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src/engine/graphics.h
638 строк
22 KB
KebsCS
Fix all typos
12 ноя 2025, 16:26
Не верифицирован
12 ноя 2025, 16:26
f4802db
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_GRAPHICS_H #define ENGINE_GRAPHICS_H #include "image.h" #include "kernel.h" #include "warning.h" #include <base/color.h> #include <base/system.h> #include <base/vmath.h> #include <cstddef> #include <cstdint> #include <functional> #include <optional> #include <vector> #define GRAPHICS_TYPE_UNSIGNED_BYTE 0x1401 #define GRAPHICS_TYPE_UNSIGNED_SHORT 0x1403 #define GRAPHICS_TYPE_INT 0x1404 #define GRAPHICS_TYPE_UNSIGNED_INT 0x1405 #define GRAPHICS_TYPE_FLOAT 0x1406 struct SBufferContainerInfo { int m_Stride; int m_VertBufferBindingIndex; // the attributes of the container struct SAttribute { int m_DataTypeCount; unsigned int m_Type; bool m_Normalized; void *m_pOffset; //0: float, 1:integer unsigned int m_FuncType; }; std::vector<SAttribute> m_vAttributes; }; struct SQuadRenderInfo { ColorRGBA m_Color; vec2 m_Offsets; float m_Rotation; // allows easier upload for uniform buffers because of the alignment requirements float m_Padding; }; class CGraphicTile { public: vec2 m_TopLeft; vec2 m_TopRight; vec2 m_BottomRight; vec2 m_BottomLeft; }; class CGraphicTileTextureCoords { public: ubvec4 m_TexCoordTopLeft; ubvec4 m_TexCoordTopRight; ubvec4 m_TexCoordBottomRight; ubvec4 m_TexCoordBottomLeft; }; /* Structure: CVideoMode */ class CVideoMode { public: int m_CanvasWidth, m_CanvasHeight; int m_WindowWidth, m_WindowHeight; int m_RefreshRate; int m_Red, m_Green, m_Blue; uint32_t m_Format; }; typedef vec2 GL_SPoint; typedef vec2 GL_STexCoord; struct GL_STexCoord3D { GL_STexCoord3D &operator=(const GL_STexCoord &TexCoord) { u = TexCoord.u; v = TexCoord.v; return *this; } GL_STexCoord3D &operator=(const vec3 &TexCoord) { u = TexCoord.u; v = TexCoord.v; w = TexCoord.w; return *this; } float u, v, w; }; typedef ColorRGBA GL_SColorf; //use normalized color values typedef vector4_base<unsigned char> GL_SColor; struct GL_SVertex { GL_SPoint m_Pos; GL_STexCoord m_Tex; GL_SColor m_Color; }; struct GL_SVertexTex3D { GL_SPoint m_Pos; GL_SColorf m_Color; GL_STexCoord3D m_Tex; }; struct GL_SVertexTex3DStream { GL_SPoint m_Pos; GL_SColor m_Color; GL_STexCoord3D m_Tex; }; static constexpr size_t gs_GraphicsMaxQuadsRenderCount = 256; static constexpr size_t gs_GraphicsMaxParticlesRenderCount = 512; enum EGraphicsDriverAgeType { GRAPHICS_DRIVER_AGE_TYPE_LEGACY = 0, GRAPHICS_DRIVER_AGE_TYPE_DEFAULT, GRAPHICS_DRIVER_AGE_TYPE_MODERN, GRAPHICS_DRIVER_AGE_TYPE_COUNT, }; enum EBackendType { BACKEND_TYPE_OPENGL = 0, BACKEND_TYPE_OPENGL_ES, BACKEND_TYPE_VULKAN, // special value to tell the backend to identify the current backend BACKEND_TYPE_AUTO, BACKEND_TYPE_COUNT, }; struct STWGraphicGpu { enum ETWGraphicsGpuType { GRAPHICS_GPU_TYPE_DISCRETE = 0, GRAPHICS_GPU_TYPE_INTEGRATED, GRAPHICS_GPU_TYPE_VIRTUAL, GRAPHICS_GPU_TYPE_CPU, // should stay at last position in this enum GRAPHICS_GPU_TYPE_INVALID, }; struct STWGraphicGpuItem { char m_aName[256]; ETWGraphicsGpuType m_GpuType; }; std::vector<STWGraphicGpuItem> m_vGpus; STWGraphicGpuItem m_AutoGpu; }; typedef STWGraphicGpu TTwGraphicsGpuList; typedef std::function<void()> WINDOW_RESIZE_FUNC; typedef std::function<void()> WINDOW_PROPS_CHANGED_FUNC; typedef std::function<bool(uint32_t &Width, uint32_t &Height, CImageInfo::EImageFormat &Format, std::vector<uint8_t> &vDstData)> TGLBackendReadPresentedImageData; struct CDataSprite; class IGraphics : public IInterface { MACRO_INTERFACE("graphics") protected: int m_ScreenWidth; int m_ScreenHeight; int m_ScreenRefreshRate; float m_ScreenHiDPIScale; public: enum { TEXLOAD_TO_3D_TEXTURE = 1 << 0, TEXLOAD_TO_2D_ARRAY_TEXTURE = 1 << 1, TEXLOAD_NO_2D_TEXTURE = 1 << 2, }; class CTextureHandle { friend class IGraphics; int m_Id; public: CTextureHandle() : m_Id(-1) { } bool IsValid() const { return Id() >= 0; } bool IsNullTexture() const { return Id() == 0; } int Id() const { return m_Id; } void Invalidate() { m_Id = -1; } }; int ScreenWidth() const { return