func() { // Need to check if the content of the view is well past the origin. linesHeight := view.ViewLinesHeight() _, originY := view.Origin() if linesHeight < originY { newOriginY := linesHeight view.SetOrigin(0, newOriginY) } view.FlushStaleCells() }, func() { view.SetOrigin(0, 0) }, func() gocui.Task { // A background task: rendering content into a view is display // work, not lazygit driving a git operation, so it must not // count towards being busy and block a repo switch. These // renders fire on nearly every focus/selection change, including // the context activation that happens right before a menu/prompt // handler runs (e.g. confirming worktree creation), which would // otherwise make the switch that handler triggers refuse itself. return gui.c.GocuiGui().NewBackgroundTask() }, // Rendering is background work too (see above), so the view mutations // it bounces onto the UI thread mustn't count towards being busy. gui.g.OnUIThreadAndWaitBackground, ) gui.viewBufferManagerMap[view.Name()] = manager } return manager }