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src/modules/FileLocksmith/FileLocksmithLibInterop/FileLocksmithLibInterop.vcxproj
145 строк
7 KB
Jeremy Sinclair
[Deps] Upgrade Microsoft.Windows.CppWinRT to 2.0.250303.1 (#45420)
11 фев 2026, 19:54
Не верифицирован
11 фев 2026, 19:54
67a4d34
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<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.props')" /> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|ARM64"> <Configuration>Debug</Configuration> <Platform>ARM64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|ARM64"> <Configuration>Release</Configuration> <Platform>ARM64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>16.0</VCProjectVersion> <Keyword>Win32Proj</Keyword> <ProjectGuid>{c604b37e-9d0e-4484-8778-e8b31b0e1b3a}</ProjectGuid> <ProjectName>PowerToys.FileLocksmithLib.Interop</ProjectName> <RootNamespace>PowerToys.FileLocksmithLib.Interop</RootNamespace> <TargetFramework>net8.0-windows10.0.22621.0</TargetFramework> <OutDir>$(RepoRoot)$(Platform)\$(Configuration)\WinUI3Apps\</OutDir> <TargetName>PowerToys.FileLocksmithLib.Interop</TargetName> </PropertyGroup> <PropertyGroup Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <GenerateManifest>false</GenerateManifest> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'"> <ClCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <UseDebugLibraries>true</UseDebugLibraries> <LinkIncremental>true</LinkIncremental> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'"> <ClCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <LinkIncremental>false</LinkIncremental> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>FILELOCKSMITHLIBINTEROP_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalOptions>%(AdditionalOptions) /bigobj /Zc:twoPhase-</AdditionalOptions> <AdditionalIncludeDirectories>.;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableUAC>false</EnableUAC> <ModuleDefinitionFile>PowerToys.FileLocksmithLibInterop.def</ModuleDefinitionFile> </Link> </ItemDefinitionGroup> <PropertyGroup> <CopyCppRuntimeToOutputDir>true</CopyCppRuntimeToOutputDir> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <ItemGroup> <ClCompile Include="FileLocksmith.cpp" /> <ClCompile Include="NativeMethods.cpp"> <DependentUpon>NativeMethods.idl</DependentUpon> </ClCompile> <ClCompile Include="NtdllBase.cpp" /> <ClCompile Include="NtdllExtensions.cpp" /> <ClCompile Include="pch.cpp"> <PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Create</PrecompiledHeader> </ClCompile> <ClCompile Include="ProcessResult.cpp"> <DependentUpon>ProcessResult.idl</DependentUpon> </ClCompile> <ClCompile Include="$(GeneratedFilesDir)module.g.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="FileLocksmith.h" /> <ClInclude Include="NativeMethods.h"> <DependentUpon>NativeMethods.idl</DependentUpon> </ClInclude> <ClInclude Include="NtdllBase.h" /> <ClInclude Include="NtdllExtensions.h" /> <ClInclude Include="pch.h" /> <ClInclude Include="ProcessResult.h"> <DependentUpon>ProcessResult.idl</DependentUpon> </ClInclude> <ClInclude Include="resource.h" /> </ItemGroup> <ItemGroup> <ProjectReference Include="$(RepoRoot)src\common\interop\PowerToys.Interop.vcxproj"> <Project>{f055103b-f80b-4d0c-bf48-057c55620033}</Project> </ProjectReference> </ItemGroup> <ItemGroup> <ResourceCompile Include="FileLocksmithLibInterop.rc" /> </ItemGroup> <ItemGroup> <None Include="packages.config" /> <None Include="PowerToys.Interop.def" /> </ItemGroup> <ItemGroup> <Midl Include="NativeMethods.idl" /> <Midl Include="ProcessResult.idl" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> <Import Project="$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets')" /> </ImportGroup> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <PropertyGroup> <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> </PropertyGroup> <Error Condition="!Exists('$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.props'))" /> <Error Condition="!Exists('$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets'))" /> </Target> </Project>