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DataFormats/GeometrySurface/test/OldFrameTransformTest.cpp
126 строк
4 KB
Cms Build
Clang-Format
11 июн 2019, 11:30
11 июн 2019, 11:30
044a211
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#include <iostream> #include "DataFormats/GeometrySurface/interface/TkRotation.h" #include "DataFormats/GeometrySurface/interface/GloballyPositioned.h" #include "DataFormats/GeometrySurface/interface/BoundPlane.h" //#include "CommonReco/RKPropagators/interface/FrameChanger.h" #include "DataFormats/GeometrySurface/interface/Cylinder.h" #include <cmath> using namespace std; template <typename T> void go() { typedef TkRotation<T> Rotation; typedef GloballyPositioned<T> Frame; typedef typename Frame::PositionType Position; typedef typename Frame::GlobalVector GlobalVector; typedef typename Frame::GlobalPoint GlobalPoint; typedef typename Frame::LocalVector LocalVector; typedef typename Frame::LocalPoint LocalPoint; std::cout << "size of Rot " << sizeof(Rotation) << std::endl; std::cout << "size of Pos " << sizeof(Position) << std::endl; std::cout << "size of Point " << sizeof(GlobalPoint) << std::endl; std::cout << "size of Frame " << sizeof(Frame) << std::endl; double a = 0.01; double ca = cos(a); double sa = sin(a); Rotation r1(ca, sa, 0, -sa, ca, 0, 0, 0, 1); ; Frame f1(Position(2, 3, 4), r1); cout << "f1.position() " << f1.position() << endl; cout << "f1.rotation() " << endl << f1.rotation() << endl; Rotation r2(GlobalVector(0, 1, 0), GlobalVector(0, 0, 1)); Frame f2(Position(5, 6, 7), r2); cout << "f2.position() " << f2.position() << endl; cout << "f2.rotation() " << endl << f2.rotation() << endl; // transform f2 to f1 so that f1 becomes the "global" frame of f3 // Rotation r3 = r2.multiplyInverse(r1); // Rotation r3 = r2*r1; // Rotation r3 = r1*r2; // Rotation r3 = r1*r2.transposed(); // Rotation r3 = r1.transposed()*r2; // Rotation r3 = r1.transposed()*r2.transposed(); // Rotation r3 = r2*r1; Rotation r3 = r2 * r1.transposed(); GlobalPoint pos2(f2.position()); LocalPoint lp3 = f1.toLocal(pos2); Frame f3(GlobalPoint(lp3.basicVector()), r3); cout << "f3.position() " << f3.position() << endl; cout << "f3.rotation() " << endl << f3.rotation() << endl; // test GlobalPoint gp(11, 22, 33); LocalPoint p_in1 = f1.toLocal(gp); typename Frame::ToLocal ff1(f1); LocalPoint p_in2 = f2.toLocal(gp); LocalPoint p_in3 = f3.toLocal(GlobalPoint(p_in1.basicVector())); cout << "p_in1 " << p_in1 << endl; cout << "p_in1 " << ff1.toLocal(gp) << endl; cout << "p_in2 " << p_in2 << endl; cout << "p_in3 " << p_in3 << endl; LocalPoint p_in1_from3(f3.toGlobal(p_in3).basicVector()); cout << "p_in1_from3 + " << p_in1_from3 << endl; BoundPlane plane(f2.position(), f2.rotation()); // FrameChanger<double> changer; // FrameChanger<double>::PlanePtr pp = changer.toFrame( plane, f1); /* FrameChanger changer; FrameChanger::PlanePtr pp = changer.transformPlane( plane, f1); LocalPoint p_in2p = plane.toLocal( gp); LocalPoint p_in3p = pp->toLocal( GlobalPoint(p_in1.basicVector())); cout << "p_in2p " << p_in2p << endl; cout << "p_in3p " << p_in3p << endl; */ } void cyl() { using T = float; typedef TkRotation<T> Rotation; typedef GloballyPositioned<T> Frame; typedef typename Frame::PositionType Position; typedef typename Frame::GlobalVector GlobalVector; typedef typename Frame::GlobalPoint GlobalPoint; typedef typename Frame::LocalVector LocalVector; typedef typename Frame::LocalPoint LocalPoint; // cylinder { std::cout << " Trivial Cylinder" << std::endl; Rotation ll(GlobalVector(1, 0, 0), GlobalVector(0, 1, 0)); Position p0(0, 0, 0); Cylinder cyl(5., p0, ll); Plane t = cyl.fastTangent(GlobalPoint(3., 4., 1.)); std::cout << t.position() << '\n' << t.rotation() << std::endl; std::cout << t.rotation().x() * cyl.rotation().z().cross((t.position() - cyl.position()).basicVector()).unit() << std::endl; } { std::cout << " rotated, displaced Cylinder" << std::endl; Rotation ll(Basic3DVector<T>(1, 1, 1), .3); Cylinder cyl(5.f, Position(2, -1, 3), ll); Plane t = cyl.fastTangent(LocalPoint(3., 4., 1.)); std::cout << t.position() << '\n' << t.rotation() << std::endl; std::cout << t.rotation().x() * cyl.rotation().z().cross((t.position() - cyl.position()).basicVector()).unit() << std::endl; } } int main() { go<float>(); cyl(); std::cout << std::endl; go<double>(); }