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main
src/material/tooltip/tooltip.ts
1 180 строк
39 KB
Kristiyan Kostadinov
refactor(material/tooltip): remove explicit change detection
09 май 2026, 06:37
09 май 2026, 06:37
fd00e5f
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/** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.dev/license */ import {takeUntil} from 'rxjs/operators'; import { BooleanInput, coerceBooleanProperty, coerceNumberProperty, NumberInput, } from '@angular/cdk/coercion'; import {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes'; import { AfterViewInit, ChangeDetectorRef, Component, Directive, ElementRef, InjectionToken, Input, NgZone, OnDestroy, ViewChild, ViewContainerRef, ViewEncapsulation, inject, afterNextRender, Injector, DOCUMENT, Renderer2, } from '@angular/core'; import {Platform} from '@angular/cdk/platform'; import {AriaDescriber, FocusMonitor} from '@angular/cdk/a11y'; import {Directionality} from '@angular/cdk/bidi'; import { ConnectedPosition, ConnectionPositionPair, createFlexibleConnectedPositionStrategy, createOverlayRef, createRepositionScrollStrategy, FlexibleConnectedPositionStrategy, HorizontalConnectionPos, OriginConnectionPosition, OverlayConnectionPosition, OverlayRef, ScrollDispatcher, ScrollStrategy, VerticalConnectionPos, } from '@angular/cdk/overlay'; import {ComponentPortal} from '@angular/cdk/portal'; import {MediaMatcher} from '@angular/cdk/layout'; import {Observable, Subject} from 'rxjs'; import {_animationsDisabled} from '../core'; /** Possible positions for a tooltip. */ export type TooltipPosition = 'left' | 'right' | 'above' | 'below' | 'before' | 'after'; /** * Options for how the tooltip trigger should handle touch gestures. * See `MatTooltip.touchGestures` for more information. */ export type TooltipTouchGestures = 'auto' | 'on' | 'off'; /** Possible visibility states of a tooltip. */ export type TooltipVisibility = 'initial' | 'visible' | 'hidden'; /** Time in ms to throttle repositioning after scroll events. */ export const SCROLL_THROTTLE_MS = 20; /** * Creates an error to be thrown if the user supplied an invalid tooltip position. * @docs-private */ export function getMatTooltipInvalidPositionError(position: string) { return Error(`Tooltip position "${position}" is invalid.`); } /** Injection token that determines the scroll handling while a tooltip is visible. */ export const MAT_TOOLTIP_SCROLL_STRATEGY = new InjectionToken<() => ScrollStrategy>( 'mat-tooltip-scroll-strategy', { providedIn: 'root', factory: () => { const injector = inject(Injector); return () => createRepositionScrollStrategy(injector, {scrollThrottle: SCROLL_THROTTLE_MS}); }, }, ); /** Injection token to be used to override the default options for `matTooltip`. */ export const MAT_TOOLTIP_DEFAULT_OPTIONS = new InjectionToken<MatTooltipDefaultOptions>( 'mat-tooltip-default-options', { providedIn: 'root', factory: () => ({ showDelay: 0, hideDelay: 0, touchendHideDelay: 1500, }), }, ); /** Default `matTooltip` options that can be overridden. */ export interface MatTooltipDefaultOptions { /** Default delay when the tooltip is shown. */ showDelay: number; /** Default delay when the tooltip is hidden. */ hideDelay: number; /** Default delay when hiding the tooltip on a touch device. */ touchendHideDelay: number; /** Time between the user putting the pointer on a tooltip trigger and the long press event being fired on a touch device. */ touchLongPressShowDelay?: number; /** Default touch gesture handling for tooltips. */ touchGestures?: TooltipTouchGestures; /** Default position for tooltips. */ position?: TooltipPosition; /** * Default value for whether tooltips should be positioned near the click or touch origin * instead of outside the element bounding box. */ positionAtOrigin?: boolean; /** Disables the ability for the user to interact with the tooltip element. */ disableTooltipInteractivity?: boolean; /** * Default classes to be applied to the tooltip. These default classes will not be applied if * `tooltipClass` is defined directly on the tooltip element, as it will override the default. */ tooltipClass?: string | string[]; /** * By default the tooltip attempts to detect whether the user's device is able to hover by * consulting the `Platform` provider that was created a long time ago and is based on * some data points that may not be entirely accurate anymore (e.g. user agent string and * Android/iOS-specific APIs), however changing them will break existing users. You can use this * config