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DataFormats/Math/test/ExtVec_t.cpp
258 строк
7 KB
Vincenzo Innocente
workaround gcc ideosyncrasys
04 май 2024, 17:26
04 май 2024, 17:26
bf82fce
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#include "DataFormats/Math/interface/ExtVec.h" #include <cmath> #include <vector> #include <iostream> #ifdef __AVX2__ #define CMS_USE_AVX2 #endif /* __AVX2__ */ void addScaleddiff(Vec3F& res, float s, Vec3F const& a, Vec3F const& b) { res = res + s * (a - b); } float dotV(Vec3F const& a, Vec3F const& b) { return dot(a, b); } float dotSimple(Vec3F const& a, Vec3F const& b) { Vec3F res = a * b; return res[0] + res[1] + res[2]; } double dotSimple(Vec3D const& a, Vec3D const& b) { Vec3D res = a * b; return res[0] + res[1] + res[2]; } float norm(Vec3F const& a) { return std::sqrt(dot(a, a)); } Vec3F toLocal(Vec3F const& a, Rot3<float> const& r) { return r.rotate(a); } Vec3F toGlobal(Vec3F const& a, Rot3<float> const& r) { return r.rotateBack(a); } // fake basicVector to check constructs... template <typename T> struct BaVec { typedef BaVec<T> self; BaVec() : theX(0), theY(0), theZ(0), theW(0) {} BaVec(float f1, float f2, float f3) : theX(f1), theY(f2), theZ(f3), theW(0) {} self& operator+=(self const& rh) { return *this; } T theX; T theY; T theZ; T theW; } __attribute__((aligned(16))); typedef BaVec<float> BaVecF; static_assert(sizeof(BaVecF) == sizeof(Vec3F)); struct makeVec3F { makeVec3F(BaVecF& bv) : v(reinterpret_cast<Vec3F&>(bv)) {} Vec3F& v; }; struct makeVec3FC { makeVec3FC(BaVecF const& bv) : v(reinterpret_cast<Vec3F const&>(bv)) {} Vec3F const& v; }; template <> inline BaVecF& BaVecF::operator+=(BaVecF const& rh) { makeVec3FC v(rh); makeVec3F s(*this); s.v = s.v + v.v; return *this; } void sum(BaVecF& lh, BaVecF const& rh) { lh += rh; } void testBa() { std::cout << " test BA of size " << sizeof(BaVecF) << std::endl; BaVecF vx(2.0, 4.0, 5.0); BaVecF vy(-3.0, 2.0, -5.0); vx += vy; std::cout << vx.theX << ", " << vx.theY << ", " << vx.theZ << std::endl; } template <typename T> void go2d() { typedef Vec2<T> Vec2d; typedef Vec4<T> Vec3d; static_assert(sizeof(Vec2d) == 2 * sizeof(T)); static_assert(sizeof(Vec3d) == 4 * sizeof(T)); std::cout << "\n2d" << std::endl; std::cout << sizeof(Vec2d) << ' ' << alignof(Vec2d) << std::endl; std::vector<Vec2d> vec1; vec1.reserve(50); std::vector<T> vect(23); std::vector<Vec2d> vec2(53); std::vector<Vec2d> vec3; vec3.reserve(50234); constexpr Vec2d k{-2.0, 3.14}; std::cout << k << std::endl; std::cout << k + k << std::endl; std::cout << k * k << std::endl; Vec3d x{2.0, 4.0, 5.0}; Vec3d y{-3.0, 2.0, -5.0}; std::cout << x << std::endl; std::cout << y << std::endl; Vec2d x2 = xy(x); Vec2d y2 = xy(y); std::cout << x2 << std::endl; Vec2d xx2 = xy(x); std::cout << xx2 << std::endl; std::cout << y2 << std::endl; std::cout << Vec2d(T(3.) * x2) << std::endl; std::cout << Vec2d(y2 * T(0.1)) << std::endl; std::cout << Vec2d(T(0.5) * (x2 + y2)) << std::endl; std::cout << apply(x2, [](T x) { return std::sqrt(x); }) << std::endl; std::cout << dot(x2, y2) << " = 2?" << std::endl; std::cout << dot2(x2, y) << " = 2?" << std::endl; std::cout << dot2(x, y) << " = 2?" << std::endl; T z = cross2(x2, y2); std::cout << z << " = 16?" << std::endl; z = cross2(x, y); std::cout << z << " = 16?" << std::endl; std::cout << std::sqrt(z) << " = 4?" << std::endl; } template <typename T> void go(bool dovec = true) { typedef Vec4<T> Vec; typedef Vec2<T> Vec2D; std::cout << std::endl; std::cout << sizeof(Vec) << ' ' << alignof(Vec) << std::endl; if (dovec) { std::vector<Vec> vec1; vec1.reserve(50); std::vector<T> vect(23); std::vector<Vec> vec2(53); std::vector<Vec> vec3; vec3.reserve(50234); } constexpr Vec zero{0, 0, 0, 0}; constexpr Vec x{2.0f, 4.0f, 5.0f}; constexpr Vec y{-3.0f, 2.0f, -5.0f}; Vec x0 = x[0] + zero; Vec4<float> f = convert<Vec4<float>>(x); Vec4<double> d = convert<Vec4<double>>(x); //constexpr Vec xx = T(3.3) + zero; // clang 3.8 does not like it const Vec xx = T(3.3) + zero; std::cout << x << std::endl; std::cout << (Vec4<float>){float(x[0]), float(x[1]), float(x[2]), float(x[3])} << std::endl; std::cout << (Vec4<double>){x[0], x[1], x[2], x[3]} << std::endl; std::cout << f << std::endl; std::cout << d << std::endl; std::cout << -x << std::endl; std::cout << Vec{x[2]} << std::endl; //std::cout << Vec(x[2]) << std::endl; std::cout << x0 << std::endl; std::cout << xx << std::endl; std::cout << Vec{} + x[2] << std::endl; std::cout << y << std::endl; std::cout << T(3.) * x << std::endl; std::cout << y * T(0.1) << std::endl; std::cout << (T(1) - y * T(0.1)) << std::endl; std::cout << apply(x, [](T x) { return std::sqrt(x); }) << std::endl; std::cout << dot(x, y) << std::endl; std::cout << dot3(x, y) << std::endl; std::cout << dotSimple(x, y) << std::endl; // std::cout << "equal" << (x==x ? " " : " not ") << "ok" << std::endl; // std::cout << "not equal" << (x==y ? " not " : " ") << "ok" << std::endl; Vec z = cross3(x, y); std::cout << z << std::endl; std::cout << cross2(x, y) << std::endl; std::cout << "\nrotations" << std::endl; // constexpr T a = 0.01; constexpr T ca = 0.9999500004166653; // std::cos(a); clang does not support constepxr math functions.... constexpr T sa = 0.009999833334166664; // std::sin(a); constexpr Rot3<T> r1(ca, sa, 0, -sa, ca, 0, 0, 0, 1); constexpr Rot2<T> r21(ca, sa, -sa, ca); constexpr Rot3<T> r2((Vec){0, 1, 0, 0}, (Vec){0, 0, 1, 0}, (Vec){1, 0, 0, 0}); constexpr Rot2<T> r22((Vec2D){0, 1}, (Vec2D){1, 0}); { std::cout << "\n3D rot" << std::endl; /* constexpr */ Vec xr = r1.rotate(x); std::cout << x << std::endl; std::cout << xr << std::endl; std::cout << r1.rotateBack(xr) << std::endl; Rot3<T> rt = r1.transpose(); Vec xt = rt.rotate(xr); std::cout << x << std::endl; std::cout << xt << std::endl; std::cout << rt.rotateBack(xt) << std::endl; std::cout << r1 << std::endl; std::cout << rt << std::endl; std::cout << r1 * rt << std::endl; std::cout << r2 << std::endl; std::cout << r1 * r2 << std::endl; std::cout << r2 * r1 << std::endl; std::cout << r1 * r2.transpose() << std::endl; std::cout << r1.transpose() * r2 << std::endl; } { std::cout << "\n2D rot" << std::endl; Vec2D xr = r21.rotate(xy(x)); std::cout << xy(x) << std::endl; std::cout << xr << std::endl; std::cout << r21.rotateBack(xr) << std::endl; Rot2<T> rt = r21.transpose(); Vec2D xt = rt.rotate(xr); std::cout << xy(x) << std::endl; std::cout << xt << std::endl; std::cout << rt.rotateBack(xt) << std::endl; std::cout << r21 << std::endl; std::cout << rt << std::endl; std::cout << r21 * rt << std::endl; std::cout << r22 << std::endl; std::cout << r21 * r22 << std::endl; std::cout << r22 * r21 << std::endl; std::cout << r21 * r22.transpose() << std::endl; std::cout << r21.transpose() * r22 << std::endl; } } int main() { #ifdef CMS_USE_AVX2 std::cout << "using AVX" << std::endl; #endif testBa(); go<float>(); #ifdef CMS_USE_AVX2 go<double>(false); #else go<double>(); #endif go2d<float>(); go2d<double>(); return 0; }