m_ScreenWidth; } int ScreenHeight() const { return m_ScreenHeight; } float ScreenAspect() const { return (float)ScreenWidth() / (float)ScreenHeight(); } float ScreenHiDPIScale() const { return m_ScreenHiDPIScale; } int WindowWidth() const { return m_ScreenWidth / m_ScreenHiDPIScale; } int WindowHeight() const { return m_ScreenHeight / m_ScreenHiDPIScale; } virtual void WarnPngliteIncompatibleImages(bool Warn) = 0; virtual void SetWindowParams(int FullscreenMode, bool IsBorderless) = 0; virtual bool SetWindowScreen(int Index, bool MoveToCenter) = 0; virtual bool SwitchWindowScreen(int Index, bool MoveToCenter) = 0; virtual bool SetVSync(bool State) = 0; virtual bool SetMultiSampling(uint32_t ReqMultiSamplingCount, uint32_t &MultiSamplingCountBackend) = 0; virtual int GetWindowScreen() = 0; virtual void Move(int x, int y) = 0; virtual bool Resize(int w, int h, int RefreshRate) = 0; virtual void ResizeToScreen() = 0; virtual void GotResized(int w, int h, int RefreshRate) = 0; virtual void UpdateViewport(int X, int Y, int W, int H, bool ByResize) = 0; virtual bool IsScreenKeyboardShown() = 0; /** * Listens to a resize event of the canvas, which is usually caused by a window resize. * Will only be triggered if the actual size changed. */ virtual void AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc) = 0; /** * Listens to various window property changes, such as minimize, maximize, move, fullscreen mode */ virtual void AddWindowPropChangeListener(WINDOW_PROPS_CHANGED_FUNC pFunc) = 0; virtual void WindowDestroyNtf(uint32_t WindowId) = 0; virtual void WindowCreateNtf(uint32_t WindowId) = 0; // ForceClearNow forces the backend to trigger a clear, even at performance cost, else it might be delayed by one frame virtual void Clear(float r, float g, float b, bool ForceClearNow = false) = 0; virtual void ClipEnable(int x, int y, int w, int h) = 0; virtual void ClipDisable() = 0; virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) = 0; // helper functions void CalcScreenParams(float Aspect, float Zoom, float *pWidth, float *pHeight) const; void MapScreenToWorld(float CenterX, float CenterY, float ParallaxX, float ParallaxY, float ParallaxZoom, float OffsetX, float OffsetY, float Aspect, float Zoom, float *pPoints) const; void MapScreenToInterface(float CenterX, float CenterY, float Zoom = 1.0f); virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) const = 0; // TODO: These should perhaps not be virtuals virtual void BlendNone() = 0; virtual void BlendNormal() = 0; virtual void BlendAdditive() = 0; virtual void WrapNormal() = 0; virtual void WrapClamp() = 0; virtual uint64_t TextureMemoryUsage() const = 0; virtual uint64_t BufferMemoryUsage() const = 0; virtual uint64_t StreamedMemoryUsage() const = 0; virtual uint64_t StagingMemoryUsage() const = 0; virtual const TTwGraphicsGpuList &GetGpus() const = 0; virtual bool LoadPng(CImageInfo &Image, const char *pFilename, int StorageType) = 0; virtual bool LoadPng(CImageInfo &Image, const uint8_t *pData, size_t DataSize, const char *pContextName) = 0; virtual bool CheckImageDivisibility(const char *pContextName, CImageInfo &Image, int DivX, int DivY, bool AllowResize) = 0; virtual bool IsImageFormatRgba(const char *pContextName, const CImageInfo &Image) = 0; virtual void UnloadTexture(CTextureHandle *pIndex) = 0; virtual CTextureHandle LoadTextureRaw(const CImageInfo &Image, int Flags, const char *pTexName = nullptr) = 0; virtual CTextureHandle LoadTextureRawMove(CImageInfo &Image, int Flags, const char *pTexName = nullptr) = 0; virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int Flags = 0) = 0; virtual void TextureSet(CTextureHandle Texture) = 0; void TextureClear() { TextureSet(CTextureHandle()); } // pTextData & pTextOutlineData are automatically free'd virtual bool LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, uint8_t *pTextData, uint8_t *pTextOutlineData) = 0; virtual bool UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture) = 0; virtual bool UpdateTextTexture(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, uint8_t *pData, bool IsMovedPointer) = 