property to opt into a more modern detection mechanism. * * The supported values include: * * - `false` - Default value. Detection is based on the `Platform` provider. * - `true` - The tooltip will use the `any-hover` media query for more accurate detection. * Note that this may break existing unit tests running in a headless browser. * - `() => boolean` - If the automatic detection doesn't work properly in your case (e.g. the * `any-hover` media query isn't supported) and you're able to detect more accurately, you can * pass in a function that will be used for detection instead. It should return `true` if the * device **has the ability to hover**, or `false` if it cannot. */ detectHoverCapability?: boolean | (() => boolean); } /** * CSS class that will be attached to the overlay panel. * @deprecated * @breaking-change 13.0.0 remove this variable */ export const TOOLTIP_PANEL_CLASS = 'mat-mdc-tooltip-panel'; const PANEL_CLASS = 'tooltip-panel'; /** Options used to bind passive event listeners. */ const passiveListenerOptions = {passive: true}; // These constants were taken from MDC's `numbers` object. We can't import them from MDC, // because they have some top-level references to `window` which break during SSR. const MIN_VIEWPORT_TOOLTIP_THRESHOLD = 8; const UNBOUNDED_ANCHOR_GAP = 8; const MIN_HEIGHT = 24; const MAX_WIDTH = 200; /** * Directive that attaches a material design tooltip to the host element. Animates the showing and * hiding of a tooltip provided position (defaults to below the element). * * https://material.io/design/components/tooltips.html */ @Directive({ selector: '[matTooltip]', exportAs: 'matTooltip', host: { 'class': 'mat-mdc-tooltip-trigger', '[class.mat-mdc-tooltip-disabled]': 'disabled', }, }) export class MatTooltip implements OnDestroy, AfterViewInit { private _elementRef = inject<ElementRef<HTMLElement>>(ElementRef); private _ngZone = inject(NgZone); private _platform = inject(Platform); private _ariaDescriber = inject(AriaDescriber); private _focusMonitor = inject(FocusMonitor); protected _dir = inject(Directionality); private _injector = inject(Injector); private _viewContainerRef = inject(ViewContainerRef); private _mediaMatcher = inject(MediaMatcher); private _document = inject(DOCUMENT); private _renderer = inject(Renderer2); private _animationsDisabled = _animationsDisabled(); private _defaultOptions = inject<MatTooltipDefaultOptions>(MAT_TOOLTIP_DEFAULT_OPTIONS, { optional: true, }); _overlayRef: OverlayRef | null = null; _tooltipInstance: TooltipComponent | null = null; _overlayPanelClass: string[] | undefined; // Used for styling internally. private _portal!: ComponentPortal<TooltipComponent>; private _position: TooltipPosition = 'below'; private _positionAtOrigin: boolean = false; private _disabled: boolean = false; private _tooltipClass!: string | string[] | Set<string> | {[key: string]: unknown}; private _viewInitialized = false; private _pointerExitEventsInitialized = false; private readonly _tooltipComponent = TooltipComponent; private _viewportMargin = 8; private _currentPosition!: TooltipPosition; private readonly _cssClassPrefix: string = 'mat-mdc'; private _ariaDescriptionPending = false; private _dirSubscribed = false; /** Allows the user to define the position of the tooltip relative to the parent element */ @Input('matTooltipPosition') get position(): TooltipPosition { return this._position; } set position(value: TooltipPosition) { if (value !== this._position) { this._position = value; if (this._overlayRef) { this._updatePosition(this._overlayRef); this._tooltipInstance?.show(0); this._overlayRef.updatePosition(); } } } /** * Whether tooltip should be relative to the click or touch origin * instead of outside the element bounding box. */ @Input('matTooltipPositionAtOrigin') get positionAtOrigin(): boolean { return this._positionAtOrigin; } set positionAtOrigin(value: BooleanInput) { this._positionAtOrigin = coerceBooleanProperty(value); this._detach(); this._overlayRef = null; } /** Disables the display of the tooltip. */ @Input('matTooltipDisabled') get disabled(): boolean { return this._disabled; } set disabled(value: BooleanInput) { const isDisabled = coerceBooleanProperty(value); if (this._disabled !