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Alignment/LaserAlignmentSimulation/src/LaserBeamsBarrel.cc
192 строки
8 KB
Matti Kortelainen
Move RandomNumberGenerator service base class to FWCore/AbstractServices
28 мар 2025, 00:56
28 мар 2025, 00:56
c4a96e9
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/** \file LaserBeamsBarrel.cc * * * $Date: 2010/09/09 18:22:48 $ * $Revision: 1.7 $ * \author Maarten Thomas */ #include "Alignment/LaserAlignmentSimulation/interface/LaserBeamsBarrel.h" #include "FWCore/AbstractServices/interface/RandomNumberGenerator.h" #include "FWCore/MessageLogger/interface/MessageLogger.h" #include "FWCore/ServiceRegistry/interface/Service.h" #include <CLHEP/Random/RandGaussQ.h> #include "G4ParticleDefinition.hh" #include "G4ParticleGun.hh" #include <CLHEP/Units/SystemOfUnits.h> #include "globals.hh" // Global Constants and typedefs LaserBeamsBarrel::LaserBeamsBarrel() : theParticleGun(nullptr), theDRand48Engine(nullptr) { G4int nPhotonsGun = 1; G4int nPhotonsBeam = 1; G4double Energy = 1.15 * CLHEP::eV; // call constructor with options LaserBeamsBarrel(nPhotonsGun, nPhotonsBeam, Energy); } LaserBeamsBarrel::LaserBeamsBarrel(G4int nPhotonsInGun, G4int nPhotonsInBeam, G4double PhotonEnergy) : thenParticleInGun(0), thenParticle(0), thePhotonEnergy(0), theParticleGun(), theDRand48Engine() { /* *********************************************************************** */ /* initialize and configure the particle gun */ /* *********************************************************************** */ // the Photon energy thePhotonEnergy = PhotonEnergy; // number of particles in the Laser beam thenParticleInGun = nPhotonsInGun; // number of particles in one beam. ATTENTION: each beam contains // nParticleInGun with the same startpoint and direction. nParticle gives the // number of particles in the beam with a different startpoint. They are used // to simulate the gaussian beamprofile of the Laser Beams. thenParticle = nPhotonsInBeam; // create the particle gun theParticleGun = new G4ParticleGun(thenParticleInGun); // default kinematics G4ParticleTable *theParticleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition *theOpticalPhoton = theParticleTable->FindParticle("opticalphoton"); theParticleGun->SetParticleDefinition(theOpticalPhoton); theParticleGun->SetParticleTime(0.0 * CLHEP::ns); theParticleGun->SetParticlePosition(G4ThreeVector(-500.0 * CLHEP::cm, 0.0 * CLHEP::cm, 0.0 * CLHEP::cm)); theParticleGun->SetParticleMomentumDirection(G4ThreeVector(5.0, 3.0, 0.0)); theParticleGun->SetParticleEnergy(10.0 * CLHEP::keV); setOptPhotonPolar(90.0); // initialize the random number engine theDRand48Engine = new CLHEP::DRand48Engine(); } LaserBeamsBarrel::~LaserBeamsBarrel() { if (theParticleGun != nullptr) { delete theParticleGun; } if (theDRand48Engine != nullptr) { delete theDRand48Engine; } } void LaserBeamsBarrel::GeneratePrimaries(G4Event *myEvent) { // this function is called at the beginning of an Event in // LaserAlignment::upDate(const BeginOfEvent * myEvent) // use the random number generator service of the framework edm::Service<edm::RandomNumberGenerator> rng; unsigned int seed = rng->mySeed(); // set the seed theDRand48Engine->setSeed(seed); // number of LaserBeams const G4int nLaserBeams = 8; // z position of the Laserdiodes (value from design drawings) G4double LaserPositionZ = 1137.0 * CLHEP::mm; // Radius of the Laser ring G4double LaserRingRadius = 564.0 * CLHEP::mm; // phi positions of the Laserdiodes (from CMS Note 2001/053 or from // http://abbaneo.home.cern.ch/abbaneo/cms/layout) G4double LaserPhi[nLaserBeams] = {G4double(7.0 / 112.0) * G4double(2.0 * M_PI), G4double(23.0 / 112.0) * G4double(2.0 * M_PI), G4double(33.0 / 112.0) * G4double(2.0 * M_PI), G4double(49.0 / 112.0) * G4double(2.0 * M_PI), G4double(65.0 / 112.0) * G4double(2.0 * M_PI), G4double(77.0 / 112.0) * G4double(2.0 * M_PI), G4double(93.0 / 112.0) * G4double(2.0 * M_PI), G4double(103.0 / 112.0) * G4double(2.0 * M_PI)}; // width of the LaserBeams G4double LaserBeamSigmaX = 0.5 * CLHEP::mm; G4double LaserBeamSigmaY = 0.5 * CLHEP::mm; // get the definition of the optical photon G4ParticleTable *theParticleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition *theOpticalPhoton = theParticleTable->FindParticle("opticalphoton"); // loop over the LaserBeams for (int theBeam = 0; theBeam < nLaserBeams; theBeam++) { // code for forward and backward beam // calculate x and y position of the current laser diode G4double LaserPositionX = cos(LaserPhi[theBeam]) * LaserRingRadius; G4double LaserPositionY = sin(LaserPhi[theBeam]) * LaserRingRadius; // loop over all the particles in one beam for (int theParticle = 0; theParticle < thenParticle; theParticle++) { // get randomnumbers and calculate the position CLHEP::RandGaussQ aGaussObjX(*theDRand48Engine, LaserPositionX, LaserBeamSigmaX); CLHEP::RandGaussQ aGaussObjY(*theDRand48Engine, LaserPositionY, LaserBeamSigmaY); G4double theXPosition = aGaussObjX.fire(); G4double theYPosition = aGaussObjY.fire(); G4double theZPosition = LaserPositionZ; // set the properties of the newly created particle theParticleGun->SetParticleDefinition(theOpticalPhoton); theParticleGun->SetParticleTime(0.0 * CLHEP::ns); theParticleGun->SetParticlePosition(G4ThreeVector(theXPosition, theYPosition, theZPosition)); theParticleGun->SetParticleEnergy(thePhotonEnergy); // loop over both directions of the beam for (int theDirection = 0; theDirection < 2; theDirection++) { // shoot in both beam directions ... if (theDirection == 0) // shoot in forward direction (+z) { theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0)); // set the polarization setOptPhotonPolar(90.0); // generate the particle theParticleGun->GeneratePrimaryVertex(myEvent); } else if (theDirection == 1) // shoot in backward direction (-z) { theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, -1.0)); // set the polarization setOptPhotonPolar(90.0); // generate the particle theParticleGun->GeneratePrimaryVertex(myEvent); } } // end looop over both beam directions } // end looop over particles in beam } // end loop over beams } void LaserBeamsBarrel::setOptPhotonPolar(G4double Angle) { /* *********************************************************************** */ /* to get optical processes working properly, you have to make sure * * that the photon polarisation is defined. */ /* *********************************************************************** */ // first check if we have an optical photon if (theParticleGun->GetParticleDefinition()->GetParticleName() != "opticalphoton") { edm::LogWarning("SimLaserAlignment:LaserBeamsBarrel") << "<LaserBeamsBarrel::setOptPhotonPolar()>: WARNING! The ParticleGun " "is not an optical photon"; return; } // G4cout << " AC1CMS: The ParticleGun is an " << // theParticleGun->GetParticleDefinition()->GetParticleName(); G4ThreeVector normal(1.0, 0.0, 0.0); G4ThreeVector kphoton = theParticleGun->GetParticleMomentumDirection(); G4ThreeVector product = normal.cross(kphoton); G4double modul2 = product * product; G4ThreeVector e_perpendicular(0.0, 0.0, 1.0); if (modul2 > 0.0) { e_perpendicular = (1.0 / sqrt(modul2)) * product; } G4ThreeVector e_parallel = e_perpendicular.cross(kphoton); G4ThreeVector polar = cos(Angle) * e_parallel + sin(Angle) * e_perpendicular; // G4cout << ", the polarization = " << polar << G4endl; theParticleGun->SetParticlePolarization(polar); }