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KMiVVR
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daryadevx
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KMiVVR
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master
Lab8/Lab8a/fFire.dfm
164 строки
5 KB
daryadevx
fix
24 дек 2024, 21:14
24 дек 2024, 21:14
5d0eeb2
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О чём код?
object Form1: TForm1 Left = 0 Top = 0 Caption = #1051#1072#1073#1086#1088#1072#1090#1086#1088#1085#1072#1103' 8' ClientHeight = 425 ClientWidth = 566 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] Position = poScreenCenter WindowState = wsMaximized OnResize = FormResize TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 566 Height = 425 Camera = GLCamera1 Buffer.BackgroundColor = clBlack FieldOfView = 129.597747802734400000 PenAsTouch = False Align = alClient OnMouseDown = GLSceneViewer1MouseDown TabOrder = 0 end object GLScene1: TGLScene Left = 32 Top = 16 object GLLightSource1: TGLLightSource Ambient.Color = {0000803F0000803F0000803F0000803F} ConstAttenuation = 1.000000000000000000 Position.Coordinates = {0000484200004842000048420000803F} SpotCutOff = 180.000000000000000000 end object DummyCube1: TGLDummyCube Position.Coordinates = {000000000000803F000000000000803F} CubeSize = 1.000000000000000000 end object RevolutionSolid1: TGLRevolutionSolid Material.FrontProperties.Diffuse.Color = {0000803F8180003FC9C8C83E0000803F} Direction.Coordinates = {2EBDFBB3000000000000803F00000000} Scale.Coordinates = {00000040000000400000004000000000} Nodes = <> Division = 9 SplineMode = lsmCubicSpline Slices = 19 object Candle: TGLCylinder Material.FrontProperties.Diffuse.Color = {F1F0703FCBCA4A3FCBCA4A3F0000803F} Position.Coordinates = {000000000000A03F9A99993F0000803F} BottomRadius = 0.200000002980232200 Height = 1.500000000000000000 Slices = 12 Stacks = 1 TopRadius = 0.200000002980232200 object Lines1: TGLLines Position.Coordinates = {000000006666663F000000000000803F} LineColor.Color = {A9A5253FB1A8283EB1A8283E0000803F} LineWidth = 2.000000000000000000 Nodes = < item Y = -0.200000002980232200 end item X = 0.050000000745058060 Z = 0.050000000745058060 end item X = -0.050000000745058060 Y = 0.100000001490116100 Z = -0.050000000745058060 end> NodesAspect = lnaInvisible Options = [] EffectsData = { 0458434F4C02010201060A54474C424669726546580201020012000000000200 02000610474C4669726546584D616E6167657231} end object DummyCube2: TGLDummyCube Direction.Coordinates = {F204353F00000000F40435BF00000000} CubeSize = 2.000000000000000000 object Plane1: TGLPlane Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F} Material.FrontProperties.Diffuse.Color = {0000000000000000000000003333B33E} Material.BlendingMode = bmTransparency Direction.Coordinates = {000000000000803F2CBD3BB300000000} Position.Coordinates = {0000C03FA4703DBF000000000000803F} Up.Coordinates = {000000B32FBD3BB3000080BF00000000} Height = 0.400000005960464500 Width = 3.000000000000000000 end end end end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 100.000000000000000000 TargetObject = Lines1 Position.Coordinates = {000070410000E040000040400000803F} Left = 192 Top = 120 end object GLPlane1: TGLPlane Direction.Coordinates = {2EBD3BB30000803F0000802700000000} PitchAngle = 90.000000000000000000 Position.Coordinates = {000000C00000803F000000000000803F} TurnAngle = 90.000000000000000000 Up.Coordinates = {000080BF2EBD3BB32EBD3B3300000000} Height = 10.000000000000000000 Width = 10.000000000000000000 end end object GLFireFXManager1: TGLFireFXManager FireDir.Coordinates = {000000009A99993E0000000000000000} InitialDir.Coordinates = {00000000CDCC4C3E0000000000000000} Cadencer = GLCadencer1 MaxParticles = 128 ParticleSize = 0.150000005960464500 FireDensity = 0.600000023841857900 FireEvaporation = 0.860000014305114700 ParticleLife = 2 FireBurst = 1.000000000000000000 FireRadius = 0.100000001490116100 Disabled = False Paused = False ParticleInterval = 0.039999999105930330 UseInterval = True Left = 120 Top = 16 end object GLCadencer1: TGLCadencer Scene = GLScene1 Left = 32 Top = 88 end object Timer1: TTimer OnTimer = Timer1Timer Left = 200 Top = 16 end object GLSimpleNavigation1: TGLSimpleNavigation Form = Owner GLSceneViewer = GLSceneViewer1 FormCaption = #1051#1072#1073#1086#1088#1072#1090#1086#1088#1085#1072#1103' 8' KeyCombinations = < item ShiftState = [ssLeft, ssRight] Action = snaZoom end item ShiftState = [ssLeft] Action = snaMoveAroundTarget end item ShiftState = [ssRight] Action = snaMoveAroundTarget end> Left = 136 Top = 88 end end