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src/engine/shared/protocol7.h
83 строки
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Marvin Winkens
extend player info and add and sort by milliseconds
04 дек 2025, 19:49
04 дек 2025, 19:49
3c5fcab
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_PROTOCOL7_H #define ENGINE_SHARED_PROTOCOL7_H #include <base/types.h> namespace protocol7 { enum { NETMSG_NULL = 0, // the first thing sent by the client // contains the version info for the client NETMSG_INFO, // sent by server NETMSG_MAP_CHANGE, // sent when client should switch map NETMSG_MAP_DATA, // map transfer, contains a chunk of the map file NETMSG_SERVERINFO, NETMSG_CON_READY, // connection is ready, client should send start info NETMSG_SNAP, // normal snapshot, multiple parts NETMSG_SNAPEMPTY, // empty snapshot NETMSG_SNAPSINGLE, // ? NETMSG_SNAPSMALL, // NETMSG_INPUTTIMING, // reports how off the input was NETMSG_RCON_AUTH_ON, // rcon authentication enabled NETMSG_RCON_AUTH_OFF, // rcon authentication disabled NETMSG_RCON_LINE, // line that should be printed to the remote console NETMSG_RCON_CMD_ADD, NETMSG_RCON_CMD_REM, NETMSG_UNUSED1, NETMSG_UNUSED2, // sent by client NETMSG_READY, // NETMSG_ENTERGAME, NETMSG_INPUT, // contains the inputdata from the client NETMSG_RCON_CMD, // NETMSG_RCON_AUTH, // NETMSG_REQUEST_MAP_DATA, // NETMSG_UNUSED3, NETMSG_UNUSED4, // sent by both NETMSG_PING, NETMSG_PING_REPLY, NETMSG_UNUSED5, NETMSG_MAPLIST_ENTRY_ADD, // todo 0.8: move up NETMSG_MAPLIST_ENTRY_REM, }; enum { NET_CTRLMSG_KEEPALIVE = 0, NET_CTRLMSG_CONNECT, NET_CTRLMSG_ACCEPT, NET_CTRLMSG_UNUSED, NET_CTRLMSG_CLOSE, NET_CTRLMSG_TOKEN, }; enum { MAX_NAME_LENGTH = 16, MAX_NAME_ARRAY_SIZE = MAX_NAME_LENGTH * UTF8_BYTE_LENGTH + 1, MAX_CLAN_LENGTH = 12, MAX_CLAN_ARRAY_SIZE = MAX_CLAN_LENGTH * UTF8_BYTE_LENGTH + 1, MAX_SKIN_LENGTH = 24, MAX_SKIN_ARRAY_SIZE = MAX_SKIN_LENGTH * UTF8_BYTE_LENGTH + 1, }; namespace FinishTime { inline constexpr int NOT_FINISHED = -1; } } #endif