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src/engine/client/backend/backend_base.cpp
30 строк
1 KB
Robert Müller
Order and group all `#include`s with Clang Format
29 сен 2025, 18:59
29 сен 2025, 18:59
a64bc97
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#include "backend_base.h" #include <base/system.h> bool CCommandProcessorFragment_GLBase::Texture2DTo3D(uint8_t *pImageBuffer, int ImageWidth, int ImageHeight, size_t PixelSize, int SplitCountWidth, int SplitCountHeight, uint8_t *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight) { Target3DImageWidth = ImageWidth / SplitCountWidth; Target3DImageHeight = ImageHeight / SplitCountHeight; const size_t FullImageWidth = (size_t)ImageWidth * PixelSize; for(int Y = 0; Y < SplitCountHeight; ++Y) { for(int X = 0; X < SplitCountWidth; ++X) { for(int Y3D = 0; Y3D < Target3DImageHeight; ++Y3D) { int DepthIndex = X + Y * SplitCountWidth; size_t TargetImageFullWidth = (size_t)Target3DImageWidth * PixelSize; size_t TargetImageFullSize = TargetImageFullWidth * Target3DImageHeight; ptrdiff_t ImageOffset = (ptrdiff_t)(((size_t)Y * FullImageWidth * (size_t)Target3DImageHeight) + ((size_t)Y3D * FullImageWidth) + ((size_t)X * TargetImageFullWidth)); ptrdiff_t TargetImageOffset = (ptrdiff_t)(TargetImageFullSize * (size_t)DepthIndex + ((size_t)Y3D * TargetImageFullWidth)); mem_copy(pTarget3DImageData + TargetImageOffset, pImageBuffer + ImageOffset, TargetImageFullWidth); } } } return true; }