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src/game/layers.cpp
179 строк
4 KB
Robert Müller
Reduce indent, avoid C style casts in `CLayers::InitTilemapSkip`
15 окт 2024, 22:11
15 окт 2024, 22:11
7ac0a8f
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "layers.h" #include "mapitems.h" #include <engine/map.h> CLayers::CLayers() { Unload(); } void CLayers::Init(IMap *pMap, bool GameOnly) { Unload(); m_pMap = pMap; m_pMap->GetType(MAPITEMTYPE_GROUP, &m_GroupsStart, &m_GroupsNum); m_pMap->GetType(MAPITEMTYPE_LAYER, &m_LayersStart, &m_LayersNum); for(int GroupIndex = 0; GroupIndex < NumGroups(); GroupIndex++) { CMapItemGroup *pGroup = GetGroup(GroupIndex); for(int LayerIndex = 0; LayerIndex < pGroup->m_NumLayers; LayerIndex++) { CMapItemLayer *pLayer = GetLayer(pGroup->m_StartLayer + LayerIndex); if(pLayer->m_Type != LAYERTYPE_TILES) continue; CMapItemLayerTilemap *pTilemap = reinterpret_cast<CMapItemLayerTilemap *>(pLayer); bool IsEntities = false; if(pTilemap->m_Flags & TILESLAYERFLAG_GAME) { m_pGameLayer = pTilemap; m_pGameGroup = pGroup; // make sure the game group has standard settings m_pGameGroup->m_OffsetX = 0; m_pGameGroup->m_OffsetY = 0; m_pGameGroup->m_ParallaxX = 100; m_pGameGroup->m_ParallaxY = 100; if(m_pGameGroup->m_Version >= 2) { m_pGameGroup->m_UseClipping = 0; m_pGameGroup->m_ClipX = 0; m_pGameGroup->m_ClipY = 0; m_pGameGroup->m_ClipW = 0; m_pGameGroup->m_ClipH = 0; } IsEntities = true; } if(!GameOnly) { if(pTilemap->m_Flags & TILESLAYERFLAG_TELE) { if(pTilemap->m_Version <= 2) { pTilemap->m_Tele = *((int *)(pTilemap) + 15); } m_pTeleLayer = pTilemap; IsEntities = true; } if(pTilemap->m_Flags & TILESLAYERFLAG_SPEEDUP) { if(pTilemap->m_Version <= 2) { pTilemap->m_Speedup = *((int *)(pTilemap) + 16); } m_pSpeedupLayer = pTilemap; IsEntities = true; } if(pTilemap->m_Flags & TILESLAYERFLAG_FRONT) { if(pTilemap->m_Version <= 2) { pTilemap->m_Front = *((int *)(pTilemap) + 17); } m_pFrontLayer = pTilemap; IsEntities = true; } if(pTilemap->m_Flags & TILESLAYERFLAG_SWITCH) { if(pTilemap->m_Version <= 2) { pTilemap->m_Switch = *((int *)(pTilemap) + 18); } m_pSwitchLayer = pTilemap; IsEntities = true; } if(pTilemap->m_Flags & TILESLAYERFLAG_TUNE) { if(pTilemap->m_Version <= 2) { pTilemap->m_Tune = *((int *)(pTilemap) + 19); } m_pTuneLayer = pTilemap; IsEntities = true; } } if(IsEntities) { // Ensure default color for entities layers pTilemap->m_Color = CColor(255, 255, 255, 255); } } } InitTilemapSkip(); } void CLayers::Unload() { m_GroupsNum = 0; m_GroupsStart = 0; m_LayersNum = 0; m_LayersStart = 0; m_pGameGroup = nullptr; m_pGameLayer = nullptr; m_pMap = nullptr; m_pTeleLayer = nullptr; m_pSpeedupLayer = nullptr; m_pFrontLayer = nullptr; m_pSwitchLayer = nullptr; m_pTuneLayer = nullptr; } void CLayers::InitTilemapSkip() { for(int GroupIndex = 0; GroupIndex < NumGroups(); GroupIndex++) { const CMapItemGroup *pGroup = GetGroup(GroupIndex); for(int LayerIndex = 0; LayerIndex < pGroup->m_NumLayers; LayerIndex++) { const CMapItemLayer *pLayer = GetLayer(pGroup->m_StartLayer + LayerIndex); if(pLayer->m_Type != LAYERTYPE_TILES) continue; const CMapItemLayerTilemap *pTilemap = reinterpret_cast<const CMapItemLayerTilemap *>(pLayer); CTile *pTiles = static_cast<CTile *>(m_pMap->GetData(pTilemap->m_Data)); for(int y = 0; y < pTilemap->m_Height; y++) { for(int x = 1; x < pTilemap->m_Width;) { int SkippedX; for(SkippedX = 1; x + SkippedX < pTilemap->m_Width && SkippedX < 255; SkippedX++) { if(pTiles[y * pTilemap->m_Width + x + SkippedX].m_Index) break; } pTiles[y * pTilemap->m_Width + x].m_Skip = SkippedX - 1; x += SkippedX; } } } } } CMapItemGroup *CLayers::GetGroup(int Index) const { return static_cast<CMapItemGroup *>(m_pMap->GetItem(m_GroupsStart + Index)); } CMapItemLayer *CLayers::GetLayer(int Index) const { return static_cast<CMapItemLayer *>(m_pMap->GetItem(m_LayersStart + Index)); }