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Chart.js
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src/helpers/helpers.canvas.ts
527 строк
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Arun Philip
do not attempt to clear canvas if one does not exist (#11764)
17 май 2024, 15:16
Не верифицирован
17 май 2024, 15:16
e7b8fa2
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import type { Chart, Point, FontSpec, CanvasFontSpec, PointStyle, RenderTextOpts, BackdropOptions } from '../types/index.js'; import type { TRBL, SplinePoint, RoundedRect, TRBLCorners } from '../types/geometric.js'; import {isArray, isNullOrUndef} from './helpers.core.js'; import {PI, TAU, HALF_PI, QUARTER_PI, TWO_THIRDS_PI, RAD_PER_DEG} from './helpers.math.js'; /** * Converts the given font object into a CSS font string. * @param font - A font object. * @return The CSS font string. See https://developer.mozilla.org/en-US/docs/Web/CSS/font * @private */ export function toFontString(font: FontSpec) { if (!font || isNullOrUndef(font.size) || isNullOrUndef(font.family)) { return null; } return (font.style ? font.style + ' ' : '') + (font.weight ? font.weight + ' ' : '') + font.size + 'px ' + font.family; } /** * @private */ export function _measureText( ctx: CanvasRenderingContext2D, data: Record<string, number>, gc: string[], longest: number, string: string ) { let textWidth = data[string]; if (!textWidth) { textWidth = data[string] = ctx.measureText(string).width; gc.push(string); } if (textWidth > longest) { longest = textWidth; } return longest; } type Thing = string | undefined | null type Things = (Thing | Thing[])[] /** * @private */ // eslint-disable-next-line complexity export function _longestText( ctx: CanvasRenderingContext2D, font: string, arrayOfThings: Things, cache?: {data?: Record<string, number>, garbageCollect?: string[], font?: string} ) { cache = cache || {}; let data = cache.data = cache.data || {}; let gc = cache.garbageCollect = cache.garbageCollect || []; if (cache.font !== font) { data = cache.data = {}; gc = cache.garbageCollect = []; cache.font = font; } ctx.save(); ctx.font = font; let longest = 0; const ilen = arrayOfThings.length; let i: number, j: number, jlen: number, thing: Thing | Thing[], nestedThing: Thing | Thing[]; for (i = 0; i < ilen; i++) { thing = arrayOfThings[i]; // Undefined strings and arrays should not be measured if (thing !== undefined && thing !== null && !isArray(thing)) { longest = _measureText(ctx, data, gc, longest, thing); } else if (isArray(thing)) { // if it is an array lets measure each element // to do maybe simplify this function a bit so we can do this more recursively? for (j = 0, jlen = thing.length; j < jlen; j++) { nestedThing = thing[j]; // Undefined strings and arrays should not be measured if (nestedThing !== undefined && nestedThing !== null && !isArray(nestedThing)) { longest = _measureText(ctx, data, gc, longest, nestedThing); } } } } ctx.restore(); const gcLen = gc.length / 2; if (gcLen > arrayOfThings.length) { for (i = 0; i < gcLen; i++) { delete data[gc[i]]; } gc.splice(0, gcLen); } return longest; } /** * Returns the aligned pixel value to avoid anti-aliasing blur * @param chart - The chart instance. * @param pixel - A pixel value. * @param width - The width of the element. * @returns The aligned pixel value. * @private */ export function _alignPixel(chart: Chart, pixel: number, width: number) { const devicePixelRatio = chart.currentDevicePixelRatio; const halfWidth = width !