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v1.7.1
src/ngAnimate/module.js
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Jakub Freisler
docs(ngAnimate): add "animating between value changes" section
05 июн 2018, 23:24
05 июн 2018, 23:24
b011ae9
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'use strict'; /** * @ngdoc module * @name ngAnimate * @description * * The `ngAnimate` module provides support for CSS-based animations (keyframes and transitions) as well as JavaScript-based animations via * callback hooks. Animations are not enabled by default, however, by including `ngAnimate` the animation hooks are enabled for an AngularJS app. * * ## Usage * Simply put, there are two ways to make use of animations when ngAnimate is used: by using **CSS** and **JavaScript**. The former works purely based * using CSS (by using matching CSS selectors/styles) and the latter triggers animations that are registered via `module.animation()`. For * both CSS and JS animations the sole requirement is to have a matching `CSS class` that exists both in the registered animation and within * the HTML element that the animation will be triggered on. * * ## Directive Support * The following directives are "animation aware": * * | Directive | Supported Animations | * |-------------------------------------------------------------------------------|---------------------------------------------------------------------------| * | {@link ng.directive:form#animations form / ngForm} | add and remove ({@link ng.directive:form#css-classes various classes}) | * | {@link ngAnimate.directive:ngAnimateSwap#animations ngAnimateSwap} | enter and leave | * | {@link ng.directive:ngClass#animations ngClass / {{class}​}} | add and remove | * | {@link ng.directive:ngClassEven#animations ngClassEven} | add and remove | * | {@link ng.directive:ngClassOdd#animations ngClassOdd} | add and remove | * | {@link ng.directive:ngHide#animations ngHide} | add and remove (the `ng-hide` class) | * | {@link ng.directive:ngIf#animations ngIf} | enter and leave | * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave | * | {@link module:ngMessages#animations ngMessage / ngMessageExp} | enter and leave | * | {@link module:ngMessages#animations ngMessages} | add and remove (the `ng-active`/`ng-inactive` classes) | * | {@link ng.directive:ngModel#animations ngModel} | add and remove ({@link ng.directive:ngModel#css-classes various classes}) | * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave, and move | * | {@link ng.directive:ngShow#animations ngShow} | add and remove (the `ng-hide` class) | * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave | * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave | * * (More information can be found by visiting the documentation associated with each directive.) * * For a full breakdown of the steps involved during each animation event, refer to the * {@link ng.$animate `$animate` API docs}. * * ## CSS-based Animations * * CSS-based animations with ngAnimate are unique since they require no JavaScript code at all. By using a CSS class that we reference between our HTML * and CSS code we can create an animation that will be picked up by AngularJS when an underlying directive performs an operation. * * The example below shows how an `enter` animation can be made possible on an element using `ng-if`: * * ```html * <div ng-if="bool" class="fade"> * Fade me in out * </div> * <button ng-click="bool=true">Fade In!</button> * <button ng-click="bool=false">Fade Out!</button> * ``` * * Notice the CSS class **fade**? We can now create the CSS transition code that references this class: * * ```css * /* The starting CSS styles for the enter animation */ * .fade.ng-enter { * transition:0.5s linear all; * opacity:0; * } * * /* The finishing CSS styles for the enter animation */ * .fade.ng-enter.ng-enter-active { * opacity:1; * } * ``` * * The key thing to remember here is that, depending on the animation event (which each of the directives above trigger depending on what's going on) two * generated CSS classes will be applied to the element; in the example above we have `.ng-enter` and `.ng-enter-active`. For CSS transitions, the transition * code **must** be defined within the starting CSS class (in this case `.ng-enter`). The destination class is what the transition will animate towards. * * If for example we wanted to create animations for `leave` and `move` (ngRepeat triggers move) then we can do so using the same CSS naming conventions: * * ```css * /* now the element will fade out before it is removed from the DOM */ * .fade.ng-leave { * transition:0.5s linear all; * opacity:1; * } * .fade.ng-leave.ng-leave-active { * opacity:0; * } * ``` * * We can also make use of **CSS Keyframes** by