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Fireworks/Core/interface/CSGContinuousAction.h
81 строка
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alja
Transition from sigcpp-2 to sigcpp-3
03 дек 2021, 06:53
03 дек 2021, 06:53
9f144af
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#ifndef Fireworks_Core_CSGContinuousAction_h #define Fireworks_Core_CSGContinuousAction_h // -*- C++ -*- // // Package: Core // Class : CSGContinuousAction // /**\class CSGContinuousAction CSGContinuousAction.h Fireworks/Core/interface/CSGContinuousAction.h Description: An action which continues over time (e.g. playing events) Usage: <usage> */ // // Original Author: Chris Jones // Created: Tue Jul 29 10:19:42 EDT 2008 // // system include files #include <string> // user include files #include "Fireworks/Core/interface/CSGAction.h" // forward declarations class CSGContinuousAction : public CSGAction { public: CSGContinuousAction(CSGActionSupervisor* sup, const char* name); //virtual ~CSGContinuousAction(); // ---------- const member functions --------------------- bool isRunning() const { return m_isRunning; } // ---------- static member functions -------------------- // ---------- member functions --------------------------- void createCustomIconsButton(TGCompositeFrame* p, const TGPicture* upPic, const TGPicture* downPic, const TGPicture* disabledPic, const TGPicture* upRunningPic, const TGPicture* downRunningPic, TGLayoutHints* l = nullptr, Int_t id = -1, GContext_t norm = TGButton::GetDefaultGC()(), UInt_t option = 0); void stop(); sigc::signal<void()> started_; sigc::signal<void()> stopped_; //override void globalEnable() override; void globalDisable() override; void switchMode(); CSGContinuousAction(const CSGContinuousAction&) = delete; // stop default const CSGContinuousAction& operator=(const CSGContinuousAction&) = delete; // stop default private: // ---------- member data -------------------------------- std::string m_imageFileName; std::string m_runningImageFileName; //const TGPicture* m_runningImage; const TGPicture* m_upPic; const TGPicture* m_downPic; const TGPicture* m_disabledPic; const TGPicture* m_runningUpPic; const TGPicture* m_runningDownPic; FWCustomIconsButton* m_button; bool m_isRunning; }; #endif