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Definitions.cpp 
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/***************************************************************************
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 *   Copyright (c) 2005 Imetric 3D GmbH                                    *
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 *                                                                         *
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 *   This file is part of the FreeCAD CAx development system.              *
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 *                                                                         *
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 *   This library is free software; you can redistribute it and/or         *
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 *   modify it under the terms of the GNU Library General Public           *
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 *   License as published by the Free Software Foundation; either          *
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 *   version 2 of the License, or (at your option) any later version.      *
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 *                                                                         *
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 *   This library  is distributed in the hope that it will be useful,      *
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 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
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 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
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 *   GNU Library General Public License for more details.                  *
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 *                                                                         *
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 *   You should have received a copy of the GNU Library General Public     *
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 *   License along with this library; see the file COPYING.LIB. If not,    *
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 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
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 *   Suite 330, Boston, MA  02111-1307, USA                                *
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 *                                                                         *
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 ***************************************************************************/
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#include "PreCompiled.h"
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#include <cmath>
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#include "Definitions.h"
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#include <Base/Tools.h>
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namespace MeshCore
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{
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template<>
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MeshExport const float Math<float>::PI = (float)(4.0 * atan(1.0));
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template<>
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MeshExport const double Math<double>::PI = 4.0 * atan(1.0);
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float MeshDefinitions::_fMinPointDistance = float(MESH_MIN_PT_DIST);
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float MeshDefinitions::_fMinPointDistanceP2 = _fMinPointDistance * _fMinPointDistance;
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float MeshDefinitions::_fMinPointDistanceD1 = _fMinPointDistance;
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float MeshDefinitions::_fMinEdgeLength = MESH_MIN_EDGE_LEN;
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bool MeshDefinitions::_bRemoveMinLength = MESH_REMOVE_MIN_LEN;
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float MeshDefinitions::_fMinEdgeAngle = Base::toRadians<float>(MESH_MIN_EDGE_ANGLE);
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MeshDefinitions::MeshDefinitions() = default;
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void MeshDefinitions::SetMinPointDistance(float fMin)
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{
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    _fMinPointDistance = fMin;
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    _fMinPointDistanceP2 = fMin * fMin;
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    _fMinPointDistanceD1 = float(sqrt((fMin * fMin) / 3.0f));
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}
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}  // namespace MeshCore
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