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src/ngAnimate/animateCss.js
990 строк
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Pete Bacon Darwin
test(ngAnimate): ensure that `blockTransitions` can be spied upon
11 дек 2018, 18:40
11 дек 2018, 18:40
9ae51d7
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'use strict'; /* exported $AnimateCssProvider */ var ANIMATE_TIMER_KEY = '$$animateCss'; /** * @ngdoc service * @name $animateCss * @kind object * * @description * The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes * from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT * to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or * directives to create more complex animations that can be purely driven using CSS code. * * Note that only browsers that support CSS transitions and/or keyframe animations are capable of * rendering animations triggered via `$animateCss` (bad news for IE9 and lower). * * ## General Use * Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that * is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however, * any automatic control over cancelling animations and/or preventing animations from being run on * child elements will not be handled by AngularJS. For this to work as expected, please use `$animate` to * trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger * the CSS animation. * * The example below shows how we can create a folding animation on an element using `ng-if`: * * ```html * <!-- notice the `fold-animation` CSS class --> * <div ng-if="onOff" class="fold-animation"> * This element will go BOOM * </div> * <button ng-click="onOff=true">Fold In</button> * ``` * * Now we create the **JavaScript animation** that will trigger the CSS transition: * * ```js * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) { * return { * enter: function(element, doneFn) { * var height = element[0].offsetHeight; * return $animateCss(element, { * from: { height:'0px' }, * to: { height:height + 'px' }, * duration: 1 // one second * }); * } * } * }]); * ``` * * ## More Advanced Uses * * `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks * like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code. * * This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation, * applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with * `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order * to provide a working animation that will run in CSS. * * The example below showcases a more advanced version of the `.fold-animation` from the example above: * * ```js * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) { * return { * enter: function(element, doneFn) { * var height = element[0].offsetHeight; * return $animateCss(element, { * addClass: 'red large-text pulse-twice', * easing: 'ease-out', * from: { height:'0px' }, * to: { height:height + 'px' }, * duration: 1 // one second * }); * } * } * }]); * ``` * * Since we're adding/removing CSS classes then the CSS transition will also pick those up: * * ```css * /* since a hardcoded duration value of 1 was provided in the JavaScript animation code, * the CSS classes below will be transitioned despite them being defined as regular CSS classes */ * .red { background:red; } * .large-text { font-size:20px; } * * /* we can also use a keyframe animation and $animateCss will make it work alongside the transition */ * .pulse-twice { * animation: 0.5s pulse linear 2; * -webkit-animation: 0.5s pulse linear 2; * } * * @keyframes pulse { * from { transform: scale(0.5); } * to { transform: scale(1.5); } * } * * @-webkit-keyframes pulse { * from { -webkit-transform: scale(0.5); } * to { -webkit-transform: scale(1.5); } * } * ``` * * Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen. * * ## How the Options are handled * * `$animateCss` is very versatile and intelligent when it comes to figuring out what configurations to apply to the element to ensure the animation * works with the options provided. Say for example we were adding a class that contained a keyframe value and we wanted to also animate some inline * styles using the `from` and `to` properties. * * ```js * var animator = $animateCss(element, { * from: { background:'red' }, * to: { background:'blue' } * }); * animator.start(); * ``` * * ```css * .rotating-animation { * animation:0.5s rotate linear; * -webkit-animation:0.5s rotate linear; * } * * @keyframes rotate { * from { transform: rotate(0deg); } * to { transform: rotate(360deg); } * } * * @-webkit-keyframes rotate { * from { -webkit-transform: rotate(0deg); } * to { -webkit-transform: rotate(360deg); } * } * ``` * * The missing pieces here are that we do not have a transition set (within the CSS code nor within the `$animateCss` options) and the duration of the animation is * going to be detected from what the keyframe styles on the CSS class are. In this event, `$animateCss` will automatically create an inline transition * style matching the duration detected from the keyframe style (which is present in the CSS class that is being added) and then prepare both the transition * and keyframe animations to run in parallel on the element. Then when the animation is underway the provided `from` and `to` CSS styles will be applied * and spread across the transition and keyframe animation. * * ## What is returned * * `$animateCss` works in two stages: a preparation phase and an animation phase. Therefore when `$animateCss` is first called it will NOT actually * start the animation. All that is going on here is that the element is being prepared for the animation (which means that the generated CSS classes are * added and removed on the element). Once `$animateCss` is called it will return an object with the following properties: * * ```js * var animator = $animateCss(element, { ... }); * ``` * * Now what do the contents of our `animator` variable look like: * * ```js * { * // starts the animation * start: Function, * * // ends (aborts) the animation * end: Function * } * ``` * * To actually start the animation we need to run `animation.start()` which will then return a promise that we can hook into to detect when the animation ends. * If we choose not to run the animation then we MUST run `animation.end()` to perform a cleanup on the element (since some CSS classes and styles may have been * applied to the element during the preparation phase). Note that all other properties such as duration, delay, transitions and keyframes are just properties * and that changing them will not reconfigure the parameters of the animation. * * ### runner.done() vs runner.then() * It is documented that `animation.start()` will return a promise object and this is true, however, there is also an additional method available on the * runner called `.done(callbackFn)`. The done method works the same as `.finally(callbackFn)`, however, it does **not trigger a digest to occur**. * Therefore, for performance reasons, it's always best to use `runner.done(callback)` instead of `runner.then()`, `runner.catch()` or `runner.finally()` * unless you really need a digest to kick off afterwards. * * Keep in mind that, to make this easier, ngAnimate has tweaked the JS animations API to recognize when a runner instance is returned from $animateCss * (so there is no need to call `runner.done(doneFn)` inside of your JavaScript animation code). * Check the {@link ngAnimate.$animateCss#usage animation code above} to see how this works. * * @param {DOMElement} element the element that will be animated * @param {object} options the animation-related options that will be applied during the animation * * * `event` - The DOM event (e.g. enter, leave, move). When used, a generated CSS class of `ng-EVENT` and `ng-EVENT-active` will be applied * to the element during the animation. Multiple events can be provided when spaces are used as a separator. (Note that this will not perform any DOM operation.) * * `structural` - Indicates that the `ng-` prefix will be added to the event class. Setting to `false` or omitting will turn `ng-EVENT` and * `ng-EVENT-active` in `EVENT` and `EVENT-active`. Unused if `event` is omitted. * * `easing` - The CSS easing value that will be applied to the transition or keyframe animation (or both). * * `transitionStyle` - The raw CSS transition style that will be used (e.g. `1s linear all`). * * `keyframeStyle` - The raw CSS keyframe animation style that will be used (e.g. `1s my_animation linear`). * * `from` - The starting CSS styles (a key/value object) that will be applied at the start of the animation. * * `to` - The ending CSS styles (a