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src/game/map/render_interfaces.h
44 строки
1 KB
Robert Müller
Use consistent names for envelope index/start/num variables
14 дек 2025, 20:14
14 дек 2025, 20:14
111307a
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#ifndef GAME_MAP_RENDER_INTERFACES_H #define GAME_MAP_RENDER_INTERFACES_H #include <engine/graphics.h> enum EMapImageEntityLayerType { MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH = 0, MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH, MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT, }; enum ERenderType { RENDERTYPE_BACKGROUND = 0, RENDERTYPE_BACKGROUND_FORCE, RENDERTYPE_FOREGROUND, RENDERTYPE_FULL_DESIGN, }; class IEnvelopeEval { public: virtual ~IEnvelopeEval() = default; virtual void EnvelopeEval(int TimeOffsetMillis, int EnvelopeIndex, ColorRGBA &Result, size_t Channels) = 0; }; class IMapImages { public: virtual ~IMapImages() = default; virtual IGraphics::CTextureHandle Get(int Index) const = 0; virtual int Num() const = 0; // DDRace virtual IGraphics::CTextureHandle GetEntities(EMapImageEntityLayerType EntityLayerType) = 0; virtual IGraphics::CTextureHandle GetSpeedupArrow() = 0; virtual IGraphics::CTextureHandle GetOverlayBottom() = 0; virtual IGraphics::CTextureHandle GetOverlayTop() = 0; virtual IGraphics::CTextureHandle GetOverlayCenter() = 0; }; #endif