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DataFormats/Math/interface/Point3D.h
22 строки
876 B
Andrea Bocci
Use #include <...> for external headers
04 дек 2024, 20:37
Не верифицирован
04 дек 2024, 20:37
24e374e
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#ifndef Math_Point3D_h #define Math_Point3D_h #include <Math/Point3D.h> #include <Math/GenVector/CoordinateSystemTags.h> namespace math { /// point in space with cartesian internal representation typedef ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > XYZPointD; /// point in space with cartesian internal representation typedef ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<float> > XYZPointF; /// point in space with cartesian internal representation typedef XYZPointD XYZPoint; /// point in local coordinate system typedef ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<float>, ROOT::Math::LocalCoordinateSystemTag> LocalPoint; /// point in global coordinate system typedef ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<float>, ROOT::Math::GlobalCoordinateSystemTag> GlobalPoint; } // namespace math #endif