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FastSimulation/CaloGeometryTools/interface/CrystalNeighbour.h
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16 май 2019, 15:48
16 май 2019, 15:48
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#ifndef FastSimulation_CaloGeometryTools_CrystalNeighbour_h #define FastSimulation_CaloGeometryTools_CrystalNeighbour_h /** * * Stores basic information on the neighbour. Used in EcalHitMaker * * \author Florian Beaudette * \date: 08-Jun-2004 - 06-Oct-2006 */ class CrystalNeighbour { public: CrystalNeighbour(unsigned number = 999, int status = -2) : number_(number), status_(status) { ; } ~CrystalNeighbour() { ; }; /// Number of the crystal. This has nothing to do with the UniqueID inline unsigned number() const { return number_; }; /// get the status 0 : gap; 1: crack ; -1 : does not exist ; -2 not calculated yet inline int status() const { return status_; }; /// set the status inline void setStatus(int status) { status_ = status; }; /// set the number inline void setNumber(unsigned n) { number_ = n; }; /// set if this direction should be projected /// this means something only if the direction is N,E,W,S inline void setToBeGlued(bool proj) { tobeprojected_ = proj; }; /// do the edge in this direction should be glued ? inline bool toBeGlued() const { return tobeprojected_; }; private: unsigned number_; int status_; bool tobeprojected_; }; #endif