== 0 ? Math.max(width / 2, 0.5) : 0; return Math.round((pixel - halfWidth) * devicePixelRatio) / devicePixelRatio + halfWidth; } /** * Clears the entire canvas. */ export function clearCanvas(canvas?: HTMLCanvasElement, ctx?: CanvasRenderingContext2D) { if (!ctx && !canvas) { return; } ctx = ctx || canvas.getContext('2d'); ctx.save(); // canvas.width and canvas.height do not consider the canvas transform, // while clearRect does ctx.resetTransform(); ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.restore(); } export interface DrawPointOptions { pointStyle: PointStyle; rotation?: number; radius: number; borderWidth: number; } export function drawPoint( ctx: CanvasRenderingContext2D, options: DrawPointOptions, x: number, y: number ) { // eslint-disable-next-line @typescript-eslint/no-use-before-define drawPointLegend(ctx, options, x, y, null); } // eslint-disable-next-line complexity export function drawPointLegend( ctx: CanvasRenderingContext2D, options: DrawPointOptions, x: number, y: number, w: number ) { let type: string, xOffset: number, yOffset: number, size: number, cornerRadius: number, width: number, xOffsetW: number, yOffsetW: number; const style = options.pointStyle; const rotation = options.rotation; const radius = options.radius; let rad = (rotation || 0) * RAD_PER_DEG; if (style && typeof style === 'object') { type = style.toString(); if (type === '[object HTMLImageElement]' || type === '[object HTMLCanvasElement]') { ctx.save(); ctx.translate(x, y); ctx.rotate(rad); ctx.drawImage(style, -style.width / 2, -style.height / 2, style.width, style.height); ctx.restore(); return; } } if (isNaN(radius) || radius <= 0) { return; } ctx.beginPath(); switch (style) { // Default includes circle default: if (w) { ctx.ellipse(x, y, w / 2, radius, 0, 0, TAU); } else { ctx.arc(x, y, radius, 0, TAU); } ctx.closePath(); break; case 'triangle': width = w ? w / 2 : radius; ctx.moveTo(x + Math.sin(rad) * width, y - Math.cos(rad) * radius); rad += TWO_THIRDS_PI; ctx.lineTo(x + Math.sin(rad) * width, y - Math.cos(rad) * radius); rad += TWO_THIRDS_PI; ctx.lineTo(x + Math.sin(rad) * width, y - Math.cos(rad) * radius); ctx.closePath(); break; case 'rectRounded': // NOTE: the rounded rect implementation changed to use `arc` instead of // `quadraticCurveTo` since it generates better results when rect is // almost a circle. 0.516 (instead of 0.5) produces results with visually // closer proportion to the previous impl and it is inscribed in the // circle with `radius`. For more details, see the following PRs: // https://github.com/chartjs/Chart.js/issues/5597 // https://github.com/chartjs/Chart.js/issues/5858 cornerRadius = radius * 0.516; size = radius - cornerRadius; xOffset = Math.cos(rad + QUARTER_PI) * size; xOffsetW = Math.cos(rad + QUARTER_PI) * (w ? w / 2 - cornerRadius : size); yOffset = Math.sin(rad + QUARTER_PI) * size; yOffsetW = Math.sin(rad + QUARTER_PI) * (w ? w / 2 - cornerRadius : size); ctx.arc(x - xOffsetW, y - yOffset, cornerRadius, rad - PI, rad - HALF_PI); ctx.arc(x + yOffsetW, y - xOffset, cornerRadius, rad - HALF_PI, rad); ctx.arc(x + xOffsetW, y + yOffset, cornerRadius, rad, rad + HALF_PI); ctx.arc(x - yOffsetW, y + xOffset, cornerRadius, rad + HALF_PI, rad + PI); ctx.closePath(); break; case 'rect': if (!rotation) { size = Math.SQRT1_2 * radius; width = w ? w / 2 : size; ctx.rect(x - width, y - size, 2 * width, 2 * size); break; } rad += QUARTER_PI; /* falls