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packages/jest-worker/src/PriorityQueue.ts
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fisker Cheung
chore: update ESLint to v9 (#15531)
05 мар 2025, 16:49
Не верифицирован
05 мар 2025, 16:49
4e7d916
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/** * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ import type {QueueChildMessage, TaskQueue} from './types'; export type ComputeTaskPriorityCallback = ( method: string, ...args: Array<unknown> ) => number; type QueueItem = { task: QueueChildMessage; priority: number; }; /** * Priority queue that processes tasks in natural ordering (lower priority first) * according to the priority computed by the function passed in the constructor. * * FIFO ordering isn't guaranteed for tasks with the same priority. * * Worker specific tasks with the same priority as a non-worker specific task * are always processed first. */ export default class PriorityQueue implements TaskQueue { private _queue: Array<MinHeap<QueueItem>> = []; private readonly _sharedQueue = new MinHeap<QueueItem>(); constructor(private readonly _computePriority: ComputeTaskPriorityCallback) {} enqueue(task: QueueChildMessage, workerId?: number): void { if (workerId == null) { this._enqueue(task, this._sharedQueue); } else { const queue = this._getWorkerQueue(workerId); this._enqueue(task, queue); } } _enqueue(task: QueueChildMessage, queue: MinHeap<QueueItem>): void { const item = { priority: this._computePriority(task.request[2], ...task.request[3]), task, }; queue.add(item); } dequeue(workerId: number): QueueChildMessage | null { const workerQueue = this._getWorkerQueue(workerId); const workerTop = workerQueue.peek(); const sharedTop = this._sharedQueue.peek(); // use the task from the worker queue if there's no task in the shared queue // or if the priority of the worker queue is smaller or equal to the // priority of the top task in the shared queue. The tasks of the // worker specific queue are preferred because no other worker can pick this // specific task up. if ( sharedTop == null || (workerTop != null && workerTop.priority <= sharedTop.priority) ) { return workerQueue.poll()?.task ?? null; } return this._sharedQueue.poll()!.task; } _getWorkerQueue(workerId: number): MinHeap<QueueItem> { let queue = this._queue[workerId]; if (queue == null) { queue = this._queue[workerId] = new MinHeap(); } return queue; } } type HeapItem = { priority: number; }; class MinHeap<TItem extends HeapItem> { private readonly _heap: Array<TItem | null> = []; peek(): TItem | null { return this._heap[0] ?? null; } add(item: TItem): void { const nodes = this._heap; nodes.push(item); if (nodes.length === 1) { return; } let currentIndex = nodes.length - 1; // Bubble up the added node as long as the parent is bigger while (currentIndex > 0) { const parentIndex = Math.floor((currentIndex + 1) / 2) - 1; const parent = nodes[parentIndex]!; if (parent.priority <= item.priority) { break; } nodes[currentIndex] = parent; nodes[parentIndex] = item; currentIndex = parentIndex; } } poll(): TItem | null { const nodes = this._heap; const result = nodes[0]; const lastElement = nodes.pop(); // heap was empty or removed the last element if (result == null || nodes.length === 0) { return result ?? null; } let index = 0; nodes[0] = lastElement ?? null; const element = nodes[0]!; while (true) { let swapIndex = null; const rightChildIndex = (index + 1) * 2; const leftChildIndex = rightChildIndex - 1; const rightChild = nodes[rightChildIndex]; const leftChild = nodes[leftChildIndex]; // if the left child is smaller, swap with the left if (leftChild != null && leftChild.priority < element.priority) { swapIndex = leftChildIndex; } // If the right child is smaller or the right child is smaller than the left // then swap with the right child if ( rightChild != null && rightChild.priority < (swapIndex == null ? element : leftChild!).priority ) { swapIndex = rightChildIndex; } if (swapIndex == null) { break; } nodes[index] = nodes[swapIndex]; nodes[swapIndex] = element; index = swapIndex; } return result; } }