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src/modules/MouseUtils/MouseJump.WinUI3/MouseJump.WinUI3.csproj
74 строки
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Michael Clayton
Ready for Review - [Mouse Jump] - port upstream WinUI3 code to Mouse Jump (microsoft#48290) (#48393)
07 авг 2026, 08:34
Не верифицирован
07 авг 2026, 08:34
e0010c5
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<Project Sdk="Microsoft.NET.Sdk"> <!-- Look at Directory.Build.props in root for common stuff as well --> <Import Project="$(RepoRoot)src\Common.Dotnet.CsWinRT.props" /> <Import Project="$(RepoRoot)src\Common.SelfContained.props" /> <PropertyGroup> <OutputType>WinExe</OutputType> <RootNamespace>MouseJump.WinUI3</RootNamespace> <AssemblyName>PowerToys.MouseJump.WinUI3</AssemblyName> <ApplicationManifest>app.manifest</ApplicationManifest> <UseWinUI>true</UseWinUI> <EnableDefaultApplicationDefinition>false</EnableDefaultApplicationDefinition> <EnablePreviewMsixTooling>true</EnablePreviewMsixTooling> <WindowsPackageType>None</WindowsPackageType> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath> <WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained> <OutputPath>$(RepoRoot)$(Platform)\$(Configuration)\WinUI3Apps</OutputPath> <Nullable>enable</Nullable> <ImplicitUsings>enable</ImplicitUsings> <DefineConstants>DISABLE_XAML_GENERATED_MAIN</DefineConstants> </PropertyGroup> <ItemGroup> <Page Remove="MouseJumpXAML\App.xaml" /> </ItemGroup> <ItemGroup> <ApplicationDefinition Include="MouseJumpXAML\App.xaml" /> </ItemGroup> <ItemGroup> <Manifest Include="$(ApplicationManifest)" /> </ItemGroup> <ItemGroup> <PackageReference Include="Microsoft.WindowsAppSDK" /> <PackageReference Include="Microsoft.Windows.SDK.BuildTools" /> </ItemGroup> <!-- GPOWrapper is a C++ WinRT component - by default these can't be accessed from C# projects. The CsWinRTIncludes property generates a C# projection of the C++ WinRT component so that it can be used in this project. See https://learn.microsoft.com/windows/apps/develop/platform/csharp-winrt/net-projection-from-cppwinrt-component for more info --> <PropertyGroup> <CsWinRTIncludes>PowerToys.GPOWrapper</CsWinRTIncludes> <CsWinRTGeneratedFilesDir>$(OutDir)</CsWinRTGeneratedFilesDir> <ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles> </PropertyGroup> <ItemGroup> <ProjectReference Include="..\..\..\common\Common.UI\Common.UI.csproj" /> <ProjectReference Include="..\..\..\common\GPOWrapper\GPOWrapper.vcxproj" /> <ProjectReference Include="..\..\..\common\interop\PowerToys.Interop.vcxproj" /> <ProjectReference Include="..\..\..\common\ManagedCommon\ManagedCommon.csproj" /> <ProjectReference Include="..\..\..\settings-ui\Settings.UI.Library\Settings.UI.Library.csproj" /> <ProjectReference Include="..\MouseJump.Common\MouseJump.Common.csproj" /> <ProjectReference Include="..\MouseJump.HotKeys\MouseJump.HotKeys.csproj" /> <ProjectReference Include="..\MouseJump.Models\MouseJump.Models.csproj" /> </ItemGroup> <ItemGroup> <PackageReference Include="Microsoft.Windows.CsWin32"> <PrivateAssets>all</PrivateAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> </PackageReference> </ItemGroup> <ItemGroup> <AdditionalFiles Include="NativeMethods.txt" /> </ItemGroup> </Project>