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src/SocketBuffer.h
151 строка
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Nils Maier
Use default where possible
29 авг 2016, 17:52
29 авг 2016, 17:52
366e2e8
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/* <!-- copyright */ /* * aria2 - The high speed download utility * * Copyright (C) 2010 Tatsuhiro Tsujikawa * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * In addition, as a special exception, the copyright holders give * permission to link the code of portions of this program with the * OpenSSL library under certain conditions as described in each * individual source file, and distribute linked combinations * including the two. * You must obey the GNU General Public License in all respects * for all of the code used other than OpenSSL. If you modify * file(s) with this exception, you may extend this exception to your * version of the file(s), but you are not obligated to do so. If you * do not wish to do so, delete this exception statement from your * version. If you delete this exception statement from all source * files in the program, then also delete it here. */ /* copyright --> */ #ifndef D_SOCKET_BUFFER_H #define D_SOCKET_BUFFER_H #include "common.h" #include <string> #include <deque> #include <memory> #include <vector> namespace aria2 { class SocketCore; struct ProgressUpdate { virtual ~ProgressUpdate() = default; virtual void update(size_t length, bool complete) = 0; }; class SocketBuffer { private: class BufEntry { public: BufEntry(std::unique_ptr<ProgressUpdate> progressUpdate) : progressUpdate_(std::move(progressUpdate)) { } virtual ~BufEntry() = default; virtual ssize_t send(const std::shared_ptr<SocketCore>& socket, size_t offset) = 0; virtual bool final(size_t offset) const = 0; virtual size_t getLength() const = 0; virtual const unsigned char* getData() const = 0; void progressUpdate(size_t length, bool complete) { if (progressUpdate_) { progressUpdate_->update(length, complete); } } private: std::unique_ptr<ProgressUpdate> progressUpdate_; }; class ByteArrayBufEntry : public BufEntry { public: ByteArrayBufEntry(std::vector<unsigned char> bytes, std::unique_ptr<ProgressUpdate> progressUpdate); virtual ~ByteArrayBufEntry(); virtual ssize_t send(const std::shared_ptr<SocketCore>& socket, size_t offset) CXX11_OVERRIDE; virtual bool final(size_t offset) const CXX11_OVERRIDE; virtual size_t getLength() const CXX11_OVERRIDE; virtual const unsigned char* getData() const CXX11_OVERRIDE; private: std::vector<unsigned char> bytes_; }; class StringBufEntry : public BufEntry { public: StringBufEntry(std::string s, std::unique_ptr<ProgressUpdate> progressUpdate); virtual ssize_t send(const std::shared_ptr<SocketCore>& socket, size_t offset) CXX11_OVERRIDE; virtual bool final(size_t offset) const CXX11_OVERRIDE; virtual size_t getLength() const CXX11_OVERRIDE; virtual const unsigned char* getData() const CXX11_OVERRIDE; private: std::string str_; }; std::shared_ptr<SocketCore> socket_; std::deque<std::unique_ptr<BufEntry>> bufq_; // Offset of data in bufq_[0]. SocketBuffer tries to send bufq_[0], // but it cannot always send whole data. In this case, offset points // to the data to be sent in the next send() call. size_t offset_; public: SocketBuffer(std::shared_ptr<SocketCore> socket); ~SocketBuffer(); // Don't allow copying SocketBuffer(const SocketBuffer&) = delete; SocketBuffer& operator=(const SocketBuffer&) = delete; // Feeds |bytes| into queue. This function doesn't send data. If // progressUpdate is not null, its update() function will be called // each time the data is sent. It will be deleted by this object. It // can be null. void pushBytes(std::vector<unsigned char> bytes, std::unique_ptr<ProgressUpdate> progressUpdate = nullptr); // Feeds data into queue. This function doesn't send data. If // progressUpdate is not null, its update() function will be called // each time the data is sent. It will be deleted by this object. It // can be null. void pushStr(std::string data, std::unique_ptr<ProgressUpdate> progressUpdate = nullptr); // Sends data in queue. Returns the number of bytes sent. ssize_t send(); // Returns true if queue is empty. bool sendBufferIsEmpty() const; size_t getBufferEntrySize() const { return bufq_.size(); } }; } // namespace aria2 #endif // D_SOCKET_BUFFER_H