0; virtual CTextureHandle LoadSpriteTexture(const CImageInfo &FromImageInfo, const struct CDataSprite *pSprite) = 0; virtual bool IsImageSubFullyTransparent(const CImageInfo &FromImageInfo, int x, int y, int w, int h) = 0; virtual bool IsSpriteTextureFullyTransparent(const CImageInfo &FromImageInfo, const struct CDataSprite *pSprite) = 0; virtual void FlushVertices(bool KeepVertices = false) = 0; virtual void FlushVerticesTex3D() = 0; // specific render functions virtual void RenderTileLayer(int BufferContainerIndex, const ColorRGBA &Color, char **pOffsets, unsigned int *pIndicedVertexDrawNum, size_t NumIndicesOffset) = 0; virtual void RenderBorderTiles(int BufferContainerIndex, const ColorRGBA &Color, char *pIndexBufferOffset, const vec2 &Offset, const vec2 &Scale, uint32_t DrawNum) = 0; virtual void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, size_t QuadNum, int QuadOffset, bool Grouped = false) = 0; virtual void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor) = 0; // opengl 3.3 functions enum EBufferObjectCreateFlags { // tell the backend that the buffer only needs to be valid for the span of one frame. Buffer size is not allowed to be bigger than GL_SVertex * MAX_VERTICES BUFFER_OBJECT_CREATE_FLAGS_ONE_TIME_USE_BIT = 1 << 0, }; // if a pointer is passed as moved pointer, it requires to be allocated with malloc() virtual int CreateBufferObject(size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) = 0; virtual void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) = 0; virtual void DeleteBufferObject(int BufferIndex) = 0; virtual int CreateBufferContainer(struct SBufferContainerInfo *pContainerInfo) = 0; // destroying all buffer objects means, that all referenced VBOs are destroyed automatically, so the user does not need to save references to them virtual void DeleteBufferContainer(int &ContainerIndex, bool DestroyAllBO = true) = 0; virtual void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) = 0; // returns true if the driver age type is supported, passing BACKEND_TYPE_AUTO for BackendType will query the values for the currently used backend virtual bool GetDriverVersion(EGraphicsDriverAgeType DriverAgeType, int &Major, int &Minor, int &Patch, const char *&pName, EBackendType BackendType) = 0; virtual bool IsConfigModernAPI() = 0; virtual bool IsTileBufferingEnabled() = 0; virtual bool IsQuadBufferingEnabled() = 0; virtual bool IsTextBufferingEnabled() = 0; virtual bool IsQuadContainerBufferingEnabled() = 0; virtual bool Uses2DTextureArrays() = 0; virtual bool HasTextureArraysSupport() = 0; virtual const char *GetVendorString() = 0; virtual const char *GetVersionString() = 0; virtual const char *GetRendererString() = 0; class CLineItem { public: float m_X0, m_Y0, m_X1, m_Y1; CLineItem() = default; CLineItem(float x0, float y0, float x1, float y1) : m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1) {} CLineItem(vec2 From, vec2 To) { m_X0 = From.x; m_Y0 = From.y; m_X1 = To.x; m_Y1 = To.y; } }; virtual void LinesBegin() = 0; virtual void LinesEnd() = 0; virtual void LinesDraw(const CLineItem *pArray, size_t Num) = 0; class CLineItemBatch { public: IGraphics::CLineItem m_aItems[256]; size_t m_NumItems = 0; }; virtual void LinesBatchBegin(CLineItemBatch *pBatch) = 0; virtual void LinesBatchEnd(CLineItemBatch *pBatch) = 0; virtual void LinesBatchDraw(CLineItemBatch *pBatch, const CLineItem *pArray, size_t Num) = 0; virtual void QuadsBegin() = 0; virtual void QuadsEnd() = 0; virtual void QuadsTex3DBegin() = 0; virtual void QuadsTex3DEnd() = 0; virtual void TrianglesBegin() = 0; virtual void TrianglesEnd() = 0; virtual void QuadsEndKeepVertices() = 0; virtual void QuadsDrawCurrentVertices(bool KeepVertices = true) = 0; virtual void QuadsSetRotation(float Angle) = 0; virtual void QuadsSetSubset(float TopLeftU, float TopLeftV, float BottomRightU, float BottomRightV) = 0; virtual void QuadsSetSubsetFree(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int Index = -1) = 0; struct CFreeformItem { float