key/value object) that will be applied across the animation via a CSS transition. * * `addClass` - A space separated list of CSS classes that will be added to the element and spread across the animation. * * `removeClass` - A space separated list of CSS classes that will be removed from the element and spread across the animation. * * `duration` - A number value representing the total duration of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `0` * is provided then the animation will be skipped entirely. * * `delay` - A number value representing the total delay of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `true` is * used then whatever delay value is detected from the CSS classes will be mirrored on the elements styles (e.g. by setting delay true then the style value * of the element will be `transition-delay: DETECTED_VALUE`). Using `true` is useful when you want the CSS classes and inline styles to all share the same * CSS delay value. * * `stagger` - A numeric time value representing the delay between successively animated elements * ({@link ngAnimate#css-staggering-animations Click here to learn how CSS-based staggering works in ngAnimate.}) * * `staggerIndex` - The numeric index representing the stagger item (e.g. a value of 5 is equal to the sixth item in the stagger; therefore when a * `stagger` option value of `0.1` is used then there will be a stagger delay of `600ms`) * * `applyClassesEarly` - Whether or not the classes being added or removed will be used when detecting the animation. This is set by `$animate` when enter/leave/move animations are fired to ensure that the CSS classes are resolved in time. (Note that this will prevent any transitions from occurring on the classes being added and removed.) * * `cleanupStyles` - Whether or not the provided `from` and `to` styles will be removed once * the animation is closed. This is useful for when the styles are used purely for the sake of * the animation and do not have a lasting visual effect on the element (e.g. a collapse and open animation). * By default this value is set to `false`. * * @return {object} an object with start and end methods and details about the animation. * * * `start` - The method to start the animation. This will return a `Promise` when called. * * `end` - This method will cancel the animation and remove all applied CSS classes and styles. */ var ONE_SECOND = 1000; var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3; var CLOSING_TIME_BUFFER = 1.5; var DETECT_CSS_PROPERTIES = { transitionDuration: TRANSITION_DURATION_PROP, transitionDelay: TRANSITION_DELAY_PROP, transitionProperty: TRANSITION_PROP + PROPERTY_KEY, animationDuration: ANIMATION_DURATION_PROP, animationDelay: ANIMATION_DELAY_PROP, animationIterationCount: ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY }; var DETECT_STAGGER_CSS_PROPERTIES = { transitionDuration: TRANSITION_DURATION_PROP, transitionDelay: TRANSITION_DELAY_PROP, animationDuration: ANIMATION_DURATION_PROP, animationDelay: ANIMATION_DELAY_PROP }; function getCssKeyframeDurationStyle(duration) { return [ANIMATION_DURATION_PROP, duration + 's']; } function getCssDelayStyle(delay, isKeyframeAnimation) { var prop = isKeyframeAnimation ? ANIMATION_DELAY_PROP : TRANSITION_DELAY_PROP; return [prop, delay + 's']; } function computeCssStyles($window, element, properties) { var styles = Object.create(null); var detectedStyles = $window.getComputedStyle(element) || {}; forEach(properties, function(formalStyleName, actualStyleName) { var val = detectedStyles[formalStyleName]; if (val) { var c = val.charAt(0); // only numerical-based values have a negative sign or digit as the first value if (c === '-' || c === '+' || c >= 0) { val = parseMaxTime(val); } // by setting this to null in the event that the delay is not set or is set directly as 0 // then we can still allow for negative values to be used later on and not mistake this // value for being greater than any other negative value. if (val === 0) { val = null; } styles[actualStyleName] = val; } }); return styles; } function parseMaxTime(str) { var maxValue = 0; var values = str.split(/\s*,\s*/); forEach(values, function(value) { // it's always safe to consider only second values and omit `ms` values since // getComputedStyle will always handle