== isDisabled) { this._disabled = isDisabled; // If tooltip is disabled, hide immediately. if (isDisabled) { this.hide(0); } else { this._setupPointerEnterEventsIfNeeded(); } this._syncAriaDescription(this.message); } } /** The default delay in ms before showing the tooltip after show is called */ @Input('matTooltipShowDelay') get showDelay(): number { return this._showDelay; } set showDelay(value: NumberInput) { this._showDelay = coerceNumberProperty(value); } private _showDelay!: number; /** The default delay in ms before hiding the tooltip after hide is called */ @Input('matTooltipHideDelay') get hideDelay(): number { return this._hideDelay; } set hideDelay(value: NumberInput) { this._hideDelay = coerceNumberProperty(value); if (this._tooltipInstance) { this._tooltipInstance._mouseLeaveHideDelay = this._hideDelay; } } private _hideDelay!: number; /** * How touch gestures should be handled by the tooltip. On touch devices the tooltip directive * uses a long press gesture to show and hide, however it can conflict with the native browser * gestures. To work around the conflict, Angular Material disables native gestures on the * trigger, but that might not be desirable on particular elements (e.g. inputs and draggable * elements). The different values for this option configure the touch event handling as follows: * - `auto` - Enables touch gestures for all elements, but tries to avoid conflicts with native * browser gestures on particular elements. In particular, it allows text selection on inputs * and textareas, and preserves the native browser dragging on elements marked as `draggable`. * - `on` - Enables touch gestures for all elements and disables native * browser gestures with no exceptions. * - `off` - Disables touch gestures. Note that this will prevent the tooltip from * showing on touch devices. */ @Input('matTooltipTouchGestures') touchGestures: TooltipTouchGestures = 'auto'; /** The message to be displayed in the tooltip */ @Input('matTooltip') get message(): string { return this._message; } set message(value: string | number | null | undefined) { const oldMessage = this._message; // If the message is not a string (e.g. number), convert it to a string and trim it. // Must convert with `String(value)`, not `${value}`, otherwise Closure Compiler optimises // away the string-conversion: https://github.com/angular/components/issues/20684 this._message = value != null ? String(value).trim() : ''; if (!this._message && this._isTooltipVisible()) { this.hide(0); } else { this._setupPointerEnterEventsIfNeeded(); this._updateTooltipMessage(); } this._syncAriaDescription(oldMessage); } private _message = ''; /** Classes to be passed to the tooltip. Supports the same syntax as `ngClass`. */ @Input('matTooltipClass') get tooltipClass() { return this._tooltipClass; } set tooltipClass(value: string | string[] | Set<string> | {[key: string]: unknown}) { this._tooltipClass = value; if (this._tooltipInstance) { this._setTooltipClass(this._tooltipClass); } } /** Manually-bound passive event listeners. */ private readonly _eventCleanups: (() => void)[] = []; /** Timer started at the last `touchstart` event. */ private _touchstartTimeout: null | ReturnType<typeof setTimeout> = null; /** Emits when the component is destroyed. */ private readonly _destroyed = new Subject<void>(); /** Whether ngOnDestroyed has been called. */ private _isDestroyed = false; constructor() { const defaultOptions = this._defaultOptions; if (defaultOptions) { this._showDelay = defaultOptions.showDelay; this._hideDelay = defaultOptions.hideDelay; if (defaultOptions.position) { this.position = defaultOptions.position; } if (defaultOptions.positionAtOrigin) { this.positionAtOrigin = defaultOptions.positionAtOrigin; } if (defaultOptions.touchGestures) { this.touchGestures = defaultOptions.touchGestures; } if (defaultOptions.tooltipClass) { this.tooltipClass = defaultOptions.tooltipClass; } } this._viewportMargin = MIN_VIEWPORT_TOOLTIP_THRESHOLD; } ngAfterViewInit() { // This needs to happen after view init so the initial values for all inputs have been set. this._viewInitialized = true; this._setupPointerEnterEventsIfNeeded(); this._focusMonitor .monitor(this._elementRef) .pipe(takeUntil(this._destroyed)) .subscribe(origin => { // Note that the focus monitor runs outside the Angular zone. if (!origin) { this._ngZone.run(() => this.hide(0)); } else if (origin === 'keyboard') { this._ngZone.run(() => this.show()); } }); } /** * Dispose the tooltip when destroyed. */ ngOnDestroy() { const nativeElement = this._elementRef.nativeElement; // Optimization: Do not call clearTimeout unless there is an active timer. if (this._touchstartTimeout) { clearTimeout(this._touchstartTimeout); } if (this._overlayRef) { this._overlayRef.dispose(); this._tooltipInstance = null; } this._eventCleanups.forEach(cleanup => cleanup()); this._eventCleanups.length = 0; this._destroyed.next(); this._destroyed.complete(); this._isDestroyed = true; this._ariaDescriber.removeDescription(nativeElement, this.message, 'tooltip'); this._focusMonitor.stopMonitoring(nativeElement); } /** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */ show(delay: number = this.showDelay, origin?: {x: number; y: number}): void { if (this.disabled || !this.message || this._isTooltipVisible()) { this._tooltipInstance?._cancelPendingAnimations(); return; } const overlayRef = this._createOverlay(origin); this._detach(); this._portal = this._portal || new ComponentPortal(this._tooltipComponent, this._viewContainerRef); const instance = (this._tooltipInstance = overlayRef.attach(this._portal).instance); instance._triggerElement = this._elementRef.nativeElement; instance._mouseLeaveHideDelay = this._hideDelay; instance .afterHidden() .pipe(takeUntil(this._destroyed)) .subscribe(() => this._detach()); this._setTooltipClass(this._tooltipClass); this._updateTooltipMessage(); instance.show(delay); } /** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */ hide(delay: number = this.hideDelay): void { const instance = this._tooltipInstance; if (instance) { if (instance.isVisible()) { instance.hide(delay); } else { instance._cancelPendingAnimations(); this._detach(); } } } /** Shows/hides the tooltip */ toggle(origin?: {x: number; y: number}): void { this._isTooltipVisible() ? this.hide() : this.show(undefined, origin); } /** Returns true if the tooltip is currently visible to the user */ _isTooltipVisible(): boolean { return !!this._tooltipInstance && this._tooltipInstance.isVisible(); } /** Create the overlay config and position strategy */ private _createOverlay(origin?: {x: number; y: number}): OverlayRef { if (this._overlayRef) { const existingStrategy = this._overlayRef.getConfig() .positionStrategy as FlexibleConnectedPositionStrategy; if ((!this.positionAtOrigin || !origin) && existingStrategy._origin instanceof ElementRef) { return this._overlayRef; } this._detach(); } const scrollableAncestors = this._injector .get(ScrollDispatcher) .getAncestorScrollContainers(this._elementRef); const panelClass = `${this._cssClassPrefix}-${PANEL_CLASS}`; // Create connected position strategy that listens for scroll events to reposition. const strategy = createFlexibleConnectedPositionStrategy( this._injector, this.positionAtOrigin ? origin || this._elementRef : this._elementRef, ) .withTransformOriginOn(`.${this._cssClassPrefix}-tooltip`) .withFlexibleDimensions(false) .withViewportMargin(this._viewportMargin) .withScrollableContainers(scrollableAncestors) .withPopoverLocation('global'); strategy.positionChanges.pipe(takeUntil(this._destroyed)).subscribe(change => { this._updateCurrentPositionClass(change.connectionPair); if (this._tooltipInstance) { if (change.scrollableViewProperties.isOverlayClipped && this._tooltipInstance.isVisible()) { // After position changes occur and the overlay is clipped by // a parent scrollable then close the tooltip. this._ngZone.run(() => this.hide(0)); } } }); this._overlayRef = createOverlayRef(this._injector, { direction: this._dir, positionStrategy: strategy, panelClass: this._overlayPanelClass ? [...this._overlayPanelClass, panelClass] : panelClass, scrollStrategy: this._injector.get(MAT_TOOLTIP_SCROLL_STRATEGY)(), disableAnimations: this._animationsDisabled, eventPredicate: this._overlayEventPredicate, }); this._updatePosition(this._overlayRef); this._overlayRef .detachments() .pipe(takeUntil(this._destroyed)) .subscribe(() => this._detach()); this._overlayRef .outsidePointerEvents() .pipe(takeUntil(this._destroyed)) .subscribe(() => this._tooltipInstance?._handleBodyInteraction()); this._overlayRef .keydownEvents() .pipe(takeUntil(this._destroyed)) .subscribe(event => { // Note: we don't check the `keyCode` since it's covered by the `eventPredicate` above. event.preventDefault(); event.stopPropagation(); this._ngZone.run(() => this.hide(0)); }); if (this._defaultOptions?.disableTooltipInteractivity) { this._overlayRef.addPanelClass(`${this._cssClassPrefix}-tooltip-panel-non-interactive`); } if (!this._dirSubscribed) { this._dirSubscribed = true; this._dir.change.pipe(takeUntil(this._destroyed)).subscribe(() => { if (this._overlayRef) { this._updatePosition(this._overlayRef); } }); } return this._overlayRef; } /** Detaches the currently-attached tooltip. */ private _detach() { if (this._overlayRef && this._overlayRef.hasAttached()) { this._overlayRef.detach(); } this._tooltipInstance = null; } /** Updates the position of the current tooltip. */ private _updatePosition(overlayRef: OverlayRef) { const position = overlayRef.getConfig().positionStrategy as FlexibleConnectedPositionStrategy; const origin = this._getOrigin(); const overlay = this._getOverlayPosition(); position.withPositions([ this._addOffset({...origin.main, ...overlay.main}), this._addOffset({...origin.fallback, ...overlay.fallback}), ]); } /** Adds the configured offset to a position. Used as a hook for child classes. */ protected _addOffset(position: ConnectedPosition): ConnectedPosition { const offset = UNBOUNDED_ANCHOR_GAP; const isLtr = !this._dir || this._dir.value == 'ltr'; if (position.originY === 'top') { position.offsetY = -offset; } else if (position.originY === 'bottom') { position.offsetY = offset; } else if (position.originX === 'start') { position.offsetX = isLtr ? -offset : offset; } else if (position.originX === 'end') { position.offsetX = isLtr ? offset : -offset; } return position; } /** * Returns the origin position and a fallback position based on the user's position preference. * The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`). */ _getOrigin(): {main: OriginConnectionPosition; fallback: OriginConnectionPosition} { const isLtr = !this._dir || this._dir.value == 'ltr'; const position = this.position; let originPosition: OriginConnectionPosition; if (position == 'above' || position == 'below') { originPosition = {originX: 'center', originY: position == 'above' ? 'top' : 'bottom'}; } else if ( position == 'before' || (position == 'left' && isLtr) || (position == 'right' && !isLtr) ) { originPosition = {originX: 'start', originY: 'center'}; } else if ( position == 'after' || (position == 'right' && isLtr) || (position == 'left' && !isLtr) ) { originPosition = {originX: 'end', originY: 'center'}; } else if (typeof ngDevMode === 'undefined' || ngDevMode) { throw getMatTooltipInvalidPositionError(position); } const {x, y} = this._invertPosition(originPosition!.originX, originPosition!.originY); return { main: originPosition!, fallback: {originX: x, originY: y}, }; } /** Returns the overlay position and a fallback position based on the user's preference */ _getOverlayPosition(): {main: OverlayConnectionPosition; fallback: OverlayConnectionPosition} { const isLtr = !this._dir || this._dir.value == 'ltr'; const position = this.position; let overlayPosition: OverlayConnectionPosition; if (position == 'above') { overlayPosition = {overlayX: 'center', overlayY: 'bottom'}; } else if (position == 'below') { overlayPosition = {overlayX: 'center', overlayY: 'top'}; } else if ( position == 'before' || (position == 'left' && isLtr) || (position == 'right' && !isLtr) ) { overlayPosition = {overlayX: 'end', overlayY: 'center'}; } else if ( position == 'after' || (position == 'right' && isLtr) || (position == 'left' && !isLtr) ) { overlayPosition = {overlayX: 'start', overlayY: 'center'}; } else if (typeof ngDevMode === 'undefined' || ngDevMode) { throw getMatTooltipInvalidPositionError(position); } const {x, y} = this._invertPosition(overlayPosition!.overlayX, overlayPosition!.overlayY); return { main: overlayPosition!, fallback: {overlayX: x, overlayY: y}, }; } /** Updates the tooltip message and repositions the overlay according to the new message length */ private _updateTooltipMessage() { // Must wait for the message to be painted to the tooltip so that the overlay can properly // calculate the correct positioning based on the size of the text. if (this._tooltipInstance) { this._tooltipInstance.message = this.message; this._tooltipInstance._markForCheck(); afterNextRender( () => { if (this._tooltipInstance) { this._overlayRef!.updatePosition(); } }, { injector: this._injector, }, ); } } /** Updates the tooltip class */ private _setTooltipClass( tooltipClass: string | string[] | Set<string> | {[key: string]: unknown}, ) { if (this._tooltipInstance) { this._tooltipInstance.tooltipClass = tooltipClass instanceof Set ? Array.from(tooltipClass) : tooltipClass; this._tooltipInstance._markForCheck(); } } /** Inverts an overlay position. */ private _invertPosition(x: HorizontalConnectionPos, y: VerticalConnectionPos) { if (this.position === 'above' || this.position === 'below') { if (y === 'top') { y = 'bottom'; } else if (y === 'bottom') { y = 'top'; } } else { if (x === 'end') { x = 'start'; } else if (x === 'start') { x = 'end'; } } return {x, y}; } /** Updates the class on the overlay panel based on the current position of the tooltip. */ private _updateCurrentPositionClass(connectionPair: ConnectionPositionPair): void { const {overlayY, originX, originY} = connectionPair; let newPosition: TooltipPosition; // If the overlay is in the middle along the Y axis, // it means that it's either before or after. if (overlayY === 'center') { // Note that since this information is used for styling, we want to // resolve `start` and `end` to their real values, otherwise consumers // would have to remember to do it themselves on each consumption. if (this._dir && this._dir.value === 'rtl') { newPosition = originX === 'end' ? 