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include/mxnet/random_generator.h
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mozga
[master][clang-format] Re-format cc. .h. .cu files; cond. (#20704)
19 ноя 2021, 11:27
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19 ноя 2021, 11:27
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/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /*! * \file random_generator.h * \brief Parallel random number generator. */ #ifndef MXNET_RANDOM_GENERATOR_H_ #define MXNET_RANDOM_GENERATOR_H_ #include <random> #include <new> #include "./base.h" #if MXNET_USE_CUDA #include <curand_kernel.h> #include <math.h> #endif // MXNET_USE_CUDA namespace mxnet { namespace common { namespace random { template <typename Device, typename DType MSHADOW_DEFAULT_DTYPE> class RandGenerator; template <typename DType> class RandGenerator<cpu, DType> { public: // at least how many random numbers should be generated by one CPU thread. static const int kMinNumRandomPerThread; // store how many global random states for CPU. static const int kNumRandomStates; // implementation class for random number generator // TODO(alexzai): move impl class to separate file - tracked in MXNET-948 class Impl { public: typedef typename std::conditional<std::is_floating_point<DType>::value, DType, double>::type FType; explicit Impl(RandGenerator<cpu, DType>* gen, int state_idx) : engine_(gen->states_ + state_idx) {} Impl(const Impl&) = delete; Impl& operator=(const Impl&) = delete; MSHADOW_XINLINE int rand() { return engine_->operator()(); } MSHADOW_XINLINE int64_t rand_int64() { return static_cast<int64_t>(engine_->operator()() << 31) + engine_->operator()(); } MSHADOW_XINLINE FType uniform() { typedef typename std::conditional<std::is_integral<DType>::value, std::uniform_int_distribution<DType>, std::uniform_real_distribution<FType>>::type GType; GType dist_uniform; return dist_uniform(*engine_); } MSHADOW_XINLINE FType normal() { std::normal_distribution<FType> dist_normal; return dist_normal(*engine_); } private: std::mt19937* engine_; }; // class RandGenerator<cpu, DType>::Impl static void AllocState(RandGenerator<cpu, DType>* inst) { inst->states_ = new std::mt19937[kNumRandomStates]; } static void FreeState(RandGenerator<cpu, DType>* inst) { delete[] inst->states_; } MSHADOW_XINLINE void Seed(mshadow::Stream<cpu>*, uint32_t seed) { for (int i = 0; i < kNumRandomStates; ++i) (states_ + i)->seed(seed + i); } // export global random states, used by c++ custom operator MSHADOW_XINLINE void* GetStates() { return static_cast<void*>(states_); } private: std::mt19937* states_; }; // class RandGenerator<cpu, DType> template <typename DType> const int RandGenerator<cpu, DType>::kMinNumRandomPerThread = 64; template <typename DType> const int RandGenerator<cpu, DType>::kNumRandomStates = 1024; #if MXNET_USE_CUDA template <typename DType> class RandGenerator<gpu, DType> { public: // at least how many random numbers should be generated by one GPU thread. static const int kMinNumRandomPerThread; // store how many global random states for GPU. static const int kNumRandomStates; // uniform number generation in Cuda made consistent with stl (include 0 but exclude 1) // by using 1.0-curand_uniform(). // Needed as some samplers in sampler.h won't be able to deal with // one of the boundary cases. // TODO(alexzai): move impl class to separate file - tracked in MXNET-948 class Impl { public: Impl& operator=(const Impl&) = delete; Impl(const Impl&) = delete; // Copy state to local memory for efficiency. __device__ explicit Impl(RandGenerator<gpu, DType>* gen, int state_idx) : global_gen_(gen), global_state_idx_(state_idx), state_(*(gen->states_ + state_idx)) {} __device__ ~Impl() { // store the curand state back into global memory global_gen_->states_[global_state_idx_] = state_; } MSHADOW_FORCE_INLINE __device__ int rand() { return curand(&state_); } MSHADOW_FORCE_INLINE __device__ int64_t rand_int64() { return static_cast<int64_t>(curand(&state_) << 31) + curand(&state_); } MSHADOW_FORCE_INLINE __device__ float uniform() { return static_cast<float>(1.0) - curand_uniform(&state_); } MSHADOW_FORCE_INLINE __device__ float normal() { return curand_normal(&state_); } private: RandGenerator<gpu, DType>* global_gen_; int global_state_idx_; curandStatePhilox4_32_10_t state_; }; // class RandGenerator<gpu, DType>::Impl static void AllocState(RandGenerator<gpu, DType>* inst); static void FreeState(RandGenerator<gpu, DType>* inst); void Seed(mshadow::Stream<gpu>* s, uint32_t seed); // export global random states, used by c++ custom operator void* GetStates(); private: curandStatePhilox4_32_10_t* states_; }; // class RandGenerator<gpu, DType> template <> class RandGenerator<gpu, double> { public: // uniform number generation in Cuda made consistent with stl (include 0 but exclude 1) // by using 1.0-curand_uniform(). // Needed as some samplers in sampler.h won't be able to deal with // one of the boundary cases. // TODO(alexzai): move impl class to separate file - tracked in MXNET-948 class Impl { public: Impl& operator=(const Impl&) = delete; Impl(const Impl&) = delete; // Copy state to local memory for efficiency. __device__ explicit Impl(RandGenerator<gpu, double>* gen, int state_idx) : global_gen_(gen), global_state_idx_(state_idx), state_(*(gen->states_ + state_idx)) {} __device__ ~Impl() { // store the curand state back into global memory global_gen_->states_[global_state_idx_] = state_; } MSHADOW_FORCE_INLINE __device__ int rand() { return curand(&state_); } MSHADOW_FORCE_INLINE __device__ int64_t rand_int64() { return static_cast<int64_t>(curand(&state_) << 31) + curand(&state_); } MSHADOW_FORCE_INLINE __device__ double uniform() { return static_cast<float>(1.0) - curand_uniform_double(&state_); } MSHADOW_FORCE_INLINE __device__ double normal() { return curand_normal_double(&state_); } private: RandGenerator<gpu, double>* global_gen_; int global_state_idx_; curandStatePhilox4_32_10_t state_; }; // class RandGenerator<gpu, double>::Impl private: curandStatePhilox4_32_10_t* states_; }; // class RandGenerator<gpu, double> #endif // MXNET_USE_CUDA } // namespace random } // namespace common } // namespace mxnet #endif // MXNET_RANDOM_GENERATOR_H_