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Axis.cpp 
73 строки · 2.5 Кб
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/***************************************************************************
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 *   Copyright (c) 2011 Jürgen Riegel <juergen.riegel@web.de>              *
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 *                                                                         *
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 *   This file is part of the FreeCAD CAx development system.              *
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 *                                                                         *
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 *   This library is free software; you can redistribute it and/or         *
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 *   modify it under the terms of the GNU Library General Public           *
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 *   License as published by the Free Software Foundation; either          *
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 *   version 2 of the License, or (at your option) any later version.      *
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 *                                                                         *
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 *   This library  is distributed in the hope that it will be useful,      *
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 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
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 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
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 *   GNU Library General Public License for more details.                  *
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 *                                                                         *
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 *   You should have received a copy of the GNU Library General Public     *
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 *   License along with this library; see the file COPYING.LIB. If not,    *
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 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
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 *   Suite 330, Boston, MA  02111-1307, USA                                *
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 *                                                                         *
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 ***************************************************************************/
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#include "PreCompiled.h"
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#include "Axis.h"
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using namespace Base;
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Axis::Axis(const Vector3d& Orig, const Vector3d& Dir)
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    : _base {Orig}
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    , _dir {Dir}
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{}
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void Axis::reverse()
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{
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    this->_dir = -this->_dir;
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}
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Axis Axis::reversed() const
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{
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    Axis axis(*this);
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    axis.reverse();
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    return axis;
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}
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void Axis::move(const Vector3d& MovVec)
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{
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    _base += MovVec;
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}
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bool Axis::operator==(const Axis& that) const
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{
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    return (this->_base == that._base) && (this->_dir == that._dir);
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}
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bool Axis::operator!=(const Axis& that) const
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{
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    return !(*this == that);
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}
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Axis& Axis::operator*=(const Placement& plm)
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{
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    plm.multVec(this->_base, this->_base);
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    plm.getRotation().multVec(this->_dir, this->_dir);
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    return *this;
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}
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Axis Axis::operator*(const Placement& plm) const
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{
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    Axis axis(*this);
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    axis *= plm;
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    return axis;
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}
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