through */ case 'rectRot': xOffsetW = Math.cos(rad) * (w ? w / 2 : radius); xOffset = Math.cos(rad) * radius; yOffset = Math.sin(rad) * radius; yOffsetW = Math.sin(rad) * (w ? w / 2 : radius); ctx.moveTo(x - xOffsetW, y - yOffset); ctx.lineTo(x + yOffsetW, y - xOffset); ctx.lineTo(x + xOffsetW, y + yOffset); ctx.lineTo(x - yOffsetW, y + xOffset); ctx.closePath(); break; case 'crossRot': rad += QUARTER_PI; /* falls through */ case 'cross': xOffsetW = Math.cos(rad) * (w ? w / 2 : radius); xOffset = Math.cos(rad) * radius; yOffset = Math.sin(rad) * radius; yOffsetW = Math.sin(rad) * (w ? w / 2 : radius); ctx.moveTo(x - xOffsetW, y - yOffset); ctx.lineTo(x + xOffsetW, y + yOffset); ctx.moveTo(x + yOffsetW, y - xOffset); ctx.lineTo(x - yOffsetW, y + xOffset); break; case 'star': xOffsetW = Math.cos(rad) * (w ? w / 2 : radius); xOffset = Math.cos(rad) * radius; yOffset = Math.sin(rad) * radius; yOffsetW = Math.sin(rad) * (w ? w / 2 : radius); ctx.moveTo(x - xOffsetW, y - yOffset); ctx.lineTo(x + xOffsetW, y + yOffset); ctx.moveTo(x + yOffsetW, y - xOffset); ctx.lineTo(x - yOffsetW, y + xOffset); rad += QUARTER_PI; xOffsetW = Math.cos(rad) * (w ? w / 2 : radius); xOffset = Math.cos(rad) * radius; yOffset = Math.sin(rad) * radius; yOffsetW = Math.sin(rad) * (w ? w / 2 : radius); ctx.moveTo(x - xOffsetW, y - yOffset); ctx.lineTo(x + xOffsetW, y + yOffset); ctx.moveTo(x + yOffsetW, y - xOffset); ctx.lineTo(x - yOffsetW, y + xOffset); break; case 'line': xOffset = w ? w / 2 : Math.cos(rad) * radius; yOffset = Math.sin(rad) * radius; ctx.moveTo(x - xOffset, y - yOffset); ctx.lineTo(x + xOffset, y + yOffset); break; case 'dash': ctx.moveTo(x, y); ctx.lineTo(x + Math.cos(rad) * (w ? w / 2 : radius), y + Math.sin(rad) * radius); break; case false: ctx.closePath(); break; } ctx.fill(); if (options.borderWidth > 0) { ctx.stroke(); } } /** * Returns true if the point is inside the rectangle * @param point - The point to test * @param area - The rectangle * @param margin - allowed margin * @private */ export function _isPointInArea( point: Point, area: TRBL, margin?: number ) { margin = margin || 0.5; // margin - default is to match rounded decimals return !area || (point && point.x > area.left - margin && point.x < area.right + margin && point.y > area.top - margin && point.y < area.bottom + margin); } export function clipArea(ctx: CanvasRenderingContext2D, area: TRBL) { ctx.save(); ctx.beginPath(); ctx.rect(area.left, area.top, area.right - area.left, area.bottom - area.top); ctx.clip(); } export function unclipArea(ctx: CanvasRenderingContext2D) { ctx.restore(); } /** * @private */ export function _steppedLineTo( ctx: CanvasRenderingContext2D, previous: Point, target: Point, flip?: boolean, mode?: string ) { if (!previous) { return ctx.lineTo(target.x, target.y); } if (mode === 'middle') { const midpoint = (previous.x + target.x) / 2.0; ctx.lineTo(midpoint, previous.y); ctx.lineTo(midpoint, target.y); } else if (mode === 'after' !