m_X0, m_Y0, m_X1, m_Y1, m_X2, m_Y2, m_X3, m_Y3; CFreeformItem() = default; CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) : m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1), m_X2(x2), m_Y2(y2), m_X3(x3), m_Y3(y3) {} CFreeformItem(vec2 Point1, vec2 Point2, vec2 Point3, vec2 Point4) : m_X0(Point1.x), m_Y0(Point1.y), m_X1(Point2.x), m_Y1(Point2.y), m_X2(Point3.x), m_Y2(Point3.y), m_X3(Point4.x), m_Y3(Point4.y) {} }; struct CQuadItem { float m_X, m_Y, m_Width, m_Height; CQuadItem() = default; CQuadItem(float x, float y, float w, float h) : m_X(x), m_Y(y), m_Width(w), m_Height(h) {} CQuadItem(vec2 Position, vec2 Size) : m_X(Position.x), m_Y(Position.y), m_Width(Size.x), m_Height(Size.y) {} }; virtual void QuadsDraw(CQuadItem *pArray, int Num) = 0; virtual void QuadsDrawTL(const CQuadItem *pArray, int Num) = 0; virtual void QuadsTex3DDrawTL(const CQuadItem *pArray, int Num) = 0; virtual int CreateQuadContainer(bool AutomaticUpload = true) = 0; virtual void QuadContainerChangeAutomaticUpload(int ContainerIndex, bool AutomaticUpload) = 0; virtual void QuadContainerUpload(int ContainerIndex) = 0; virtual int QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) = 0; virtual int QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) = 0; virtual void QuadContainerReset(int ContainerIndex) = 0; virtual void DeleteQuadContainer(int &ContainerIndex) = 0; virtual void RenderQuadContainer(int ContainerIndex, int QuadDrawNum) = 0; virtual void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum, bool ChangeWrapMode = true) = 0; virtual void RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) = 0; virtual void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) = 0; struct SRenderSpriteInfo { vec2 m_Pos; float m_Scale; float m_Rotation; }; virtual void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) = 0; virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) = 0; virtual void QuadsText(float x, float y, float Size, const char *pText) = 0; // sprites enum { SPRITE_FLAG_FLIP_Y = 1, SPRITE_FLAG_FLIP_X = 2, }; virtual void SelectSprite(int Id, int Flags = 0) = 0; virtual void SelectSprite7(int Id, int Flags = 0) = 0; virtual void GetSpriteScale(const CDataSprite *pSprite, float &ScaleX, float &ScaleY) const = 0; virtual void GetSpriteScale(int Id, float &ScaleX, float &ScaleY) const = 0; virtual void GetSpriteScaleImpl(int Width, int Height, float &ScaleX, float &ScaleY) const = 0; virtual void DrawSprite(float x, float y, float Size) = 0; virtual void DrawSprite(float x, float y, float ScaledWidth, float ScaledHeight) = 0; virtual int QuadContainerAddSprite(int QuadContainerIndex, float x, float y, float Size) = 0; virtual int QuadContainerAddSprite(int QuadContainerIndex, float Size) = 0; virtual int QuadContainerAddSprite(int QuadContainerIndex, float Width, float Height) = 0; virtual int QuadContainerAddSprite(int QuadContainerIndex, float X, float Y, float Width, float Height) = 0; enum { CORNER_NONE = 0, CORNER_TL = 1, CORNER_TR = 2, CORNER_BL = 4, CORNER_BR = 8, CORNER_T = CORNER_TL | CORNER_TR, CORNER_B = CORNER_BL | CORNER_BR, CORNER_R = CORNER_TR | CORNER_BR, CORNER_L = CORNER_TL | CORNER_BL, CORNER_ALL = CORNER_T | CORNER_B, }; virtual void DrawRectExt(float x, float y, float w, float h, float r, int Corners) = 0; virtual void DrawRectExt4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, float r, int Corners) = 0; virtual int CreateRectQuadContainer(float x, float y, float w, float h, float r, int Corners) = 0; virtual void DrawRect(float x, float y, float w, float h, ColorRGBA Color, int Corners, float Rounding) = 0; virtual void DrawRect4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, int Corners, float Rounding) = 0; virtual void DrawCircle(float CenterX, float CenterY, float Radius, int Segments) = 0; struct CColorVertex { int m_Index; float m_R, m_G, m_B, m_A; CColorVertex() = default; CColorVertex(int i, float r, float g, float b, float a) : m_Index(i), m_R(r), m_G(g), m_B(b), m_A(a) {} CColorVertex(int i, ColorRGBA Color) : m_Index(i), m_R(Color.r), m_G(Color.g), m_B(Color.b), m_A(Color.a) {} }; virtual void SetColorVertex(const CColorVertex *pArray, size_t