referencing the keyframe animation within the starting CSS class: * * ```css * /* there is no need to define anything inside of the destination * CSS class since the keyframe will take charge of the animation */ * .fade.ng-leave { * animation: my_fade_animation 0.5s linear; * -webkit-animation: my_fade_animation 0.5s linear; * } * * @keyframes my_fade_animation { * from { opacity:1; } * to { opacity:0; } * } * * @-webkit-keyframes my_fade_animation { * from { opacity:1; } * to { opacity:0; } * } * ``` * * Feel free also mix transitions and keyframes together as well as any other CSS classes on the same element. * * ### CSS Class-based Animations * * Class-based animations (animations that are triggered via `ngClass`, `ngShow`, `ngHide` and some other directives) have a slightly different * naming convention. Class-based animations are basic enough that a standard transition or keyframe can be referenced on the class being added * and removed. * * For example if we wanted to do a CSS animation for `ngHide` then we place an animation on the `.ng-hide` CSS class: * * ```html * <div ng-show="bool" class="fade"> * Show and hide me * </div> * <button ng-click="bool=!bool">Toggle</button> * * <style> * .fade.ng-hide { * transition:0.5s linear all; * opacity:0; * } * </style> * ``` * * All that is going on here with ngShow/ngHide behind the scenes is the `.ng-hide` class is added/removed (when the hidden state is valid). Since * ngShow and ngHide are animation aware then we can match up a transition and ngAnimate handles the rest. * * In addition the addition and removal of the CSS class, ngAnimate also provides two helper methods that we can use to further decorate the animation * with CSS styles. * * ```html * <div ng-class="{on:onOff}" class="highlight"> * Highlight this box * </div> * <button ng-click="onOff=!onOff">Toggle</button> * * <style> * .highlight { * transition:0.5s linear all; * } * .highlight.on-add { * background:white; * } * .highlight.on { * background:yellow; * } * .highlight.on-remove { * background:black; * } * </style> * ``` * * We can also make use of CSS keyframes by placing them within the CSS classes. * * * ### CSS Staggering Animations * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for * the animation. The style property expected within the stagger class can either be a **transition-delay** or an * **animation-delay** property (or both if your animation contains both transitions and keyframe animations). * * ```css * .my-animation.ng-enter { * /* standard transition code */ * transition: 1s linear all; * opacity:0; * } * .my-animation.ng-enter-stagger { * /* this will have a 100ms delay between each successive leave animation */ * transition-delay: 0.1s; * * /* As of 1.4.4, this must always be set: it signals ngAnimate * to not accidentally inherit a delay property from another CSS class */ * transition-duration: 0s; * * /* if you are using animations instead of transitions you should configure as follows: * animation-delay: 0.1s; * animation-duration: 0s; */ * } * .my-animation.ng-enter.ng-enter-active { * /* standard transition styles */ * opacity:1; * } * ``` * * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation * will also be reset if one or more animation frames have passed since the multiple calls to `$animate` were fired. * * The following code will issue the **ng-leave-stagger** event on the element provided: * * ```js * var kids = parent.children(); * * $animate.leave(kids[0]); //stagger index=0 * $animate.leave(kids[1]); //stagger index=1 * $animate.leave(kids[2]); //stagger index=2 * $animate.leave(kids[3]); //stagger index=3 * $animate.leave(kids[4]); //stagger index=4 * * window.requestAnimationFrame(function() { * //stagger has reset itself * $animate.leave(kids[5]); //stagger index=0 * $animate.leave(kids[6]); //stagger index=1 * * $scope.$digest(); * }); * ``` * * Stagger animations are currently only supported within CSS-defined animations. * * ### The `ng-animate` CSS class * * When ngAnimate is animating an element it will apply the `ng-animate` CSS class to the element for the duration of the animation. * This is a temporary CSS class and it will be removed once the animation is over (for both JavaScript and CSS-based animations). * * Therefore, animations can be applied to an element using this temporary class directly via CSS. * * ```css * .zipper.ng-animate { * transition:0.5s linear all; * } * .zipper.ng-enter { * opacity:0; * } * .zipper.ng-enter.ng-enter-active { * opacity:1; * } * .zipper.ng-leave { * opacity:1; * } * .zipper.ng-leave.ng-leave-active { * opacity:0; * } * ``` * * (Note that the `ng-animate` CSS class is reserved and it cannot be applied on an element directly since ngAnimate will always remove * the CSS class once an animation