'left' : 'right'; } else { newPosition = originX === 'start' ? 'left' : 'right'; } } else { newPosition = overlayY === 'bottom' && originY === 'top' ? 'above' : 'below'; } if (newPosition !== this._currentPosition) { const overlayRef = this._overlayRef; if (overlayRef) { const classPrefix = `${this._cssClassPrefix}-${PANEL_CLASS}-`; overlayRef.removePanelClass(classPrefix + this._currentPosition); overlayRef.addPanelClass(classPrefix + newPosition); } this._currentPosition = newPosition; } } /** Binds the pointer events to the tooltip trigger. */ private _setupPointerEnterEventsIfNeeded() { // Optimization: Defer hooking up events if there's no message or the tooltip is disabled. if (this._disabled || !this.message || !this._viewInitialized || this._eventCleanups.length) { return; } // The mouse events shouldn't be bound on mobile devices, because they can prevent the // first tap from firing its click event or can cause the tooltip to open for clicks. if (!this._isTouchPlatform()) { this._addListener('mouseenter', (event: MouseEvent) => { this._setupPointerExitEventsIfNeeded(); let point = undefined; if (event.x !== undefined && event.y !== undefined) { point = event; } this.show(undefined, point); }); } else if (this.touchGestures !== 'off') { this._disableNativeGesturesIfNecessary(); this._addListener('touchstart', (event: TouchEvent) => { const touch = event.targetTouches?.[0]; const origin = touch ? {x: touch.clientX, y: touch.clientY} : undefined; // Note that it's important that we don't `preventDefault` here, // because it can prevent click events from firing on the element. this._setupPointerExitEventsIfNeeded(); if (this._touchstartTimeout) { clearTimeout(this._touchstartTimeout); } const DEFAULT_LONGPRESS_DELAY = 500; this._touchstartTimeout = setTimeout(() => { this._touchstartTimeout = null; this.show(undefined, origin); }, this._defaultOptions?.touchLongPressShowDelay ?? DEFAULT_LONGPRESS_DELAY); }); } } private _setupPointerExitEventsIfNeeded() { if (this._pointerExitEventsInitialized) { return; } this._pointerExitEventsInitialized = true; if (!this._isTouchPlatform()) { this._addListener('mouseleave', (event: MouseEvent) => { const newTarget = event.relatedTarget as Node | null; if (!newTarget || !this._overlayRef?.overlayElement.contains(newTarget)) { this.hide(); } }); this._addListener('wheel', (event: WheelEvent) => { if (this._isTooltipVisible()) { const elementUnderPointer = this._document.elementFromPoint(event.clientX, event.clientY); const element = this._elementRef.nativeElement; // On non-touch devices we depend on the `mouseleave` event to close the tooltip, but it // won't fire if the user scrolls away using the wheel without moving their cursor. We // work around it by finding the element under the user's cursor and closing the tooltip // if it's not the trigger. if (elementUnderPointer !== element && !element.contains(elementUnderPointer)) { this.hide(); } } }); } else if (this.touchGestures !== 'off') { this._disableNativeGesturesIfNecessary(); const touchendListener = () => { if (this._touchstartTimeout) { clearTimeout(this._touchstartTimeout); } this.hide(this._defaultOptions?.touchendHideDelay); }; this._addListener('touchend', touchendListener); this._addListener('touchcancel', touchendListener); } } private _addListener<T extends Event>(name: string, listener: (event: T) => void) { this._eventCleanups.push( this._renderer.listen(this._elementRef.nativeElement, name, listener, passiveListenerOptions), ); } private _isTouchPlatform(): boolean { const detectHoverCapability = this._defaultOptions?.detectHoverCapability; if (typeof detectHoverCapability === 'function') { return !detectHoverCapability(); } if (this._platform.IOS || this._platform.ANDROID) { // If we detected iOS or Android, it's definitely supported. return true; } else if (!this._platform.isBrowser) { // If it's not a browser, it's definitely not supported. return false; } return !!detectHoverCapability && this._mediaMatcher.matchMedia('(any-hover: none)').matches; } /** Disables the native browser gestures, based on how the tooltip has been configured. */ private _disableNativeGesturesIfNecessary() { const gestures = this.touchGestures; if (gestures !