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<?xml version="1.0" encoding="UTF-8"?>
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<GenerateModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="generateMetaModel_Module.xsd">
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Include="App/Material.h"
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FatherInclude="Base/PyObjectBase.h"
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FatherNamespace="Base"
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<Author Licence="LGPL" Name="Werner Mayer" EMail="wmayer@users.sourceforge.net" />
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<UserDocu>This is the Material class</UserDocu>
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Set(string) -- Set the material.
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The material must be one of the following values:
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Brass, Bronze, Copper, Gold, Pewter, Plaster, Plastic, Silver, Steel, Stone, Shiny plastic,
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Satin, Metalized, Neon GNC, Chrome, Aluminium, Obsidian, Neon PHC, Jade, Ruby or Emerald.
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<Attribute Name="AmbientColor" ReadOnly="false">
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<UserDocu>Ambient color</UserDocu>
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<Parameter Name="AmbientColor" Type="Tuple"/>
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<Attribute Name="DiffuseColor" ReadOnly="false">
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<UserDocu>Diffuse color</UserDocu>
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<Parameter Name="DiffuseColor" Type="Tuple"/>
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<Attribute Name="EmissiveColor" ReadOnly="false">
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<UserDocu>Emissive color</UserDocu>
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<Parameter Name="EmissiveColor" Type="Tuple"/>
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<Attribute Name="SpecularColor" ReadOnly="false">
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<UserDocu>Specular color</UserDocu>
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<Parameter Name="SpecularColor" Type="Tuple"/>
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<Attribute Name="Shininess" ReadOnly="false">
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<UserDocu>Shininess</UserDocu>
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<Parameter Name="Shininess" Type="Float"/>
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<Attribute Name="Transparency" ReadOnly="false">
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<UserDocu>Transparency</UserDocu>
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<Parameter Name="Transparency" Type="Float"/>