has completed.) * * * ### The `ng-[event]-prepare` class * * This is a special class that can be used to prevent unwanted flickering / flash of content before * the actual animation starts. The class is added as soon as an animation is initialized, but removed * before the actual animation starts (after waiting for a $digest). * It is also only added for *structural* animations (`enter`, `move`, and `leave`). * * In practice, flickering can appear when nesting elements with structural animations such as `ngIf` * into elements that have class-based animations such as `ngClass`. * * ```html * <div ng-class="{red: myProp}"> * <div ng-class="{blue: myProp}"> * <div class="message" ng-if="myProp"></div> * </div> * </div> * ``` * * It is possible that during the `enter` animation, the `.message` div will be briefly visible before it starts animating. * In that case, you can add styles to the CSS that make sure the element stays hidden before the animation starts: * * ```css * .message.ng-enter-prepare { * opacity: 0; * } * ``` * * ### Animating between value changes * * Sometimes you need to animate between different expression states, whose values * don't necessary need to be known or referenced in CSS styles. * Unless possible with another ["animation aware" directive](#directive-support), that specific * use case can always be covered with {@link ngAnimate.directive:ngAnimateSwap} as can be seen in * {@link ngAnimate.directive:ngAnimateSwap#examples this example}. * * Note that {@link ngAnimate.directive:ngAnimateSwap} is a *structural directive*, which means it * creates a new instance of the element (including any other/child directives it may have) and * links it to a new scope every time *swap* happens. In some cases this might not be desirable * (e.g. for performance reasons, or when you wish to retain internal state on the original * element instance). * * ## JavaScript-based Animations * * ngAnimate also allows for animations to be consumed by JavaScript code. The approach is similar to CSS-based animations (where there is a shared * CSS class that is referenced in our HTML code) but in addition we need to register the JavaScript animation on the module. By making use of the * `module.animation()` module function we can register the animation. * * Let's see an example of a enter/leave animation using `ngRepeat`: * * ```html * <div ng-repeat="item in items" class="slide"> * {{ item }} * </div> * ``` * * See the **slide** CSS class? Let's use that class to define an animation that we'll structure in our module code by using `module.animation`: * * ```js * myModule.animation('.slide', [function() { * return { * // make note that other events (like addClass/removeClass) * // have different function input parameters * enter: function(element, doneFn) { * jQuery(element).fadeIn(1000, doneFn); * * // remember to call doneFn so that AngularJS * // knows that the animation has concluded * }, * * move: function(element, doneFn) { * jQuery(element).fadeIn(1000, doneFn); * }, * * leave: function(element, doneFn) { * jQuery(element).fadeOut(1000, doneFn); * } * } * }]); * ``` * * The nice thing about JS-based animations is that we can inject other services and make use of advanced animation libraries such as * greensock.js and velocity.js. * * If our animation code class-based (meaning that something like `ngClass`, `ngHide` and `ngShow` triggers it) then we can still define * our animations inside of the same registered animation, however, the function input arguments are a bit different: * * ```html * <div ng-class="color" class="colorful"> * this box is moody * </div> * <button ng-click="color='red'">Change to red</button> * <button ng-click="color='blue'">Change to blue</button> * <button ng-click="color='green'">Change to green</button> * ``` * * ```js * myModule.animation('.colorful', [function() { * return { * addClass: function(element, className, doneFn) { * // do some cool animation and call the doneFn * }, * removeClass: function(element, className, doneFn) { * // do some cool animation and call the doneFn * }, * setClass: function(element, addedClass, removedClass, doneFn) { * // do some cool animation and call the doneFn * } * } * }]); * ``` * * ## CSS + JS Animations Together * * AngularJS 1.4 and higher has taken steps to make the amalgamation of CSS and JS animations more flexible. However, unlike earlier versions of AngularJS, * defining CSS and JS animations to work off of the same CSS class will not work anymore. Therefore the example below will only result in **JS animations taking * charge of the animation**: * * ```html * <div ng-if="bool" class="slide"> * Slide in and out * </div> * ``` * * ```js * myModule.animation('.slide', [function() { * return { * enter: function(element, doneFn) { * jQuery(element).slideIn(1000, doneFn); * } * } * }]); * ``` * * ```css * .slide.ng-enter { * transition:0.5s linear all; * transform:translateY(-100px); * } * .slide.ng-enter.ng-enter-active { * transform:translateY(0); * } * ``` * * Does this mean that CSS and JS animations cannot be used together? Do JS-based animations always have higher priority? We can make up for the * lack of CSS animations by using the `$animateCss` service to trigger our own tweaked-out, CSS-based animations directly from * our own JS-based animation code: * * ```js * myModule.animation('.slide', ['$animateCss', function($animateCss) { * return { * enter: function(element) { * // this will trigger `.slide.ng-enter` and `.slide.ng-enter-active`. * return $animateCss(element, { * event: 'enter', * structural: true * }); * } * } * }]); * ``` * * The nice thing here is that we can save bandwidth by sticking to our CSS-based animation code and we don't need to rely on a 3rd-party animation framework. * * The `$animateCss` service is very powerful since we can feed in all kinds of extra properties that will be evaluated and fed into a CSS transition or * keyframe animation. For example if we wanted to animate the height of an element while adding and removing classes then we can do so by providing that * data into `$animateCss` directly: * * ```js * myModule.animation('.slide', ['$animateCss', function($animateCss) { * return { * enter: function(element) { * return $animateCss(element, { * event: 'enter', * structural: true, * addClass: 'maroon-setting', * from: { height:0 }, * to: { height: 200 } * }); * } * } * }]); * ``` * * Now we can fill in the rest via our transition CSS code: * * ```css * /* the transition tells ngAnimate to make the animation happen */ * .slide.ng-enter { transition:0.5s linear all; } * * /* this extra CSS class will be absorbed into the transition * since the $animateCss code is adding the class */ * .maroon-setting { background:red; } * ``` * * And `$animateCss` will figure out the rest. Just make sure to have the `done()` callback fire the `doneFn` function to signal when the animation is over. * * To learn more about what's possible be sure to visit the {@link ngAnimate.$animateCss $animateCss service}. * * ## Animation Anchoring (via `ng-animate-ref`) * * ngAnimate in AngularJS 1.4 comes packed with the ability to cross-animate elements between * structural areas of an application (like views) by pairing up elements using an attribute * called `ng-animate-ref`. * * Let's say for example we have two views that are managed by `ng-view` and we want to show * that there is a relationship between two components situated in within these views. By using the * `ng-animate-ref` attribute we can identify that the two components are paired together and we * can then attach an animation, which is triggered when the view changes. * * Say for example we have the following template code: * * ```html * <!-- index.html --> * <div ng-view class="view-animation"> * </div> * * <!-- home.html --> * <a href="#/banner-page"> * <img src="./banner.jpg" class="banner" ng-animate-ref="banner"> * </a> * * <!-- banner-page.html --> * <img src="./banner.jpg" class="banner" ng-animate-ref="banner"> * ``` * * Now, when the view changes (once the link is clicked), ngAnimate will examine the * HTML contents to see if there is a match reference between any components in the view * that is leaving and the view that is entering. It will scan both the view which is being * removed (leave) and inserted (enter) to see if there are any paired DOM elements that * contain a matching ref value. * * The two images match since they share the same ref value. ngAnimate will now create a * transport element (which is a clone of the first image element) and it will then attempt * to animate to the position of the second image element in the next view. For the animation to * work a special CSS class called `ng-anchor` will be added to the transported element. * * We can now attach a transition onto the `.banner.ng-anchor` CSS class and then * ngAnimate will handle the entire transition for us as well as the addition and removal of * any changes of CSS classes between the elements: * * ```css * .banner.ng-anchor { * /* this animation will last for 1 second since there are * two phases to the animation (an `in` and an `out` phase) */ * transition:0.5s linear all; * } * ``` * * We also **must** include animations for the views that are being entered and removed * (otherwise anchoring wouldn't be possible since the new view would be inserted right away). * * ```css * .view-animation.ng-enter, .view-animation.ng-leave { * transition:0.5s linear all; * position:fixed; * left:0; * top:0; * width:100%; * } * .view-animation.ng-enter { * transform:translateX(100%); * } * .view-animation.ng-leave, * .view-animation.ng-enter.ng-enter-active { * transform:translateX(0%); * } * .view-animation.ng-leave.ng-leave-active { * transform:translateX(-100%); * } * ``` * * Now we can jump back to the anchor animation. When the animation happens, there are two stages that occur: * an `out` and an `in` stage. The `out` stage happens first and that is when the element is animated away * from its origin. Once that animation is over then the `in` stage occurs which animates the * element to its destination. The reason why there are two animations is to give enough time * for the enter animation on the new element to be ready. * * The example above sets up a transition for both the in and out phases, but we can also target the out or * in phases directly via `ng-anchor-out` and `ng-anchor-in`. * * ```css * .banner.ng-anchor-out { * transition: 0.5s linear all; * * /* the scale will be applied during the out animation, * but will be animated away when the in animation runs */ * transform: scale(1.2); * } * * .banner.ng-anchor-in { * transition: 1s linear all; * } * ``` * * * * * ### Anchoring Demo * <example module="anchoringExample" name="anchoringExample" id="anchoringExample" deps="angular-animate.js;angular-route.js" animations="true"> <file name="index.html"> <a href="#!/">Home</a> <hr /> <div class="view-container"> <div ng-view class="view"></div> </div> </file> <file name="script.js"> angular.module('anchoringExample', ['ngAnimate', 'ngRoute']) .config(['$routeProvider', function($routeProvider) { $routeProvider.when('/', { templateUrl: 'home.html', controller: 'HomeController as home' }); $routeProvider.when('/profile/:id', { templateUrl: 'profile.html', controller: 'ProfileController as profile' }); }]) .run(['$rootScope', function($rootScope) { $rootScope.records = [ { id: 1, title: 'Miss Beulah Roob' }, { id: 2, title: 'Trent Morissette' }, { id: 3, title: 'Miss Ava Pouros' }, { id: 4, title: 'Rod Pouros' }, { id: 5, title: 'Abdul Rice' }, { id: 6, title: 'Laurie Rutherford Sr.' }, { id: 7, title: 'Nakia McLaughlin' }, { id: 8, title: 'Jordon Blanda DVM' }, { id: 9, title: 'Rhoda Hand' }, { id: 10, title: 'Alexandrea Sauer' } ]; }]) .controller('HomeController', [function() { //empty }]) .controller('ProfileController', ['$rootScope', '$routeParams', function ProfileController($rootScope, $routeParams) { var index = parseInt($routeParams.id, 10); var record = $rootScope.records[index - 1]; this.title = record.title; this.id = record.id; }]); </file> <file name="home.html"> <h2>Welcome to the home page</h1> <p>Please click on an element</p> <a class="record" ng-href="#!/profile/{{ record.id }}" ng-animate-ref="{{ record.id }}" ng-repeat="record in records"> {{ record.title }} </a> </file> <file name="profile.html"> <div class="profile record" ng-animate-ref="{{ profile.id }}"> {{ profile.title }} </div> </file> <file name="animations.css"> .record { display:block; font-size:20px; } .profile { background:black; color:white; font-size:100px; } .view-container { position:relative; } .view-container > .view.ng-animate { position:absolute; top:0; left:0; width:100%; min-height:500px; } .view.ng-enter, .view.ng-leave, .record.ng-anchor { transition:0.5s linear all; } .view.ng-enter { transform:translateX(100%); } .view.ng-enter.ng-enter-active, .view.ng-leave { transform:translateX(0%); } .view.ng-leave.ng-leave-active { transform:translateX(-100%); } .record.ng-anchor-out { background:red; } </file> </example> * * ### How is the element transported? * * When an anchor animation occurs, ngAnimate will clone the starting element and position it exactly where the starting * element is located on screen via absolute positioning. The cloned element will be placed inside of the root element * of the application (where ng-app was defined) and all of the CSS classes of the starting element will be applied. The * element will then animate into the `out` and `in` animations and will eventually reach the coordinates and match * the dimensions of the destination element. During the entire animation a CSS class of `.ng-animate-shim` will be applied * to both the starting and destination elements in order to hide them from being visible (the CSS styling for the class * is: `visibility:hidden`). Once the anchor reaches its destination then it will be removed and the destination element * will become visible since the shim class will be removed. * * ### How is the morphing handled? * * CSS Anchoring relies on transitions and keyframes and the internal code is intelligent enough to figure out * what CSS classes differ between the starting element and the destination element. These different CSS classes * will be added/removed on the anchor element and a transition will be