== !!flip) { ctx.lineTo(previous.x, target.y); } else { ctx.lineTo(target.x, previous.y); } ctx.lineTo(target.x, target.y); } /** * @private */ export function _bezierCurveTo( ctx: CanvasRenderingContext2D, previous: SplinePoint, target: SplinePoint, flip?: boolean ) { if (!previous) { return ctx.lineTo(target.x, target.y); } ctx.bezierCurveTo( flip ? previous.cp1x : previous.cp2x, flip ? previous.cp1y : previous.cp2y, flip ? target.cp2x : target.cp1x, flip ? target.cp2y : target.cp1y, target.x, target.y); } function setRenderOpts(ctx: CanvasRenderingContext2D, opts: RenderTextOpts) { if (opts.translation) { ctx.translate(opts.translation[0], opts.translation[1]); } if (!isNullOrUndef(opts.rotation)) { ctx.rotate(opts.rotation); } if (opts.color) { ctx.fillStyle = opts.color; } if (opts.textAlign) { ctx.textAlign = opts.textAlign; } if (opts.textBaseline) { ctx.textBaseline = opts.textBaseline; } } function decorateText( ctx: CanvasRenderingContext2D, x: number, y: number, line: string, opts: RenderTextOpts ) { if (opts.strikethrough || opts.underline) { /** * Now that IE11 support has been dropped, we can use more * of the TextMetrics object. The actual bounding boxes * are unflagged in Chrome, Firefox, Edge, and Safari so they * can be safely used. * See https://developer.mozilla.org/en-US/docs/Web/API/TextMetrics#Browser_compatibility */ const metrics = ctx.measureText(line); const left = x - metrics.actualBoundingBoxLeft; const right = x + metrics.actualBoundingBoxRight; const top = y - metrics.actualBoundingBoxAscent; const bottom = y + metrics.actualBoundingBoxDescent; const yDecoration = opts.strikethrough ? (top + bottom) / 2 : bottom; ctx.strokeStyle = ctx.fillStyle; ctx.beginPath(); ctx.lineWidth = opts.decorationWidth || 2; ctx.moveTo(left, yDecoration); ctx.lineTo(right, yDecoration); ctx.stroke(); } } function drawBackdrop(ctx: CanvasRenderingContext2D, opts: BackdropOptions) { const oldColor = ctx.fillStyle; ctx.fillStyle = opts.color as string; ctx.fillRect(opts.left, opts.top, opts.width, opts.height); ctx.fillStyle = oldColor; } /** * Render text onto the canvas */ export function renderText( ctx: CanvasRenderingContext2D, text: string | string[], x: number, y: number, font: CanvasFontSpec, opts: RenderTextOpts = {} ) { const lines = isArray(text) ? text : [text]; const stroke = opts.strokeWidth > 0 && opts.strokeColor !== ''; let i: number, line: string; ctx.save(); ctx.font = font.string; setRenderOpts(ctx, opts); for (i = 0; i < lines.length; ++i) { line = lines[i]; if (opts.backdrop) { drawBackdrop(ctx, opts.backdrop); } if (stroke) { if (opts.strokeColor) { ctx.strokeStyle = opts.strokeColor; } if (!isNullOrUndef(opts.strokeWidth)) { ctx.lineWidth = opts.strokeWidth; } ctx.strokeText(line, x, y, opts.maxWidth); } ctx.fillText(line, x, y, opts.maxWidth); decorateText(ctx, x, y, line, opts); y += Number(font.lineHeight); } ctx.restore(); } /** * Add a path of a rectangle with rounded corners to the current sub-path * @param ctx - Context * @param rect - Bounding rect */ export function addRoundedRectPath( ctx: CanvasRenderingContext2D, rect: RoundedRect & { radius: TRBLCorners } ) { const {x, y, w, h, radius} = rect; // top left arc ctx.arc(x + radius.topLeft, y + radius.topLeft, radius.topLeft, 1.5 * PI, PI, true); // line from top left to bottom left ctx.lineTo(x, y + h - radius.bottomLeft); // bottom left arc ctx.arc(x + radius.bottomLeft, y + h - radius.bottomLeft, radius.bottomLeft, PI, HALF_PI, true); // line from bottom left to bottom right ctx.lineTo(x + w - radius.bottomRight, y + h); // bottom right arc ctx.arc(x + w - radius.bottomRight, y + h - radius.bottomRight, radius.bottomRight, HALF_PI, 0, true); // line from bottom right to top right ctx.lineTo(x + w, y + radius.topRight); // top right arc ctx.arc(x + w - radius.topRight, y + radius.topRight, radius.topRight, 0, -HALF_PI, true); // line from top right to top left ctx.lineTo(x + radius.topLeft, y); }