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src/engine/shared/protocolglue.cpp
142 строки
3 KB
heinrich5991
Convert all `dbg_break`s to `dbg_assert_failed`
12 ноя 2025, 16:42
12 ноя 2025, 16:42
b48fad8
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#include "protocolglue.h" #include <base/system.h> #include <engine/shared/network.h> #include <generated/protocol.h> #include <generated/protocol7.h> #include <generated/protocolglue.h> namespace protocol7 { enum { NET_PACKETFLAG_CONTROL = 1 << 0, NET_PACKETFLAG_RESEND = 1 << 1, NET_PACKETFLAG_COMPRESSION = 1 << 2, }; } int PacketFlags_SixToSeven(int Flags) { int Seven = 0; if(Flags & ::NET_PACKETFLAG_CONTROL) Seven |= protocol7::NET_PACKETFLAG_CONTROL; if(Flags & ::NET_PACKETFLAG_RESEND) Seven |= protocol7::NET_PACKETFLAG_RESEND; if(Flags & ::NET_PACKETFLAG_COMPRESSION) Seven |= protocol7::NET_PACKETFLAG_COMPRESSION; return Seven; } int PacketFlags_SevenToSix(int Flags) { int Six = 0; if(Flags & protocol7::NET_PACKETFLAG_CONTROL) Six |= ::NET_PACKETFLAG_CONTROL; if(Flags & protocol7::NET_PACKETFLAG_RESEND) Six |= ::NET_PACKETFLAG_RESEND; if(Flags & protocol7::NET_PACKETFLAG_COMPRESSION) Six |= ::NET_PACKETFLAG_COMPRESSION; return Six; } int GameFlags_ClampToSix(int Flags) { int Six = 0; if(Flags & GAMEFLAG_TEAMS) Six |= GAMEFLAG_TEAMS; if(Flags & GAMEFLAG_FLAGS) Six |= GAMEFLAG_FLAGS; return Six; } int PlayerFlags_SevenToSix(int Flags) { int Six = 0; if(Flags & protocol7::PLAYERFLAG_CHATTING) Six |= PLAYERFLAG_CHATTING; if(Flags & protocol7::PLAYERFLAG_SCOREBOARD) Six |= PLAYERFLAG_SCOREBOARD; if(Flags & protocol7::PLAYERFLAG_AIM) Six |= PLAYERFLAG_AIM; return Six; } int PlayerFlags_SixToSeven(int Flags) { int Seven = 0; if(Flags & PLAYERFLAG_CHATTING) Seven |= protocol7::PLAYERFLAG_CHATTING; if(Flags & PLAYERFLAG_SCOREBOARD) Seven |= protocol7::PLAYERFLAG_SCOREBOARD; if(Flags & PLAYERFLAG_AIM) Seven |= protocol7::PLAYERFLAG_AIM; return Seven; } void PickupType_SevenToSix(int Type7, int &Type6, int &SubType6) { SubType6 = 0; Type6 = POWERUP_WEAPON; switch(Type7) { case protocol7::PICKUP_HEALTH: case protocol7::PICKUP_ARMOR: Type6 = Type7; break; case protocol7::PICKUP_GRENADE: SubType6 = WEAPON_GRENADE; break; case protocol7::PICKUP_SHOTGUN: SubType6 = WEAPON_SHOTGUN; break; case protocol7::PICKUP_LASER: SubType6 = WEAPON_LASER; break; case protocol7::PICKUP_GUN: SubType6 = WEAPON_GUN; break; case protocol7::PICKUP_HAMMER: SubType6 = WEAPON_HAMMER; break; case protocol7::PICKUP_NINJA: SubType6 = WEAPON_NINJA; Type6 = POWERUP_NINJA; break; default: // dbg_msg("sixup", "ERROR: failed to translate weapon=%d to 0.6", Type7); break; } } int PickupType_SixToSeven(int Type6, int SubType6) { switch(Type6) { case POWERUP_WEAPON: switch(SubType6) { case WEAPON_HAMMER: return protocol7::PICKUP_HAMMER; case WEAPON_GUN: return protocol7::PICKUP_GUN; case WEAPON_SHOTGUN: return protocol7::PICKUP_SHOTGUN; case WEAPON_GRENADE: return protocol7::PICKUP_GRENADE; case WEAPON_LASER: return protocol7::PICKUP_LASER; case WEAPON_NINJA: return protocol7::PICKUP_NINJA; default: dbg_assert_failed("invalid subtype %d", SubType6); } case POWERUP_NINJA: return protocol7::PICKUP_NINJA; case POWERUP_HEALTH: return protocol7::PICKUP_HEALTH; case POWERUP_ARMOR: case POWERUP_ARMOR_SHOTGUN: case POWERUP_ARMOR_GRENADE: case POWERUP_ARMOR_NINJA: case POWERUP_ARMOR_LASER: return protocol7::PICKUP_ARMOR; default: dbg_assert_failed("invalid type %d", Type6); } }