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src/modules/FileLocksmith/FileLocksmithLib/FileLocksmithLib.vcxproj
98 строк
5 KB
Jeremy Sinclair
[Deps] Upgrade Microsoft.Windows.CppWinRT to 2.0.250303.1 (#45420)
11 фев 2026, 19:54
Не верифицирован
11 фев 2026, 19:54
67a4d34
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<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.props')" /> <PropertyGroup Label="Globals"> <VCProjectVersion>17.0</VCProjectVersion> <Keyword>Win32Proj</Keyword> <ProjectGuid>{9d52fd25-ef90-4f9a-a015-91efc5daf54f}</ProjectGuid> <RootNamespace>FileLocksmithLib</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;FILELOCKSMITH_LIB_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalIncludeDirectories>..\FileLocksmithLibInterop;../../..;../..;</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem> </SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;FILELOCKSMITH_LIB_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalIncludeDirectories>..\FileLocksmithLibInterop;../../..;../..;</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem> </SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="Constants.h" /> <ClInclude Include="IPC.h" /> <ClInclude Include="Settings.h" /> <ClInclude Include="Trace.h" /> <ClInclude Include="framework.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="IPC.cpp" /> <ClCompile Include="Settings.cpp" /> <ClCompile Include="Trace.cpp" /> <ClCompile Include="FileLocksmithLib.cpp" /> <ClCompile Include="..\FileLocksmithLibInterop\FileLocksmith.cpp" /> <ClCompile Include="..\FileLocksmithLibInterop\NtdllBase.cpp" /> <ClCompile Include="..\FileLocksmithLibInterop\NtdllExtensions.cpp" /> <ClCompile Include="pch.cpp"> <PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Create</PrecompiledHeader> </ClCompile> </ItemGroup> <ItemGroup> <None Include="packages.config" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> <Import Project="$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets')" /> </ImportGroup> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <PropertyGroup> <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> </PropertyGroup> <Error Condition="!Exists('$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.props'))" /> <Error Condition="!Exists('$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(RepoRoot)packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets'))" /> </Target> </Project>