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Fireworks/Core/interface/FWDisplayProperties.h
85 строк
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Clang-Format
20 май 2019, 13:07
20 май 2019, 13:07
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#ifndef Fireworks_Core_FWDisplayProperties_h #define Fireworks_Core_FWDisplayProperties_h // -*- C++ -*- // // Package: Core // Class : FWDisplayProperties // /**\class FWDisplayProperties FWDisplayProperties.h Fireworks/Core/interface/FWDisplayProperties.h Description: <one line class summary> Usage: <usage> */ // // Original Author: // Created: Thu Jan 3 14:22:36 EST 2008 // // system include files #include "Rtypes.h" // user include files // forward declarations class FWDisplayProperties { public: static const FWDisplayProperties defaultProperties; /** Note that I removed the default values to make sure that properties do not get copied around via the not so uncommon paradigm: FWDisplayProperties new(old.color(), old.isVisible()); or similar which has the drawback of not carring over transparency information. In general it's a good idea to have a copy and modify approach when changing updating only one value. */ FWDisplayProperties(Color_t iColor, bool isVisible, Char_t transparency); //virtual ~FWDisplayProperties(); // ---------- const member functions --------------------- Color_t color() const { return m_color; } Char_t transparency() const { return m_transparency; } bool isVisible() const { return m_isVisible; } bool operator==(const FWDisplayProperties& iRHS) const { return m_color == iRHS.m_color && m_isVisible == iRHS.m_isVisible && m_transparency == iRHS.m_transparency; } bool operator!=(const FWDisplayProperties& iRHS) const { return not(*this == iRHS); } // ---------- static member functions -------------------- // ---------- member functions --------------------------- void setColor(Color_t iColor) { m_color = iColor; } /** Notice that transparency in root is in the range [0, 100] */ void setTransparency(Char_t transparency) { transparency = transparency < 0 ? 0 : transparency; transparency = transparency > 100 ? 100 : transparency; m_transparency = transparency; } void setIsVisible(bool iSet) { m_isVisible = iSet; } private: //FWDisplayProperties(const FWDisplayProperties&); // stop default //const FWDisplayProperties& operator=(const FWDisplayProperties&); // stop default // ---------- member data -------------------------------- Color_t m_color; bool m_isVisible; Char_t m_transparency; }; #endif