applied (the transition that is provided * in the anchor class). Long story short, ngAnimate will figure out what classes to add and remove which will * make the transition of the element as smooth and automatic as possible. Be sure to use simple CSS classes that * do not rely on DOM nesting structure so that the anchor element appears the same as the starting element (since * the cloned element is placed inside of root element which is likely close to the body element). * * Note that if the root element is on the `<html>` element then the cloned node will be placed inside of body. * * * ## Using $animate in your directive code * * So far we've explored how to feed in animations into an AngularJS application, but how do we trigger animations within our own directives in our application? * By injecting the `$animate` service into our directive code, we can trigger structural and class-based hooks which can then be consumed by animations. Let's * imagine we have a greeting box that shows and hides itself when the data changes * * ```html * <greeting-box active="onOrOff">Hi there</greeting-box> * ``` * * ```js * ngModule.directive('greetingBox', ['$animate', function($animate) { * return function(scope, element, attrs) { * attrs.$observe('active', function(value) { * value ? $animate.addClass(element, 'on') : $animate.removeClass(element, 'on'); * }); * }); * }]); * ``` * * Now the `on` CSS class is added and removed on the greeting box component. Now if we add a CSS class on top of the greeting box element * in our HTML code then we can trigger a CSS or JS animation to happen. * * ```css * /* normally we would create a CSS class to reference on the element */ * greeting-box.on { transition:0.5s linear all; background:green; color:white; } * ``` * * The `$animate` service contains a variety of other methods like `enter`, `leave`, `animate` and `setClass`. To learn more about what's * possible be sure to visit the {@link ng.$animate $animate service API page}. * * * ## Callbacks and Promises * * When `$animate` is called it returns a promise that can be used to capture when the animation has ended. Therefore if we were to trigger * an animation (within our directive code) then we can continue performing directive and scope related activities after the animation has * ended by chaining onto the returned promise that animation method returns. * * ```js * // somewhere within the depths of the directive * $animate.enter(element, parent).then(function() { * //the animation has completed * }); * ``` * * (Note that earlier versions of AngularJS prior to v1.4 required the promise code to be wrapped using `$scope.$apply(...)`. This is not the case * anymore.) * * In addition to the animation promise, we can also make use of animation-related callbacks within our directives and controller code by registering * an event listener using the `$animate` service. Let's say for example that an animation was triggered on our view * routing controller to hook into that: * * ```js * ngModule.controller('HomePageController', ['$animate', function($animate) { * $animate.on('enter', ngViewElement, function(element) { * // the animation for this route has completed * }]); * }]) * ``` * * (Note that you will need to trigger a digest within the callback to get AngularJS to notice any scope-related changes.) */ var copy; var extend; var forEach; var isArray; var isDefined; var isElement; var isFunction; var isObject; var isString; var isUndefined; var jqLite; var noop; /** * @ngdoc service * @name $animate * @kind object * * @description * The ngAnimate `$animate` service documentation is the same for the core `$animate` service. * * Click here {@link ng.$animate to learn more about animations with `$animate`}. */ angular.module('ngAnimate', [], function initAngularHelpers() { // Access helpers from AngularJS core. // Do it inside a `config` block to ensure `window.angular` is available. noop = angular.noop; copy = angular.copy; extend = angular.extend; jqLite = angular.element; forEach = angular.forEach; isArray = angular.isArray; isString = angular.isString; isObject = angular.isObject; isUndefined = angular.isUndefined; isDefined = angular.isDefined; isFunction = angular.isFunction; isElement = angular.isElement; }) .info({ angularVersion: '"NG_VERSION_FULL"' }) .directive('ngAnimateSwap', ngAnimateSwapDirective) .directive('ngAnimateChildren', $$AnimateChildrenDirective) .factory('$$rAFScheduler', $$rAFSchedulerFactory) .provider('$$animateQueue', $$AnimateQueueProvider) .provider('$$animation', $$AnimationProvider) .provider('$animateCss', $AnimateCssProvider) .provider('$$animateCssDriver', $$AnimateCssDriverProvider) .provider('$$animateJs', $$AnimateJsProvider) .provider('$$animateJsDriver', $$AnimateJsDriverProvider);