the conversion for us if (value.charAt(value.length - 1) === 's') { value = value.substring(0, value.length - 1); } value = parseFloat(value) || 0; maxValue = maxValue ? Math.max(value, maxValue) : value; }); return maxValue; } function truthyTimingValue(val) { return val === 0 || val != null; } function getCssTransitionDurationStyle(duration, applyOnlyDuration) { var style = TRANSITION_PROP; var value = duration + 's'; if (applyOnlyDuration) { style += DURATION_KEY; } else { value += ' linear all'; } return [style, value]; } // we do not reassign an already present style value since // if we detect the style property value again we may be // detecting styles that were added via the `from` styles. // We make use of `isDefined` here since an empty string // or null value (which is what getPropertyValue will return // for a non-existing style) will still be marked as a valid // value for the style (a falsy value implies that the style // is to be removed at the end of the animation). If we had a simple // "OR" statement then it would not be enough to catch that. function registerRestorableStyles(backup, node, properties) { forEach(properties, function(prop) { backup[prop] = isDefined(backup[prop]) ? backup[prop] : node.style.getPropertyValue(prop); }); } var $AnimateCssProvider = ['$animateProvider', /** @this */ function($animateProvider) { this.$get = ['$window', '$$jqLite', '$$AnimateRunner', '$timeout', '$$animateCache', '$$forceReflow', '$sniffer', '$$rAFScheduler', '$$animateQueue', function($window, $$jqLite, $$AnimateRunner, $timeout, $$animateCache, $$forceReflow, $sniffer, $$rAFScheduler, $$animateQueue) { var applyAnimationClasses = applyAnimationClassesFactory($$jqLite); function computeCachedCssStyles(node, className, cacheKey, allowNoDuration, properties) { var timings = $$animateCache.get(cacheKey); if (!timings) { timings = computeCssStyles($window, node, properties); if (timings.animationIterationCount === 'infinite') { timings.animationIterationCount = 1; } } // if a css animation has no duration we // should mark that so that repeated addClass/removeClass calls are skipped var hasDuration = allowNoDuration || (timings.transitionDuration > 0 || timings.animationDuration > 0); // we keep putting this in multiple times even though the value and the cacheKey are the same // because we're keeping an internal tally of how many duplicate animations are detected. $$animateCache.put(cacheKey, timings, hasDuration); return timings; } function computeCachedCssStaggerStyles(node, className, cacheKey, properties) { var stagger; var staggerCacheKey = 'stagger-' + cacheKey; // if we have one or more existing matches of matching elements // containing the same parent + CSS styles (which is how cacheKey works) // then staggering is possible if ($$animateCache.count(cacheKey) > 0) { stagger = $$animateCache.get(staggerCacheKey); if (!stagger) { var staggerClassName = pendClasses(className, '-stagger'); $$jqLite.addClass(node, staggerClassName); stagger = computeCssStyles($window, node, properties); // force the conversion of a null value to zero incase not set stagger.animationDuration = Math.max(stagger.animationDuration, 0); stagger.transitionDuration = Math.max(stagger.transitionDuration, 0); $$jqLite.removeClass(node, staggerClassName); $$animateCache.put(staggerCacheKey, stagger, true); } } return stagger || {}; } var rafWaitQueue = []; function waitUntilQuiet(callback) { rafWaitQueue.push(callback); $$rAFScheduler.waitUntilQuiet(function() { $$animateCache.flush(); // DO NOT REMOVE THIS LINE OR REFACTOR OUT THE `pageWidth` variable. // PLEASE EXAMINE THE `$$forceReflow` service to understand why. var pageWidth = $$forceReflow(); // we use a for loop to ensure that if the queue is changed // during this looping then it will consider new requests for (var i = 0; i < rafWaitQueue.length; i++) { rafWaitQueue[i](pageWidth); } rafWaitQueue.length = 0; }); } function computeTimings(node, className, cacheKey, allowNoDuration) { var timings = computeCachedCssStyles(node, className, cacheKey, allowNoDuration, DETECT_CSS_PROPERTIES); var aD = timings.animationDelay; var tD = timings.transitionDelay; timings.maxDelay = aD && tD ? Math.max(aD, tD) : (aD || tD); timings.maxDuration = Math.max( timings.animationDuration * timings.animationIterationCount, timings.transitionDuration); return timings; } return function init(element, initialOptions) { // all of the animation functions should create // a copy of the options data, however, if a // parent service has already created a copy then // we should stick to using that var options = initialOptions || {}; if (!options.