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Doc/library/tkinter.dnd.rst
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Serhiy Storchaka
gh-153550: Modernize the older prose sections of the tkinter documentation (GH-153647)
15 июл 2026, 19:19
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15 июл 2026, 19:19
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:mod:`!tkinter.dnd` --- Drag and drop support ============================================= .. module:: tkinter.dnd :synopsis: Tkinter drag-and-drop interface **Source code:** :source:`Lib/tkinter/dnd.py` -------------- .. note:: This is experimental and due to be deprecated when it is replaced with the Tk DND. The :mod:`!tkinter.dnd` module provides drag-and-drop support for objects within a single application, within the same window or between windows. To enable an object to be dragged, you must create an event binding for it that starts the drag-and-drop process. Typically, you bind a ButtonPress event to a callback function that you write (see :ref:`Bindings-and-Events`). The function should call :func:`dnd_start`, where *source* is the object to be dragged, and *event* is the event that invoked the call (the argument to your callback function). Selection of a target object occurs as follows: #. Top-down search of the area under the mouse for a target widget: * the target widget should have a callable *dnd_accept* attribute; * if *dnd_accept* is not present or returns ``None``, the search moves to the parent widget; * if no target widget is found, the target object is ``None``. #. Call to ``<old_target>.dnd_leave(source, event)``. #. Call to ``<new_target>.dnd_enter(source, event)``. #. Call to ``<target>.dnd_commit(source, event)`` to notify of the drop. #. Call to ``<source>.dnd_end(target, event)`` to signal the end of drag-and-drop. .. class:: DndHandler(source, event) The *DndHandler* class handles drag-and-drop events tracking Motion and ButtonRelease events on the root of the event widget. .. method:: cancel(event=None) Cancel the drag-and-drop process. .. method:: finish(event, commit=0) Execute end of drag-and-drop functions. .. method:: on_motion(event) Inspect area below mouse for target objects while a drag is performed. .. method:: on_release(event) Signal end of drag when the release pattern is triggered. .. function:: dnd_start(source, event) Factory function for the drag-and-drop process. Return the :class:`DndHandler` instance managing the drag, or ``None`` if a drag could not be started. .. seealso:: :ref:`Bindings-and-Events`