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L1Trigger/CSCTriggerPrimitives/src/CSCPatternBank.cc
184 строки
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Sven Dildick
Remove CSCCommonTrigger
25 сен 2020, 15:40
25 сен 2020, 15:40
6326407
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#include "L1Trigger/CSCTriggerPrimitives/interface/CSCPatternBank.h" const int CSCPatternBank::alct_keywire_offset_[2][CSCConstants::ALCT_PATTERN_WIDTH] = { //Keywire offset for ME1 and ME2 {-2, -1, 0, 1, 2}, //Keywire offset for ME3 and ME4 {2, 1, 0, -1, -2}}; const CSCPatternBank::LCTPatterns CSCPatternBank::alct_pattern_legacy_ = { // Accelerator pattern // For beam-halo muons or displaced muons from long-lived particles {{0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}}, // Collision pattern A {{1, 1, 1, 0, 0}, {0, 1, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 1, 0}, {0, 0, 1, 1, 1}, {0, 0, 1, 1, 1}}, // Collision pattern B {{1, 1, 1, 0, 0}, {0, 1, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 1, 0}, {0, 0, 1, 1, 1}, {0, 0, 1, 1, 1}}}; const CSCPatternBank::LCTPatterns CSCPatternBank::alct_pattern_r1_ = { // Accelerator pattern {{0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}}, // Collision pattern A {{0, 1, 1, 0, 0}, {0, 1, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 1, 0}, {0, 0, 1, 1, 0}}, // Collision pattern B {{0, 1, 1, 0, 0}, {0, 1, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 1, 0}, {0, 0, 1, 1, 0}}}; double CSCPatternBank::getLegacyPosition(int pattern) { double PositionList[CSCConstants::NUM_CLCT_PATTERNS] = { 0.0, 0.0, -0.60, 0.60, -0.64, 0.64, -0.23, 0.23, -0.21, 0.21, 0.0}; // offset in the strip number for each pattern return PositionList[pattern]; } const int CSCPatternBank::clct_pattern_offset_[CSCConstants::CLCT_PATTERN_WIDTH] = { -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5}; const CSCPatternBank::LCTPatterns CSCPatternBank::clct_pattern_legacy_ = { // pid=0: no pattern found {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0}}, // pid=1: layer-OR trigger { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 11}, }, // pid=2: left-bending (large) { // 0 1 2 3 4 5 6 7 8 9 A /*L1*/ {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1}, /*L2*/ {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0}, /*L3*/ {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, /*L4*/ {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, /*L5*/ {0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, /*L6*/ {1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11}, }, // pid=3: right-bending (large) { {1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 11}, }, // pid=4: left-bending (medium) { {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 9}, }, // pid=5: right-bending (medium) { {0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 9}, }, // pid=6: left-bending (medium) { {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 7}, }, // pid=7: right-bending (medium) { {0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 7}, }, // pid=8: left-bending (small) { {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 5}, }, // pid=9: right-bending (small) { {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 5}, }, // pid=A: straight-through {{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 3}} // pid's=B-F are not yet defined }; const CSCPatternBank::LCTPatterns CSCPatternBank::clct_pattern_run3_ = { // pid 0 { {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11}, }, // pid 1 { {1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 11}, }, // pid 2 { {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 7}, }, // pid 3 { {0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 7}, }, // pid 4 {{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 3}}};