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v1.12.6
Compiler/src/effects.jl
365 строк
15 KB
Jameson Nash
precompile: don't waste memory on useless inferred code (#56749)
10 дек 2024, 00:41
Не верифицирован
10 дек 2024, 00:41
dfe6a13
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const effects_key_string = """ ## Key for `show` output of Effects: The output represents the state of different effect properties in the following order: 1. `consistent` (`c`): - `+c` (green): `ALWAYS_TRUE` - `-c` (red): `ALWAYS_FALSE` - `?c` (yellow): `CONSISTENT_IF_NOTRETURNED` and/or `CONSISTENT_IF_INACCESSIBLEMEMONLY` 2. `effect_free` (`e`): - `+e` (green): `ALWAYS_TRUE` - `-e` (red): `ALWAYS_FALSE` - `?e` (yellow): `EFFECT_FREE_IF_INACCESSIBLEMEMONLY` 3. `nothrow` (`n`): - `+n` (green): `true` - `-n` (red): `false` 4. `terminates` (`t`): - `+t` (green): `true` - `-t` (red): `false` 5. `notaskstate` (`s`): - `+s` (green): `true` - `-s` (red): `false` 6. `inaccessiblememonly` (`m`): - `+m` (green): `ALWAYS_TRUE` - `-m` (red): `ALWAYS_FALSE` - `?m` (yellow): `INACCESSIBLEMEM_OR_ARGMEMONLY` 7. `noub` (`u`): - `+u` (green): `true` - `-u` (red): `false` - `?u` (yellow): `NOUB_IF_NOINBOUNDS` 8. `:nonoverlayed` (`o`): - `+o` (green): `ALWAYS_TRUE` - `-o` (red): `ALWAYS_FALSE` - `?o` (yellow): `CONSISTENT_OVERLAY` 9. `:nortcall` (`r`): - `+r` (green): `true` - `-r` (red): `false` """ """ effects::Effects Represents computational effects of a method call. The effects are a composition of different effect bits that represent some program property of the method being analyzed. They are represented as `Bool` or `UInt8` bits with the following meanings: - `consistent::UInt8`: * `ALWAYS_TRUE`: this method is guaranteed to return or terminate consistently. * `ALWAYS_FALSE`: this method may be not return or terminate consistently, and there is no need for further analysis with respect to this effect property as this conclusion will not be refined anyway. * `CONSISTENT_IF_NOTRETURNED`: the `:consistent`-cy of this method can later be refined to `ALWAYS_TRUE` in a case when the return value of this method never involves newly allocated mutable objects. * `CONSISTENT_IF_INACCESSIBLEMEMONLY`: the `:consistent`-cy of this method can later be refined to `ALWAYS_TRUE` in a case when `:inaccessiblememonly` is proven. - `effect_free::UInt8`: * `ALWAYS_TRUE`: this method is free from externally semantically visible side effects. * `ALWAYS_FALSE`: this method may not be free from externally semantically visible side effects, and there is no need for further analysis with respect to this effect property as this conclusion will not be refined anyway. * `EFFECT_FREE_IF_INACCESSIBLEMEMONLY`: the `:effect-free`-ness of this method can later be refined to `ALWAYS_TRUE` in a case when `:inaccessiblememonly` is proven. - `nothrow::Bool`: this method is guaranteed to not throw an exception. If the execution of this method may raise `MethodError`s and similar exceptions, then the method is not considered as `:nothrow`. However, note that environment-dependent errors like `StackOverflowError` or `InterruptException` are not modeled by this effect and thus a method that may result in `StackOverflowError` does not necessarily need to taint `:nothrow` (although it should usually taint `:terminates` too). - `terminates::Bool`: this method is guaranteed to terminate. - `notaskstate::Bool`: this method does not access any state bound to the current task and may thus be moved to a different task without changing observable behavior. Note that this currently implies that `noyield` as well, since yielding modifies the state of the current task, though this may be split in the future. - `inaccessiblememonly::UInt8`: * `ALWAYS_TRUE`: this method does not access or modify externally accessible mutable memory. This state corresponds to LLVM's `inaccessiblememonly` function attribute. * `ALWAYS_FALSE`: this method may access or modify externally accessible mutable memory. * `INACCESSIBLEMEM_OR_ARGMEMONLY`: this method does not access or modify externally accessible mutable memory, except that it may access or modify mutable memory pointed to by its call arguments. This may later be refined to `ALWAYS_TRUE` in a case when call arguments are known to be immutable. This state corresponds to LLVM's `inaccessiblemem_or_argmemonly` function attribute. - `noub::UInt8`: * `ALWAYS_TRUE`: this method is guaranteed to not execute any undefined behavior (for any input). * `ALWAYS_FALSE`: this method may execute undefined behavior. * `NOUB_IF_NOINBOUNDS`: this method is guaranteed to not execute any undefined behavior under the assumption that its `@boundscheck` code is not elided (which happens when the caller does not set nor propagate the `@inbounds` context) Note that undefined behavior may technically cause the method to violate any other effect assertions (such as `:consistent` or `:effect_free`) as well, but we do not model this, and they assume the absence of undefined behavior. - `nonoverlayed::UInt8`: * `ALWAYS_TRUE`: this method is guaranteed to not invoke any methods that defined in an [overlayed method table](@ref OverlayMethodTable). * `CONSISTENT_OVERLAY`: this method may invoke overlayed methods, but all such overlayed methods are `:consistent` with their non-overlayed original counterparts (see [`Base.@assume_effects`](@ref) for the exact definition of `:consistenct`-cy). * `ALWAYS_FALSE`: this method may invoke overlayed methods. - `nortcall::Bool`: this method does not call `Core.Compiler.return_type`, and it is guaranteed that any other methods this method might call also do not call `Core.Compiler.return_type`. Note that the representations above are just internal implementation details and thus likely to change in the future. See [`Base.@assume_effects`](@ref) for more detailed explanation on the definitions of these properties. Along the abstract interpretation, `Effects` at each statement are analyzed locally and they are merged into the single global `Effects` that represents the entire effects of the analyzed method (see the implementation of `merge_effects!`). Each effect property is initialized with `ALWAYS_TRUE`/`true` and then transitioned towards `ALWAYS_FALSE`/`false`. Note that within the current flow-insensitive analysis design, effects detected by local analysis on each statement usually taint the global conclusion conservatively. $(effects_key_string) """ struct Effects consistent::UInt8 effect_free::UInt8 nothrow::Bool terminates::Bool notaskstate::Bool inaccessiblememonly::UInt8 noub::UInt8 nonoverlayed::UInt8 nortcall::Bool function Effects( consistent::UInt8, effect_free::UInt8, nothrow::Bool, terminates::Bool, notaskstate::Bool, inaccessiblememonly::UInt8, noub::UInt8, nonoverlayed::UInt8, nortcall::Bool) return new( consistent, effect_free, nothrow, terminates, notaskstate, inaccessiblememonly, noub, nonoverlayed, nortcall) end end const ALWAYS_TRUE = 0x00 const ALWAYS_FALSE = 0x01 # :consistent-cy bits const CONSISTENT_IF_NOTRETURNED = 0x01 << 1 const CONSISTENT_IF_INACCESSIBLEMEMONLY = 0x01 << 2 # :effect_free-ness bits const EFFECT_FREE_IF_INACCESSIBLEMEMONLY = 0x02 """ `EFFECT_FREE_GLOBALLY` means that the statement is `:effect-free` and does not have a caller-visible effect, but may not be removed from the function itself. This may e.g. be used for effects that last only for the scope of the current function. """ const EFFECT_FREE_GLOBALLY = 0x03 # :inaccessiblememonly bits const INACCESSIBLEMEM_OR_ARGMEMONLY = 0x01 << 1 # :noub bits const NOUB_IF_NOINBOUNDS = 0x01 << 1 # :nonoverlayed bits const CONSISTENT_OVERLAY = 0x01 << 1 const EFFECTS_TOTAL = Effects(ALWAYS_TRUE, ALWAYS_TRUE, true, true, true, ALWAYS_TRUE, ALWAYS_TRUE, ALWAYS_TRUE, true) const EFFECTS_THROWS = Effects(ALWAYS_TRUE, ALWAYS_TRUE, false, true, true, ALWAYS_TRUE, ALWAYS_TRUE, ALWAYS_TRUE, true) const EFFECTS_UNKNOWN = Effects(ALWAYS_FALSE, ALWAYS_FALSE, false, false, false, ALWAYS_FALSE, ALWAYS_FALSE, ALWAYS_TRUE, false) # unknown mostly, but it's not overlayed at least (e.g. it's not a call) function Effects(effects::Effects=Effects( ALWAYS_FALSE, ALWAYS_FALSE, false, false, false, ALWAYS_FALSE, ALWAYS_FALSE, ALWAYS_FALSE, false); consistent::UInt8 = effects.consistent, effect_free::UInt8 = effects.effect_free, nothrow::Bool = effects.nothrow, terminates::Bool = effects.terminates, notaskstate::Bool = effects.notaskstate, inaccessiblememonly::UInt8 = effects.inaccessiblememonly, noub::UInt8 = effects.noub, nonoverlayed::UInt8 = effects.nonoverlayed, nortcall::Bool = effects.nortcall) return Effects( consistent, effect_free, nothrow, terminates, notaskstate, inaccessiblememonly, noub, nonoverlayed, nortcall) end function is_better_effects(new::Effects, old::Effects) any_improved = false if new.consistent == ALWAYS_TRUE any_improved |= old.consistent != ALWAYS_TRUE else if !iszero(new.consistent & CONSISTENT_IF_NOTRETURNED) old.consistent == ALWAYS_TRUE && return false any_improved |= iszero(old.consistent & CONSISTENT_IF_NOTRETURNED) elseif !iszero(new.consistent & CONSISTENT_IF_INACCESSIBLEMEMONLY) old.consistent == ALWAYS_TRUE && return false any_improved |= iszero(old.consistent & CONSISTENT_IF_INACCESSIBLEMEMONLY) else return false end end if new.effect_free == ALWAYS_TRUE any_improved |= old.consistent != ALWAYS_TRUE elseif new.effect_free == EFFECT_FREE_IF_INACCESSIBLEMEMONLY old.effect_free == ALWAYS_TRUE && return false any_improved |= old.effect_free != EFFECT_FREE_IF_INACCESSIBLEMEMONLY elseif new.effect_free != old.effect_free return false end if new.nothrow any_improved |= !old.nothrow elseif new.nothrow != old.nothrow return false end if new.terminates any_improved |= !old.terminates elseif new.terminates != old.terminates return false end if new.notaskstate any_improved |= !old.notaskstate elseif new.notaskstate != old.notaskstate return false end if new.inaccessiblememonly == ALWAYS_TRUE any_improved |= old.inaccessiblememonly != ALWAYS_TRUE elseif new.inaccessiblememonly == INACCESSIBLEMEM_OR_ARGMEMONLY old.inaccessiblememonly == ALWAYS_TRUE && return false any_improved |= old.inaccessiblememonly != INACCESSIBLEMEM_OR_ARGMEMONLY elseif new.inaccessiblememonly != old.inaccessiblememonly return false end if new.noub == ALWAYS_TRUE any_improved |= old.noub != ALWAYS_TRUE elseif new.noub == NOUB_IF_NOINBOUNDS old.noub == ALWAYS_TRUE && return false any_improved |= old.noub != NOUB_IF_NOINBOUNDS elseif new.noub != old.noub return false end if new.nonoverlayed == ALWAYS_TRUE any_improved |= old.nonoverlayed != ALWAYS_TRUE elseif new.nonoverlayed == CONSISTENT_OVERLAY old.nonoverlayed == ALWAYS_TRUE && return false any_improved |= old.nonoverlayed != CONSISTENT_OVERLAY elseif new.nonoverlayed != old.nonoverlayed return false end if new.nortcall any_improved |= !old.nortcall elseif new.nortcall != old.nortcall return false end return any_improved end function merge_effects(old::Effects, new::Effects) return Effects( merge_effectbits(old.consistent, new.consistent), merge_effectbits(old.effect_free, new.effect_free), merge_effectbits(old.nothrow, new.nothrow), merge_effectbits(old.terminates, new.terminates), merge_effectbits(old.notaskstate, new.notaskstate), merge_effectbits(old.inaccessiblememonly, new.inaccessiblememonly), merge_effectbits(old.noub, new.noub), merge_effectbits(old.nonoverlayed, new.nonoverlayed), merge_effectbits(old.nortcall, new.nortcall)) end function merge_effectbits(old::UInt8, new::UInt8) if old === ALWAYS_FALSE || new === ALWAYS_FALSE return ALWAYS_FALSE end return old | new end merge_effectbits(old::Bool, new::Bool) = old & new is_consistent(effects::Effects) = effects.consistent === ALWAYS_TRUE is_effect_free(effects::Effects) = effects.effect_free === ALWAYS_TRUE is_nothrow(effects::Effects) = effects.nothrow is_terminates(effects::Effects) = effects.terminates is_notaskstate(effects::Effects) = effects.notaskstate is_inaccessiblememonly(effects::Effects) = effects.inaccessiblememonly === ALWAYS_TRUE is_noub(effects::Effects) = effects.noub === ALWAYS_TRUE is_noub_if_noinbounds(effects::Effects) = effects.noub === NOUB_IF_NOINBOUNDS is_nonoverlayed(effects::Effects) = effects.nonoverlayed === ALWAYS_TRUE is_nortcall(effects::Effects) = effects.nortcall # implies `is_notaskstate` & `is_inaccessiblememonly`, but not explicitly checked here is_foldable(effects::Effects, check_rtcall::Bool=false) = is_consistent(effects) && (is_noub(effects) || is_noub_if_noinbounds(effects)) && is_effect_free(effects) && is_terminates(effects) && (!check_rtcall || is_nortcall(effects)) is_foldable_nothrow(effects::Effects, check_rtcall::Bool=false) = is_foldable(effects, check_rtcall) && is_nothrow(effects) # TODO add `is_noub` here? is_removable_if_unused(effects::Effects) = is_effect_free(effects) && is_terminates(effects) && is_nothrow(effects) is_finalizer_inlineable(effects::Effects) = is_nothrow(effects) && is_notaskstate(effects) is_consistent_if_notreturned(effects::Effects) = !iszero(effects.consistent & CONSISTENT_IF_NOTRETURNED) is_consistent_if_inaccessiblememonly(effects::Effects) = !iszero(effects.consistent & CONSISTENT_IF_INACCESSIBLEMEMONLY) is_effect_free_if_inaccessiblememonly(effects::Effects) = !iszero(effects.effect_free & EFFECT_FREE_IF_INACCESSIBLEMEMONLY) is_inaccessiblemem_or_argmemonly(effects::Effects) = effects.inaccessiblememonly === INACCESSIBLEMEM_OR_ARGMEMONLY is_consistent_overlay(effects::Effects) = effects.nonoverlayed === CONSISTENT_OVERLAY # (sync this with codegen.cpp and staticdata.c effects_foldable functions) function encode_effects(e::Effects) return ((e.consistent % UInt32) << 0) | ((e.effect_free % UInt32) << 3) | ((e.nothrow % UInt32) << 5) | ((e.terminates % UInt32) << 6) | ((e.notaskstate % UInt32) << 7) | ((e.inaccessiblememonly % UInt32) << 8) | ((e.noub % UInt32) << 10) | ((e.nonoverlayed % UInt32) << 12) | ((e.nortcall % UInt32) << 14) end function decode_effects(e::UInt32) return Effects( UInt8((e >> 0) & 0x07), UInt8((e >> 3) & 0x03), Bool((e >> 5) & 0x01), Bool((e >> 6) & 0x01), Bool((e >> 7) & 0x01), UInt8((e >> 8) & 0x03), UInt8((e >> 10) & 0x03), UInt8((e >> 12) & 0x03), Bool((e >> 14) & 0x01)) end decode_statement_effects_override(ssaflag::UInt32) = decode_effects_override(UInt16((ssaflag >> NUM_IR_FLAGS) & (1 << NUM_EFFECTS_OVERRIDES - 1)))