== 'off') { const element = this._elementRef.nativeElement; const style = element.style as unknown as Record<string, string>; // If gestures are set to `auto`, we don't disable text selection on inputs and // textareas, because it prevents the user from typing into them on iOS Safari. if (gestures === 'on' || (element.nodeName !== 'INPUT' && element.nodeName !== 'TEXTAREA')) { style['userSelect'] = style['msUserSelect'] = style['webkitUserSelect'] = style['MozUserSelect'] = 'none'; } // If we have `auto` gestures and the element uses native HTML dragging, // we don't set `-webkit-user-drag` because it prevents the native behavior. if (gestures === 'on' || !element.draggable) { style['webkitUserDrag'] = 'none'; } style['touchAction'] = 'none'; style['webkitTapHighlightColor'] = 'transparent'; } } /** Updates the tooltip's ARIA description based on it current state. */ private _syncAriaDescription(oldMessage: string): void { if (this._ariaDescriptionPending) { return; } this._ariaDescriptionPending = true; this._ariaDescriber.removeDescription(this._elementRef.nativeElement, oldMessage, 'tooltip'); // The `AriaDescriber` has some functionality that avoids adding a description if it's the // same as the `aria-label` of an element, however we can't know whether the tooltip trigger // has a data-bound `aria-label` or when it'll be set for the first time. We can avoid the // issue by deferring the description by a tick so Angular has time to set the `aria-label`. if (!this._isDestroyed) { afterNextRender( { write: () => { this._ariaDescriptionPending = false; if (this.message && !this.disabled) { this._ariaDescriber.describe(this._elementRef.nativeElement, this.message, 'tooltip'); } }, }, {injector: this._injector}, ); } } /** Determines which events should be routed to the tooltip overlay. */ private _overlayEventPredicate = (event: Event) => { if (event.type === 'keydown') { return ( this._isTooltipVisible() && (event as KeyboardEvent).keyCode === ESCAPE && !hasModifierKey(event as KeyboardEvent) ); } return true; }; } /** * Internal component that wraps the tooltip's content. * @docs-private */ @Component({ selector: 'mat-tooltip-component', templateUrl: 'tooltip.html', styleUrl: 'tooltip.css', encapsulation: ViewEncapsulation.None, host: { '(mouseleave)': '_handleMouseLeave($event)', 'aria-hidden': 'true', }, }) export class TooltipComponent implements OnDestroy { private _changeDetectorRef = inject(ChangeDetectorRef); protected _elementRef = inject<ElementRef<HTMLElement>>(ElementRef); /* Whether the tooltip text overflows to multiple lines */ _isMultiline = false; /** Message to display in the tooltip */ message!: string; /** Classes to be added to the tooltip. */ tooltipClass!: string | string[] | {[key: string]: unknown}; /** The timeout ID of any current timer set to show the tooltip */ private _showTimeoutId: ReturnType<typeof setTimeout> | undefined; /** The timeout ID of any current timer set to hide the tooltip */ private _hideTimeoutId: ReturnType<typeof setTimeout> | undefined; /** Element that caused the tooltip to open. */ _triggerElement!: HTMLElement; /** Amount of milliseconds to delay the closing sequence. */ _mouseLeaveHideDelay!: number; /** Whether animations are currently disabled. */ private _animationsDisabled = _animationsDisabled(); /** Reference to the internal tooltip element. */ @ViewChild('tooltip', { // Use a static query here since we interact directly with // the DOM which can happen before `ngAfterViewInit`. static: true, }) _tooltip!: ElementRef<HTMLElement>; /** Whether interactions on the page should close the tooltip */ private _closeOnInteraction = false; /** Whether the tooltip is currently visible. */ private _isVisible = false; /** Subject for notifying that the tooltip has been hidden from the view */ private readonly _onHide: Subject<void> = new Subject(); /** Name of the show animation and the class that toggles it. */ private readonly _showAnimation = 'mat-mdc-tooltip-show'; /** Name of the hide animation and the class that toggles it. */ private readonly _hideAnimation = 'mat-mdc-tooltip-hide'; /** * Shows the tooltip with an animation originating from the provided origin * @param