$$prepared) { options = prepareAnimationOptions(copy(options)); } var restoreStyles = {}; var node = getDomNode(element); if (!node || !node.parentNode || !$$animateQueue.enabled()) { return closeAndReturnNoopAnimator(); } var temporaryStyles = []; var classes = element.attr('class'); var styles = packageStyles(options); var animationClosed; var animationPaused; var animationCompleted; var runner; var runnerHost; var maxDelay; var maxDelayTime; var maxDuration; var maxDurationTime; var startTime; var events = []; if (options.duration === 0 || (!$sniffer.animations && !$sniffer.transitions)) { return closeAndReturnNoopAnimator(); } var method = options.event && isArray(options.event) ? options.event.join(' ') : options.event; var isStructural = method && options.structural; var structuralClassName = ''; var addRemoveClassName = ''; if (isStructural) { structuralClassName = pendClasses(method, EVENT_CLASS_PREFIX, true); } else if (method) { structuralClassName = method; } if (options.addClass) { addRemoveClassName += pendClasses(options.addClass, ADD_CLASS_SUFFIX); } if (options.removeClass) { if (addRemoveClassName.length) { addRemoveClassName += ' '; } addRemoveClassName += pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX); } // there may be a situation where a structural animation is combined together // with CSS classes that need to resolve before the animation is computed. // However this means that there is no explicit CSS code to block the animation // from happening (by setting 0s none in the class name). If this is the case // we need to apply the classes before the first rAF so we know to continue if // there actually is a detected transition or keyframe animation if (options.applyClassesEarly && addRemoveClassName.length) { applyAnimationClasses(element, options); } var preparationClasses = [structuralClassName, addRemoveClassName].join(' ').trim(); var fullClassName = classes + ' ' + preparationClasses; var hasToStyles = styles.to && Object.keys(styles.to).length > 0; var containsKeyframeAnimation = (options.keyframeStyle || '').length > 0; // there is no way we can trigger an animation if no styles and // no classes are being applied which would then trigger a transition, // unless there a is raw keyframe value that is applied to the element. if (!containsKeyframeAnimation && !hasToStyles && !preparationClasses) { return closeAndReturnNoopAnimator(); } var stagger, cacheKey = $$animateCache.cacheKey(node, method, options.addClass, options.removeClass); if ($$animateCache.containsCachedAnimationWithoutDuration(cacheKey)) { preparationClasses = null; return closeAndReturnNoopAnimator(); } if (options.stagger > 0) { var staggerVal = parseFloat(options.stagger); stagger = { transitionDelay: staggerVal, animationDelay: staggerVal, transitionDuration: 0, animationDuration: 0 }; } else { stagger = computeCachedCssStaggerStyles(node, preparationClasses, cacheKey, DETECT_STAGGER_CSS_PROPERTIES); } if (!options.$$skipPreparationClasses) { $$jqLite.addClass(element, preparationClasses); } var applyOnlyDuration; if (options.transitionStyle) { var transitionStyle = [TRANSITION_PROP, options.transitionStyle]; applyInlineStyle(node, transitionStyle); temporaryStyles.push(transitionStyle); } if (options.duration >= 0) { applyOnlyDuration = node.style[TRANSITION_PROP].length > 0; var durationStyle = getCssTransitionDurationStyle(options.duration, applyOnlyDuration); // we set the duration so that it will be picked up by getComputedStyle later applyInlineStyle(node, durationStyle); temporaryStyles.push(durationStyle); } if (options.keyframeStyle) { var keyframeStyle = [ANIMATION_PROP, options.keyframeStyle]; applyInlineStyle(node, keyframeStyle); temporaryStyles.push(keyframeStyle); } var itemIndex = stagger ? options.staggerIndex >= 0 ? options.staggerIndex : $$animateCache.count(cacheKey) : 0; var isFirst = itemIndex === 0; // this is a pre-emptive way of forcing the setup