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FastSimulation/CaloGeometryTools/interface/CrystalWindowMap.h
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16 май 2019, 15:48
16 май 2019, 15:48
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#ifndef FastSimulation_CaloGeometryTools_CrystalWindowMap_h #define FastSimulation_CaloGeometryTools_CrystalWindowMap_h /** * This class is used by EcalHitMaker to determine quickly in which Pad each * spots falls. * Each crystal is labelled by its number. Given a crystal number, several methods * allow to get the ordered (by distance) list of the neighbouring crystals * * \author Florian Beaudette * \date: 08-Jun-2004 * \date: 05-Oct-2006 */ // FAMOS headers #include "FastSimulation/CaloGeometryTools/interface/Crystal.h" //C++ headers #include <vector> class CaloGeometryHelper; class CrystalWindowMap { public: /// Constructor from vector of Crystal CrystalWindowMap(const CaloGeometryHelper*, const std::vector<Crystal>& cw); ~CrystalWindowMap() { ; }; /// get the ordered list of the crystals around the crystal given as a first argument bool getCrystalWindow(unsigned, std::vector<unsigned>&) const; /// same thing but with a different interface bool getCrystalWindow(unsigned iq, const std::vector<unsigned>* cw) const; /// same thing but with a different interface const std::vector<unsigned>& getCrystalWindow(unsigned, bool& status) const; inline unsigned size() const { return size_; } private: const CaloGeometryHelper* myCalorimeter_; unsigned size_; const std::vector<Crystal>& originalVector_; std::vector<std::vector<unsigned> > myNeighbours_; }; #endif