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src/java.desktop/macosx/classes/sun/java2d/metal/MTLContext.java
127 строк
5 KB
Ajit Ghaisas
8263363: Minor cleanup of Lanai code - unused code removal and comments correction
03 май 2021, 07:37
03 май 2021, 07:37
8fa50eb
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/* * Copyright (c) 2019, 2021, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.metal; import sun.java2d.pipe.BufferedContext; import sun.java2d.pipe.RenderBuffer; import sun.java2d.pipe.RenderQueue; import sun.java2d.pipe.hw.ContextCapabilities; import java.lang.annotation.Native; import static sun.java2d.pipe.BufferedOpCodes.SET_SCRATCH_SURFACE; /** * Note that the RenderQueue lock must be acquired before calling any of * the methods in this class. */ final class MTLContext extends BufferedContext { public MTLContext(RenderQueue rq) { super(rq); } /** * Convenience method that delegates to setScratchSurface() below. */ static void setScratchSurface(MTLGraphicsConfig gc) { setScratchSurface(gc.getNativeConfigInfo()); } /** * Makes the given GraphicsConfig's context current to its associated * "scratch surface". Each GraphicsConfig maintains a native context * (MTLDevice) as well as a native MTLTexture * known as the "scratch surface". By making the context current to the * scratch surface, we are assured that we have a current context for * the relevant GraphicsConfig, and can therefore perform operations * depending on the capabilities of that GraphicsConfig. * This method should be used for operations with an MTL texture * as the destination surface (e.g. a sw->texture blit loop), or in those * situations where we may not otherwise have a current context (e.g. * when disposing a texture-based surface). */ public static void setScratchSurface(long pConfigInfo) { // assert MTLRenderQueue.getInstance().lock.isHeldByCurrentThread(); // invalidate the current context currentContext = null; // set the scratch context MTLRenderQueue rq = MTLRenderQueue.getInstance(); RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(SET_SCRATCH_SURFACE); buf.putLong(pConfigInfo); } public static class MTLContextCaps extends ContextCapabilities { /** Indicates that the context is doublebuffered. */ @Native public static final int CAPS_DOUBLEBUFFERED = (FIRST_PRIVATE_CAP << 0); /** * This cap will only be set if the lcdshader system property has been * enabled and the hardware supports the minimum number of texture units */ @Native static final int CAPS_EXT_LCD_SHADER = (FIRST_PRIVATE_CAP << 1); /** * This cap will only be set if the biopshader system property has been * enabled and the hardware meets our minimum requirements. */ @Native public static final int CAPS_EXT_BIOP_SHADER = (FIRST_PRIVATE_CAP << 2); /** * This cap will only be set if the gradshader system property has been * enabled and the hardware meets our minimum requirements. */ @Native static final int CAPS_EXT_GRAD_SHADER = (FIRST_PRIVATE_CAP << 3); public MTLContextCaps(int caps, String adapterId) { super(caps, adapterId); } @Override public String toString() { StringBuilder sb = new StringBuilder(super.toString()); if ((caps & CAPS_DOUBLEBUFFERED) != 0) { sb.append("CAPS_DOUBLEBUFFERED|"); } if ((caps & CAPS_EXT_LCD_SHADER) != 0) { sb.append("CAPS_EXT_LCD_SHADER|"); } if ((caps & CAPS_EXT_BIOP_SHADER) != 0) { sb.append("CAPS_BIOP_SHADER|"); } if ((caps & CAPS_EXT_GRAD_SHADER) != 0) { sb.append("CAPS_EXT_GRAD_SHADER|"); } return sb.toString(); } } }