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Assets/Scripts/View/PlayerCamera.cs
36 строк
860 B
CRYZORE
Initial commit of my Unity project
12 май 2026, 00:35
12 май 2026, 00:35
f48c480
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using RogueSharpTutorial.Model; using UnityEngine; namespace RogueSharpTutorial.View { public class PlayerCamera : MonoBehaviour { [SerializeField] private Player player; private float xPos, yPos; private void LateUpdate() { if (player != null) { xPos = player.X; yPos = player.Y; } transform.position = new Vector3(xPos, yPos, -10); } /// <summary> /// Init Camera and position Camera over player. /// </summary> /// <param name="player"></param> public void InitCamera(Player player) { this.player = player; xPos = player.X; yPos = player.Y; transform.position = new Vector3(player.X, player.Y, -10); } } }