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docs/advancing/localization.mdx
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ᴊᴏᴇ ᴄʜᴇɴ
docs: migrate to Mintlify (#8154)
08 фев 2026, 01:32
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08 фев 2026, 01:32
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--- title: "Localization" description: "Configure interface languages and contribute translations to Gogs" icon: "language" --- Gogs has supported multiple languages since release `v0.5.0`. Users can change the interface language instantly with a single click from their settings page. ## Configuration Available languages are configured in `custom/conf/app.ini` under the `[i18n]` section. All supported languages are enabled by default: ```ini [i18n] LANGS = en-US,zh-CN,zh-HK,de-DE,fr-FR,nl-NL,lv-LV,ru-RU,ja-JP,es-ES,pt-BR,pl-PL,bg-BG,it-IT NAMES = English,简体中文,繁體中文,Deutsch,Français,Nederlands,Latviešu,Русский,日本語,Español,Português do Brasil,Polski,български,Italiano ``` | Option | Description | |---|---| | `LANGS` | A comma-separated list of locale codes to enable. Each entry corresponds to a locale file. | | `NAMES` | A comma-separated list of display names for each language, in the same order as `LANGS`. | <Tip> To restrict the available languages, simply remove entries from both `LANGS` and `NAMES`. Make sure the two lists remain in the same order and have the same number of entries. </Tip> ## Contributing translations Translations are managed through Crowdin. To contribute: <Steps> <Step title="Sign up"> Create an account on the [Gogs Crowdin project](https://crowdin.gogs.io/). </Step> <Step title="Translate"> Browse the available strings and fill in untranslated entries for your language. </Step> <Step title="Review"> Review existing translations and suggest improvements where needed. </Step> </Steps> <Info> When translating, focus on conveying the meaning rather than producing a literal word-for-word translation. It is more important that the translation reads naturally in your language than that it matches the exact words of the English version. </Info> ### Making corrections If you find an incorrectly translated string, you can search for it efficiently on [Crowdin](https://crowdin.gogs.io/) by using its **key name** rather than the translated text. For example: - To fix the translation for "Home", search for the key `home` instead of searching for the word "Home". - For keys under a section, search using the format `section:key_name`, such as `home:uname_holder`. ### Testing translations locally If you want to test your translation without making changes to your Git history, place your locale file into: ``` custom/conf/locale/<file> ``` Then restart Gogs to load the updated translations. ## Custom locale files If you are not satisfied with the official translation for your language, you can override individual fields by creating a custom locale file: ``` custom/conf/locale/locale_<lang>.ini ``` For example, to override specific English strings, create `custom/conf/locale/locale_en-US.ini` and add only the keys you want to change. Restart Gogs to apply the changes. <Note> Custom locale files only need to contain the keys you want to override, not the entire locale file. Unspecified keys will fall back to the official translation. </Note>