Num) = 0; virtual void SetColor(float r, float g, float b, float a) = 0; virtual void SetColor(ColorRGBA Color) = 0; virtual void SetColor4(ColorRGBA TopLeft, ColorRGBA TopRight, ColorRGBA BottomLeft, ColorRGBA BottomRight) = 0; virtual void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) = 0; virtual void ChangeColorOfQuadVertices(size_t QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) = 0; /** * Reads the color at the specified position from the backbuffer once, * after the next swap operation. * * @param Position The pixel position to read. * @param pColor Pointer that will receive the read pixel color. * The pointer must be valid until the next swap operation. */ virtual void ReadPixel(ivec2 Position, ColorRGBA *pColor) = 0; virtual void TakeScreenshot(const char *pFilename) = 0; virtual void TakeCustomScreenshot(const char *pFilename) = 0; virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) = 0; virtual void GetCurrentVideoMode(CVideoMode &CurMode, int Screen) = 0; virtual void Swap() = 0; virtual int GetNumScreens() const = 0; virtual const char *GetScreenName(int Screen) const = 0; // synchronization virtual void InsertSignal(class CSemaphore *pSemaphore) = 0; virtual bool IsIdle() const = 0; virtual void WaitForIdle() = 0; virtual void SetWindowGrab(bool Grab) = 0; virtual void NotifyWindow() = 0; // be aware that this function should only be called from the graphics thread, and even then you should really know what you are doing // this function always returns the pixels in RGB virtual TGLBackendReadPresentedImageData &GetReadPresentedImageDataFuncUnsafe() = 0; virtual std::optional<SWarning> CurrentWarning() = 0; /** * Type of a message box popup. * * @see CMessageBox */ enum class EMessageBoxType { ERROR, WARNING, INFO, }; /** * Description of a message box popup button. * * @see CMessageBox */ class CMessageBoxButton { public: /** * The label of this button. * * @remark This needs to be short because some systems do not increase the button sizes. */ const char *m_pLabel = nullptr; /** * Whether the enter key activates this button. */ bool m_Confirm = false; /** * Whether the escape key activates this button. * * @remark Closing the popup with the window manager will also cause this button to be activated. */ bool m_Cancel = false; }; /** * Description of a message box popup. * * @see ShowMessageBox */ class CMessageBox { public: /** * Title of the message box. */ const char *m_pTitle = nullptr; /** * Main message of the message box. */ const char *m_pMessage = nullptr; /** * Type of the message box. */ EMessageBoxType m_Type = EMessageBoxType::ERROR; /** * Buttons shown in the message box. At least one button is required. * The buttons are laid out from left to right. */ std::vector<CMessageBoxButton> m_vButtons = {{.m_pLabel = "OK", .m_Confirm = true, .m_Cancel = true}}; }; /** * Shows a modal message box with configuration title, message and buttons. * * @param MessageBox Description of the message box. * * @return Optional containing the index of the pressed button if the popup was shown successfully. * @return Empty optional if the message box was not shown successfully. * * @remark Note that calling this function will destroy the current window, * so it only makes sense for fatal errors at the moment. */ virtual std::optional<int> ShowMessageBox(const CMessageBox &MessageBox) = 0; virtual bool IsBackendInitialized() = 0; protected: CTextureHandle CreateTextureHandle(int Index) { CTextureHandle Tex; Tex.m_Id = Index; return Tex; } }; class IEngineGraphics : public IGraphics { MACRO_INTERFACE("enginegraphics") public: virtual int Init() = 0; void Shutdown() override = 0; virtual void Minimize() = 0; virtual int WindowActive() = 0; virtual int WindowOpen() = 0; }; extern IEngineGraphics *CreateEngineGraphicsThreaded(); /** * This function should only be used when the graphics are not initialized or when @link IGraphics::ShowMessageBox @endlink failed. * * @see IGraphics::ShowMessageBox */ extern std::optional<int> ShowMessageBoxWithoutGraphics(const IGraphics::CMessageBox &MessageBox); #endif