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memory-game/components/MemoryGame.jsx
162 строки
4 KB
prathoseraaj
fix
03 окт 2025, 12:37
03 окт 2025, 12:37
44fabcb
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О чём код?
"use client"; import React, { useEffect, useState, useCallback } from "react"; // Fisher-Yates shuffle for unbiased randomization function fisherYatesShuffle(array) { const arr = array.slice(); for (let i = arr.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [arr[i], arr[j]] = [arr[j], arr[i]]; } return arr; } const MemoryGame = () => { const [gridSize, setGridSize] = useState(2); const [array, setArray] = useState([]); const [flipped, setFlipped] = useState([]); const [selectedPairs, setSelectedPairs] = useState([]); const [disabled, setDisabled] = useState(false); const [error, setError] = useState(""); const [won, setWon] = useState(false); const handleGridSize = (e) => { const size = parseInt(e.target.value); if (2 <= size && size <= 10 && (size % 2 === 0)) { setGridSize(size); setError(""); } else { setError("Please enter a grid size where size is even (e.g., 2, 4, 6, 8, 10)"); } }; const initializeGame = useCallback(() => { const totalCards = gridSize * gridSize; const pairCount = totalCards / 2; const numbers = [...Array(pairCount).keys()].map((n) => n + 1); const cardNumbers = [...numbers, ...numbers]; const shuffledCardNumbers = fisherYatesShuffle(cardNumbers); const shuffledCards = shuffledCardNumbers.map((number, index) => ({ id: index, number, })); setArray(shuffledCards); setFlipped([]); setSelectedPairs([]); setDisabled(false); setWon(false); }, [gridSize]); useEffect(() => { initializeGame(); }, [initializeGame]); const handleMatch = (secondId) => { const [firstId] = flipped; if (array[firstId].number === array[secondId].number) { setSelectedPairs([...selectedPairs, firstId, secondId]); setFlipped([]); setDisabled(false); } else { setTimeout(() => { setDisabled(false); setFlipped([]); }, 1000); } }; const handleClick = (id) => { if (disabled || won) return; if (flipped.length === 0) { setFlipped([id]); return; } if (flipped.length === 1) { setDisabled(true); if (id !== flipped[0]) { setFlipped([...flipped, id]); handleMatch(id); } else { setFlipped([]); setDisabled(false); } } }; const isFlipped = (id) => flipped.includes(id) || selectedPairs.includes(id); const isSelectedPairs = (id) => selectedPairs.includes(id); useEffect(() => { if (selectedPairs.length === array.length && array.length > 0) { setWon(true); } }, [selectedPairs, array]); return ( <div className="h-screen flex flex-col justify-center items-center p-4 bg-gray-100 "> {/* Heading */} <h1 className="text-3xl font-bold mb-6">Memory Game</h1> {/* Grid Size */} <div className="mb-4"> <label htmlFor="gridSize">Grid Size: (max 10)</label> <input type="number" className="w-[50px] ml-3 rounded border-2 px-1.5 py-1" min="2" max="10" value={gridSize} onChange={handleGridSize} /> {error && ( <div className="text-sm text-red-500 mt-2">{error}</div> )} </div> {/* Cards */} <div className="grid gap-2 mb-4" style={{ gridTemplateColumns: `repeat(${gridSize}, minmax(0,1fr))`, width: `min(100%,${gridSize * 5.5}rem)`, }} > {array.map((card) => ( <div key={card.id} onClick={() => handleClick(card.id)} className={`aspect-square flex items-center justify-center text-xl transition-all duration-300 font-bold rounded-lg cursor-pointer ${ isFlipped(card.id) ? isSelectedPairs(card.id) ? "bg-green-500 text-white" : "bg-blue-500 text-white" : "bg-gray-300 text-gray-400" }`} > {isFlipped(card.id) ? card.number : "?"} </div> ))} </div> {/* Result */} <div className="text-2xl text-green-500 font-bold"> {won ? "You Won!" : ""} </div> {/* Reset Button */} <button className="px-5 py-2 bg-green-500 rounded text-white mt-5" onClick={initializeGame} > Reset </button> </div> ); }; export default MemoryGame;