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docs/_style/prism-master/examples/prism-mel.html
137 строк
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CyC2018
use prism-tomorrow.css
19 дек 2018, 09:09
19 дек 2018, 09:09
e9e604e
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<h2>Comments</h2> <pre><code>// This is a comment</code></pre> <h2>Strings</h2> <pre><code>"This is a string" "foo \"bar\" baz"</code></pre> <h2>Numbers</h2> <pre><code>42 3.14159 0xA2F</code></pre> <h2>Variables</h2> <pre><code>$x $floaty5000 $longDescriptiveName $name_with_underscores $_line float $param; int $counter; string $name; vector $position;</code></pre> <h2>Arrays, vectors and matrices</h2> <pre><code>string $array[3] = {"first\n", "second\n", "third\n"}; print($array[0]); // Prints "first\n" print($array[1]); // Prints "second\n" print($array[2]); // Prints "third\n" vector $roger = <<3.0, 7.7, 9.1>>; vector $more = <<4.5, 6.789, 9.12356>>; // Assign a vector to variable $test: vector $test = <<3.0, 7.7, 9.1>>; $test = <<$test.x, 5.5, $test.z>> // $test is now <<3.0, 5.5, 9.1>> matrix $a3[3][4] = <<2.5, 4.5, 3.25, 8.05; 1.12, 1.3, 9.5, 5.2; 7.23, 6.006, 2.34, 4.67>></code></pre> <h2>Commands</h2> <pre><code>pickWalk -d down; string $mySelection[] = `ls -selection`; setAttr ($mySelection[0]+".particleRenderType") 5; addAttr -is true -ln "spriteTwist" -at "float" -min -180 -max 180 -dv 0.0 blue_nParticleShape;</code></pre> <h2>Full example</h2> <pre><code>// From http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=Example_scripts_Dynamics_Time_Playback // Alias Script File // MODIFY THIS AT YOUR OWN RISK // // Creation Date: 8 May 1996 // Author: rh // // Description: // Playback from frame 0 to frame <n> and return the // the playback rate in frames/sec. If a negative frame // count is given, this indicates silent mode. In silent // mode, no output is printed. // // This version is intended for use in batch tests of dynamics. // It requests particle and rigid body positions every frame. // // RETURN // Frame rate in frames/sec // global proc float dynTimePlayback( float $frames ) { int $silent; // Get the list of particle shapes. // string $particleObjects[] = `ls -type particle`; int $particleCount = size( $particleObjects ); // Get the list of transforms. // This will include rigid bodies. // string $transforms[] = `ls -tr`; int $trCount = size( $transforms ); // Check for negative $frames. This indicates // $silent mode. // if ($frames < 0) { $silent = 1; $frames = -$frames; } else { $silent = 0; } // Setup the playback options. // playbackOptions -min 1 -max $frames -loop "once"; currentTime -edit 0; // Playback the animation using the timerX command // to compute the $elapsed time. // float $startTime, $elapsed; $startTime = `timerX`; // play -wait; int $i; for ($i = 1; $i < $frames; $i++ ) { // Set time // currentTime -e $i; int $obj; // Request count for every particle object. // for ($obj = 0; $obj < $particleCount; $obj++) { string $cmd = "getAttr " + $particleObjects[$obj]+".count"; eval( $cmd ); } // Request position for every transform // (includes every rigid body). // for ($obj = 0; $obj < $trCount; $obj++) { string $cmd = "getAttr " + $transforms[$obj]+".translate"; eval ($cmd); } } $elapsed = `timerX -st $startTime`; // Compute the playback frame $rate. Print results. // float $rate = ($elapsed == 0 ? 0.0 : $frames / $elapsed) ; if ( ! $silent) { print( "Playback time: " + $elapsed + " secs\n" ); print( "Playback $rate: " + $rate + " $frames/sec\n" ); } return ( $rate ); } // timePlayback //</code></pre>