delay Amount of milliseconds to the delay showing the tooltip. */ show(delay: number): void { // Cancel the delayed hide if it is scheduled if (this._hideTimeoutId != null) { clearTimeout(this._hideTimeoutId); } this._showTimeoutId = setTimeout(() => { this._toggleVisibility(true); this._showTimeoutId = undefined; }, delay); } /** * Begins the animation to hide the tooltip after the provided delay in ms. * @param delay Amount of milliseconds to delay showing the tooltip. */ hide(delay: number): void { // Cancel the delayed show if it is scheduled if (this._showTimeoutId != null) { clearTimeout(this._showTimeoutId); } this._hideTimeoutId = setTimeout(() => { this._toggleVisibility(false); this._hideTimeoutId = undefined; }, delay); } /** Returns an observable that notifies when the tooltip has been hidden from view. */ afterHidden(): Observable<void> { return this._onHide; } /** Whether the tooltip is being displayed. */ isVisible(): boolean { return this._isVisible; } ngOnDestroy() { this._cancelPendingAnimations(); this._onHide.complete(); this._triggerElement = null!; } /** * Interactions on the HTML body should close the tooltip immediately as defined in the * material design spec. * https://material.io/design/components/tooltips.html#behavior */ _handleBodyInteraction(): void { if (this._closeOnInteraction) { this.hide(0); } } /** * Marks that the tooltip needs to be checked in the next change detection run. * Mainly used for rendering the initial text before positioning a tooltip, which * can be problematic in components with OnPush change detection. */ _markForCheck(): void { this._changeDetectorRef.markForCheck(); } _handleMouseLeave({relatedTarget}: MouseEvent) { if (!relatedTarget || !this._triggerElement.contains(relatedTarget as Node)) { if (this.isVisible()) { this.hide(this._mouseLeaveHideDelay); } else { this._finalizeAnimation(false); } } } /** * Callback for when the timeout in this.show() gets completed. * This method is only needed by the mdc-tooltip, and so it is only implemented * in the mdc-tooltip, not here. */ protected _onShow(): void { this._isMultiline = this._isTooltipMultiline(); this._markForCheck(); } /** Whether the tooltip text has overflown to the next line */ private _isTooltipMultiline() { const rect = this._elementRef.nativeElement.getBoundingClientRect(); return rect.height > MIN_HEIGHT && rect.width >= MAX_WIDTH; } /** Event listener dispatched when an animation on the tooltip finishes. */ _handleAnimationEnd({animationName}: AnimationEvent) { if (animationName === this._showAnimation || animationName === this._hideAnimation) { this._finalizeAnimation(animationName === this._showAnimation); } } /** Cancels any pending animation sequences. */ _cancelPendingAnimations() { if (this._showTimeoutId != null) { clearTimeout(this._showTimeoutId); } if (this._hideTimeoutId != null) { clearTimeout(this._hideTimeoutId); } this._showTimeoutId = this._hideTimeoutId = undefined; } /** Handles the cleanup after an animation has finished. */ private _finalizeAnimation(toVisible: boolean) { if (toVisible) { this._closeOnInteraction = true; } else if (!this.isVisible()) { this._onHide.next(); } } /** Toggles the visibility of the tooltip element. */ private _toggleVisibility(isVisible: boolean) { // We set the classes directly here ourselves so that toggling the tooltip state // isn't bound by change detection. This allows us to hide it even if the // view ref has been detached from the CD tree. const tooltip = this._tooltip.nativeElement; const showClass = this._showAnimation; const hideClass = this._hideAnimation; tooltip.classList.remove(isVisible ? hideClass : showClass); tooltip.classList.add(isVisible ? showClass : hideClass); if (this._isVisible !== isVisible) { this._isVisible = isVisible; this._changeDetectorRef.markForCheck(); } // It's common for internal apps to disable animations using `* { animation: none !important }` // which can break the opening sequence. Try to detect such cases and work around them. if (isVisible && !this._animationsDisabled && typeof getComputedStyle === 'function') { const styles = getComputedStyle(tooltip); // Use `getPropertyValue` to avoid issues with property renaming. if ( styles.getPropertyValue('animation-duration') === '0s' || styles.getPropertyValue('animation-name') === 'none' ) { this._animationsDisabled = true; } } if (isVisible) { this._onShow(); } if (this._animationsDisabled) { tooltip.classList.add('_mat-animation-noopable'); this._finalizeAnimation(isVisible); } } }