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spatial-partition/src/main/java/com/iluwatar/spatialpartition/Bubble.java
80 строк
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Ilkka Seppälä
deps: Refactor dependencies (#3224)
29 мар 2025, 20:34
Не верифицирован
29 мар 2025, 20:34
0ca162a
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/* * This project is licensed under the MIT license. Module model-view-viewmodel is using ZK framework licensed under LGPL (see lgpl-3.0.txt). * * The MIT License * Copyright © 2014-2022 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.spatialpartition; import java.security.SecureRandom; import java.util.Collection; import java.util.Map; import lombok.extern.slf4j.Slf4j; /** * Bubble class extends Point. In this example, we create several bubbles in the field, let them * move and keep track of which ones have popped and which ones remain. */ @Slf4j public class Bubble extends Point<Bubble> { private static final SecureRandom RANDOM = new SecureRandom(); final int radius; Bubble(int x, int y, int id, int radius) { super(x, y, id); this.radius = radius; } void move() { // moves by 1 unit in either direction this.coordinateX += RANDOM.nextInt(3) - 1; this.coordinateY += RANDOM.nextInt(3) - 1; } boolean touches(Bubble b) { // distance between them is greater than sum of radii (both sides of equation squared) return (this.coordinateX - b.coordinateX) * (this.coordinateX - b.coordinateX) + (this.coordinateY - b.coordinateY) * (this.coordinateY - b.coordinateY) <= (this.radius + b.radius) * (this.radius + b.radius); } void pop(Map<Integer, Bubble> allBubbles) { LOGGER.info("Bubble {} popped at ({},{})!", this.id, this.coordinateX, this.coordinateY); allBubbles.remove(this.id); } void handleCollision(Collection<? extends Point> toCheck, Map<Integer, Bubble> allBubbles) { var toBePopped = false; // if any other bubble collides with it, made true for (var point : toCheck) { var otherId = point.id; if (allBubbles.get(otherId) != null // the bubble hasn't been popped yet && this.id != otherId // the two bubbles are not the same && this.touches(allBubbles.get(otherId))) { // the bubbles touch allBubbles.get(otherId).pop(allBubbles); toBePopped = true; } } if (toBePopped) { this.pop(allBubbles); } } }