classes to be added and applied INSTANTLY // without causing any combination of transitions to kick in. By adding a negative delay value // it forces the setup class' transition to end immediately. We later then remove the negative // transition delay to allow for the transition to naturally do it's thing. The beauty here is // that if there is no transition defined then nothing will happen and this will also allow // other transitions to be stacked on top of each other without any chopping them out. if (isFirst && !options.skipBlocking) { helpers.blockTransitions(node, SAFE_FAST_FORWARD_DURATION_VALUE); } var timings = computeTimings(node, fullClassName, cacheKey, !isStructural); var relativeDelay = timings.maxDelay; maxDelay = Math.max(relativeDelay, 0); maxDuration = timings.maxDuration; var flags = {}; flags.hasTransitions = timings.transitionDuration > 0; flags.hasAnimations = timings.animationDuration > 0; flags.hasTransitionAll = flags.hasTransitions && timings.transitionProperty === 'all'; flags.applyTransitionDuration = hasToStyles && ( (flags.hasTransitions && !flags.hasTransitionAll) || (flags.hasAnimations && !flags.hasTransitions)); flags.applyAnimationDuration = options.duration && flags.hasAnimations; flags.applyTransitionDelay = truthyTimingValue(options.delay) && (flags.applyTransitionDuration || flags.hasTransitions); flags.applyAnimationDelay = truthyTimingValue(options.delay) && flags.hasAnimations; flags.recalculateTimingStyles = addRemoveClassName.length > 0; if (flags.applyTransitionDuration || flags.applyAnimationDuration) { maxDuration = options.duration ? parseFloat(options.duration) : maxDuration; if (flags.applyTransitionDuration) { flags.hasTransitions = true; timings.transitionDuration = maxDuration; applyOnlyDuration = node.style[TRANSITION_PROP + PROPERTY_KEY].length > 0; temporaryStyles.push(getCssTransitionDurationStyle(maxDuration, applyOnlyDuration)); } if (flags.applyAnimationDuration) { flags.hasAnimations = true; timings.animationDuration = maxDuration; temporaryStyles.push(getCssKeyframeDurationStyle(maxDuration)); } } if (maxDuration === 0 && !flags.recalculateTimingStyles) { return closeAndReturnNoopAnimator(); } var activeClasses = pendClasses(preparationClasses, ACTIVE_CLASS_SUFFIX); if (options.delay != null) { var delayStyle; if (typeof options.delay !== 'boolean') { delayStyle = parseFloat(options.delay); // number in options.delay means we have to recalculate the delay for the closing timeout maxDelay = Math.max(delayStyle, 0); } if (flags.applyTransitionDelay) { temporaryStyles.push(getCssDelayStyle(delayStyle)); } if (flags.applyAnimationDelay) { temporaryStyles.push(getCssDelayStyle(delayStyle, true)); } } // we need to recalculate the delay value since we used a pre-emptive negative // delay value and the delay value is required for the final event checking. This // property will ensure that this will happen after the RAF phase has passed. if (options.duration == null && timings.transitionDuration > 0) { flags.recalculateTimingStyles = flags.recalculateTimingStyles || isFirst; } maxDelayTime = maxDelay * ONE_SECOND; maxDurationTime = maxDuration * ONE_SECOND; if (!options.skipBlocking) { flags.blockTransition = timings.transitionDuration > 0; flags.blockKeyframeAnimation = timings.animationDuration > 0 && stagger.animationDelay > 0 && stagger.animationDuration === 0; } if (options.from) { if (options.cleanupStyles) { registerRestorableStyles(restoreStyles, node, Object.keys(options.from)); } applyAnimationFromStyles(element, options); } if (flags.blockTransition || flags.blockKeyframeAnimation) { applyBlocking(maxDuration); } else if (!options.skipBlocking) { helpers.blockTransitions(node, false); } // TODO(matsko): for 1.5 change this code to have an animator object for better debugging return { $$willAnimate: true, end: endFn, start: function() { if (animationClosed) return; runnerHost = { end: endFn, cancel: cancelFn, resume: null, //this will be set during the start() phase pause: null }; runner = new $$AnimateRunner(runnerHost); waitUntilQuiet(start); // we don't have access to pause/resume the animation // since it hasn't run yet. AnimateRunner will therefore // set noop functions for resume and pause and they will // later be overridden once the animation is triggered return runner; } }; function endFn() { close(); } function cancelFn() { close(true); } function close(rejected) { // if the promise has been called already then we shouldn't close // the animation again if (animationClosed || (animationCompleted && animationPaused)) return; animationClosed = true; animationPaused = false; if (preparationClasses && !options.$$skipPreparationClasses) { $$jqLite.removeClass(element, preparationClasses); } if (activeClasses) { $$jqLite.removeClass(element, activeClasses); } blockKeyframeAnimations(node, false); helpers.blockTransitions(node, false); forEach(temporaryStyles, function(entry) { // There is only one way to remove inline style properties entirely from elements. // By using `removeProperty` this works, but we need to convert camel-cased CSS // styles down to hyphenated values. node.style[entry[0]] = ''; }); applyAnimationClasses(element, options); applyAnimationStyles(element, options); if (Object.keys(restoreStyles).length) { forEach(restoreStyles, function(value, prop) { if (value) { node.style.setProperty(prop, value); } else { node.style.removeProperty(prop); } }); } // the reason why we have this option is to allow a synchronous closing callback // that is fired as SOON as the animation ends (when the CSS is removed) or if // the animation never takes off at all. A good example is a leave animation since // the element must be removed just after the animation is over or else the element // will appear on screen for one animation frame causing an overbearing flicker. if (options.onDone) { options.onDone(); } if (events && events.length) { // Remove the transitionend / animationend listener(s) element.off(events.join(' '), onAnimationProgress); } //Cancel the fallback closing timeout and remove the timer data var animationTimerData = element.data(ANIMATE_TIMER_KEY); if (animationTimerData) { $timeout.cancel(animationTimerData[0].timer); element.removeData(ANIMATE_TIMER_KEY); } // if the preparation function fails then the promise is not setup if (runner) { runner.complete(!rejected); } } function applyBlocking(duration) { if (flags.blockTransition) { helpers.blockTransitions(node, duration); } if (flags.blockKeyframeAnimation) { blockKeyframeAnimations(node, !!duration); } } function closeAndReturnNoopAnimator() { runner = new $$AnimateRunner({ end: endFn, cancel: cancelFn }); // should flush the cache animation waitUntilQuiet(noop); close(); return { $$willAnimate: false, start: function() { return runner; }, end: endFn }; } function onAnimationProgress(event) { event.stopPropagation(); var ev = event.originalEvent || event; if (ev.target !== node) { // Since TransitionEvent / AnimationEvent bubble up, // we have to ignore events by finished child animations return; } // we now always use `Date.now()` due to the recent changes with // event.timeStamp in Firefox, Webkit and Chrome (see #13494 for more info) var timeStamp = ev.$manualTimeStamp || Date.now(); /* Firefox (or possibly just Gecko) likes to not round values up * when a ms measurement is used for the animation */ var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES)); /* $manualTimeStamp is a mocked timeStamp value which is set * within browserTrigger(). This is only here so that tests can * mock animations properly. Real events fallback to event.timeStamp, * or, if they don't, then a timeStamp is automatically created for them. * We're checking to see if the timeStamp surpasses the expected delay, * but we're using elapsedTime instead of the timeStamp on the 2nd * pre-condition since animationPauseds sometimes close off early */ if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) { // we set this flag to ensure that if the transition is paused then, when resumed, // the animation will automatically close itself since transitions cannot be paused. animationCompleted = true; close(); } } function start() { if (animationClosed) return; if (!node.parentNode) { close(); return; } // even though we only pause keyframe animations here the pause flag // will still happen when transitions are used. Only the transition will // not be paused since that is not possible. If the animation ends when // paused then it will not complete until unpaused or cancelled. var playPause = function(playAnimation) { if (!animationCompleted) { animationPaused = !playAnimation; if (timings.animationDuration) { var value = blockKeyframeAnimations(node, animationPaused); if (animationPaused) { temporaryStyles.push(value); } else { removeFromArray(temporaryStyles, value); } } } else if (animationPaused && playAnimation) { animationPaused = false; close(); } }; // checking the stagger duration prevents an accidentally cascade of the CSS delay style // being inherited from the parent. If the transition duration is zero then we can safely // rely that the delay value is an intentional stagger delay style. var maxStagger = itemIndex > 0 && ((timings.transitionDuration && stagger.transitionDuration === 0) || (timings.animationDuration && stagger.animationDuration === 0)) && Math.max(stagger.animationDelay, stagger.transitionDelay); if (maxStagger) { $timeout(triggerAnimationStart, Math.floor(maxStagger * itemIndex * ONE_SECOND), false); } else { triggerAnimationStart(); } // this will decorate the existing promise runner with pause/resume methods runnerHost.resume = function() { playPause(true); }; runnerHost.pause = function() { playPause(false); }; function triggerAnimationStart() { // just incase a stagger animation kicks in when the animation // itself was cancelled entirely if (animationClosed) return; applyBlocking(false); forEach(temporaryStyles, function(entry) { var key = entry[0]; var value = entry[1]; node.style[key] = value; }); applyAnimationClasses(element, options); $$jqLite.addClass(element, activeClasses); if (flags.recalculateTimingStyles) { fullClassName = node.getAttribute('class') + ' ' + preparationClasses; cacheKey = $$animateCache.cacheKey(node, method, options.addClass, options.removeClass); timings = computeTimings(node, fullClassName, cacheKey, false); relativeDelay = timings.maxDelay; maxDelay = Math.max(relativeDelay, 0); maxDuration = timings.maxDuration; if (maxDuration === 0) { close(); return; } flags.hasTransitions = timings.transitionDuration > 0; flags.hasAnimations = timings.animationDuration > 0; } if (flags.applyAnimationDelay) { relativeDelay = typeof options.delay !== 'boolean' && truthyTimingValue(options.delay) ? parseFloat(options.delay) : relativeDelay; maxDelay = Math.max(relativeDelay, 0); timings.animationDelay = relativeDelay; delayStyle = getCssDelayStyle(relativeDelay, true); temporaryStyles.push(delayStyle); node.style[delayStyle[0]] = delayStyle[1]; } maxDelayTime = maxDelay * ONE_SECOND; maxDurationTime = maxDuration * ONE_SECOND; if (options.easing) { var easeProp, easeVal = options.easing; if (flags.hasTransitions) { easeProp = TRANSITION_PROP + TIMING_KEY; temporaryStyles.push([easeProp, easeVal]); node.style[easeProp] = easeVal; } if (flags.hasAnimations) { easeProp = ANIMATION_PROP + TIMING_KEY; temporaryStyles.push([easeProp, easeVal]); node.style[easeProp] = easeVal; } } if (timings.transitionDuration) { events.push(TRANSITIONEND_EVENT); } if (timings.animationDuration) { events.push(ANIMATIONEND_EVENT); } startTime = Date.now(); var timerTime = maxDelayTime + CLOSING_TIME_BUFFER * maxDurationTime; var endTime = startTime + timerTime; var animationsData = element.data(ANIMATE_TIMER_KEY) || []; var setupFallbackTimer = true; if (animationsData.length) { var currentTimerData = animationsData[0]; setupFallbackTimer = endTime > currentTimerData.expectedEndTime; if (setupFallbackTimer) { $timeout.cancel(currentTimerData.timer); } else { animationsData.push(close); } } if (setupFallbackTimer) { var timer = $timeout(onAnimationExpired, timerTime, false); animationsData[0] = { timer: timer, expectedEndTime: endTime }; animationsData.push(close); element.data(ANIMATE_TIMER_KEY, animationsData); } if (events.length) { element.on(events.join(' '), onAnimationProgress); } if (options.to) { if (options.cleanupStyles) { registerRestorableStyles(restoreStyles, node, Object.keys(options.to)); } applyAnimationToStyles(element, options); } } function onAnimationExpired() { var animationsData = element.data(ANIMATE_TIMER_KEY); // this will be false in the event that the element was // removed from the DOM (via a leave animation or something // similar) if (animationsData) { for (var i = 1; i < animationsData.length; i++) { animationsData[i](); } element.removeData(ANIMATE_TIMER_KEY); } } } }; }]; }];